}
}
+ GLenum datatype = _mesa_get_format_datatype(img->TexFormat);
+
/* If the texture's format is alpha-only, force R, G, and B to
* 0.0. Similarly, if the texture's format has no alpha channel,
* force the alpha value read to 1.0. This allows for the
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
break;
+ case GL_LUMINANCE:
+ if (t->_IsIntegerFormat || datatype == GL_SIGNED_NORMALIZED) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_X;
+ swizzles[2] = SWIZZLE_X;
+ swizzles[3] = SWIZZLE_ONE;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ if (datatype == GL_SIGNED_NORMALIZED) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_X;
+ swizzles[2] = SWIZZLE_X;
+ swizzles[3] = SWIZZLE_W;
+ }
+ break;
+ case GL_INTENSITY:
+ if (datatype == GL_SIGNED_NORMALIZED) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_X;
+ swizzles[2] = SWIZZLE_X;
+ swizzles[3] = SWIZZLE_X;
+ }
+ break;
case GL_RED:
case GL_RG:
case GL_RGB:
unsigned surface_format,
unsigned buffer_size,
unsigned pitch,
- unsigned mocs,
bool rw)
{
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
brw_format,
size / texel_size,
texel_size,
- 0, /* mocs */
false /* rw */);
}
brw->vtbl.emit_buffer_surface_state(brw, out_offset, bo, offset,
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
- elements, stride, 0, false);
+ elements, stride, false);
}
/**
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FRAGMENT_PROGRAM,
- .cache = BRW_NEW_FS_PROG_DATA,
+ BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_FS_PROG_DATA,
},
.emit = brw_upload_wm_pull_constants,
};
* hardware discard the target 0 color output..
*/
static void
-brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
+brw_emit_null_surface_state(struct brw_context *brw,
+ unsigned width,
+ unsigned height,
+ unsigned samples,
+ uint32_t *out_offset)
{
/* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
* Notes):
*
* - Surface Format must be R8G8B8A8_UNORM.
*/
- struct gl_context *ctx = &brw->ctx;
- uint32_t *surf;
unsigned surface_type = BRW_SURFACE_NULL;
drm_intel_bo *bo = NULL;
unsigned pitch_minus_1 = 0;
uint32_t multisampling_state = 0;
- uint32_t surf_index =
- brw->wm.prog_data->binding_table.render_target_start + unit;
-
- /* _NEW_BUFFERS */
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
- &brw->wm.base.surf_offset[surf_index]);
+ uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ out_offset);
- if (fb->Visual.samples > 1) {
+ if (samples > 1) {
/* On Gen6, null render targets seem to cause GPU hangs when
* multisampling. So work around this problem by rendering into dummy
* color buffer.
* width_in_tiles and height_in_tiles by dividing the width and height
* by 16 rather than the normal Y-tile size of 32.
*/
- unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
- unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
+ unsigned width_in_tiles = ALIGN(width, 16) / 16;
+ unsigned height_in_tiles = ALIGN(height, 16) / 16;
unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
size_needed);
bo = brw->wm.multisampled_null_render_target_bo;
surface_type = BRW_SURFACE_2D;
pitch_minus_1 = 127;
- multisampling_state =
- brw_get_surface_num_multisamples(fb->Visual.samples);
+ multisampling_state = brw_get_surface_num_multisamples(samples);
}
surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
}
surf[1] = bo ? bo->offset64 : 0;
- surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
- (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
+ surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
+ (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
/* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
* Notes):
if (bo) {
drm_intel_bo_emit_reloc(brw->batch.bo,
- brw->wm.base.surf_offset[surf_index] + 4,
+ *out_offset + 4,
bo, 0,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
-static void
+static uint32_t
brw_update_renderbuffer_surface(struct brw_context *brw,
- struct gl_renderbuffer *rb,
- bool layered,
- unsigned int unit)
+ struct gl_renderbuffer *rb,
+ bool layered, unsigned unit,
+ uint32_t surf_index)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
uint32_t *surf;
uint32_t tile_x, tile_y;
uint32_t format = 0;
+ uint32_t offset;
/* _NEW_BUFFERS */
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
- uint32_t surf_index =
- brw->wm.prog_data->binding_table.render_target_start + unit;
+ /* BRW_NEW_FS_PROG_DATA */
assert(!layered);
intel_miptree_used_for_rendering(irb->mt);
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
- &brw->wm.base.surf_offset[surf_index]);
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32, &offset);
format = brw->render_target_format[rb_format];
if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
- __FUNCTION__, _mesa_get_format_name(rb_format));
+ __func__, _mesa_get_format_name(rb_format));
}
surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
format << BRW_SURFACE_FORMAT_SHIFT);
/* reloc */
+ assert(mt->offset % mt->cpp == 0);
surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
- mt->bo->offset64);
+ mt->bo->offset64 + mt->offset);
surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
}
drm_intel_bo_emit_reloc(brw->batch.bo,
- brw->wm.base.surf_offset[surf_index] + 4,
- mt->bo,
- surf[1] - mt->bo->offset64,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER);
+ offset + 4,
+ mt->bo,
+ surf[1] - mt->bo->offset64,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER);
+
+ return offset;
}
/**
* Construct SURFACE_STATE objects for renderbuffers/draw buffers.
*/
-static void
-brw_update_renderbuffer_surfaces(struct brw_context *brw)
+void
+brw_update_renderbuffer_surfaces(struct brw_context *brw,
+ const struct gl_framebuffer *fb,
+ uint32_t render_target_start,
+ uint32_t *surf_offset)
{
- struct gl_context *ctx = &brw->ctx;
GLuint i;
- /* _NEW_BUFFERS | _NEW_COLOR */
/* Update surfaces for drawing buffers */
- if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
- brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
- ctx->DrawBuffer->MaxNumLayers > 0, i);
+ if (fb->_NumColorDrawBuffers >= 1) {
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ const uint32_t surf_index = render_target_start + i;
+
+ if (intel_renderbuffer(fb->_ColorDrawBuffers[i])) {
+ surf_offset[surf_index] =
+ brw->vtbl.update_renderbuffer_surface(
+ brw, fb->_ColorDrawBuffers[i],
+ fb->MaxNumLayers > 0, i, surf_index);
} else {
- brw->vtbl.update_null_renderbuffer_surface(brw, i);
+ brw->vtbl.emit_null_surface_state(
+ brw, fb->Width, fb->Height, fb->Visual.samples,
+ &surf_offset[surf_index]);
}
}
} else {
- brw->vtbl.update_null_renderbuffer_surface(brw, 0);
+ const uint32_t surf_index = render_target_start;
+ brw->vtbl.emit_null_surface_state(
+ brw, fb->Width, fb->Height, fb->Visual.samples,
+ &surf_offset[surf_index]);
}
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
+}
+
+static void
+update_renderbuffer_surfaces(struct brw_context *brw)
+{
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* _NEW_BUFFERS | _NEW_COLOR */
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ brw_update_renderbuffer_surfaces(
+ brw, fb,
+ brw->wm.prog_data->binding_table.render_target_start,
+ brw->wm.base.surf_offset);
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
const struct brw_tracked_state brw_renderbuffer_surfaces = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR,
- .brw = BRW_NEW_BATCH,
- .cache = 0
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_FS_PROG_DATA,
},
- .emit = brw_update_renderbuffer_surfaces,
+ .emit = update_renderbuffer_surfaces,
};
const struct brw_tracked_state gen6_renderbuffer_surfaces = {
.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH,
- .cache = 0
},
- .emit = brw_update_renderbuffer_surfaces,
+ .emit = update_renderbuffer_surfaces,
};
struct gl_context *ctx = &brw->ctx;
uint32_t *surf_offset = stage_state->surf_offset;
+
+ /* BRW_NEW_*_PROG_DATA */
if (for_gather)
surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
else
update_stage_texture_surfaces(brw, fs, &brw->wm.base, true);
}
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
const struct brw_tracked_state brw_texture_surfaces = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_FS_PROG_DATA |
BRW_NEW_GEOMETRY_PROGRAM |
+ BRW_NEW_GS_PROG_DATA |
BRW_NEW_TEXTURE_BUFFER |
- BRW_NEW_VERTEX_PROGRAM,
- .cache = 0
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = brw_update_texture_surfaces,
};
brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data)
+ struct brw_stage_prog_data *prog_data,
+ bool dword_pitch)
{
struct gl_context *ctx = &brw->ctx;
brw_create_constant_surface(brw, bo, binding->Offset,
bo->size - binding->Offset,
&surf_offsets[i],
- shader->Stage == MESA_SHADER_FRAGMENT);
+ dword_pitch);
}
if (shader->NumUniformBlocks)
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
static void
/* BRW_NEW_FS_PROG_DATA */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
- &brw->wm.base, &brw->wm.prog_data->base);
+ &brw->wm.base, &brw->wm.prog_data->base, true);
}
const struct brw_tracked_state brw_wm_ubo_surfaces = {
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_FS_PROG_DATA |
BRW_NEW_UNIFORM_BUFFER,
- .cache = BRW_NEW_FS_PROG_DATA,
},
.emit = brw_upload_wm_ubo_surfaces,
};
drm_intel_bo *bo = intel_bufferobj_buffer(
brw, intel_bo, binding->Offset, intel_bo->Base.Size - binding->Offset);
- brw->vtbl.create_raw_surface(brw, bo, binding->Offset,
- bo->size - binding->Offset,
- &surf_offsets[i], true);
+ brw->vtbl.emit_buffer_surface_state(brw, &surf_offsets[i], bo,
+ binding->Offset, BRW_SURFACEFORMAT_RAW,
+ bo->size - binding->Offset, 1, true);
}
if (prog->NumAtomicBuffers)
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
static void
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_ATOMIC_BUFFER |
- BRW_NEW_BATCH,
- .cache = BRW_NEW_FS_PROG_DATA,
+ BRW_NEW_BATCH |
+ BRW_NEW_FS_PROG_DATA,
},
.emit = brw_upload_wm_abo_surfaces,
};
+static void
+brw_upload_cs_abo_surfaces(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* _NEW_PROGRAM */
+ struct gl_shader_program *prog =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+ if (prog) {
+ /* BRW_NEW_CS_PROG_DATA */
+ brw_upload_abo_surfaces(brw, prog, &brw->cs.base,
+ &brw->cs.prog_data->base);
+ }
+}
+
+const struct brw_tracked_state brw_cs_abo_surfaces = {
+ .dirty = {
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_ATOMIC_BUFFER |
+ BRW_NEW_BATCH |
+ BRW_NEW_CS_PROG_DATA,
+ },
+ .emit = brw_upload_cs_abo_surfaces,
+};
+
void
gen4_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = brw_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
- brw->vtbl.update_null_renderbuffer_surface =
- brw_update_null_renderbuffer_surface;
+ brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
brw->vtbl.emit_buffer_surface_state = gen4_emit_buffer_surface_state;
}