#include "main/context.h"
+#include "main/blend.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
}
}
-struct surface_format_info {
- bool exists;
- int sampling;
- int filtering;
- int shadow_compare;
- int chroma_key;
- int render_target;
- int alpha_blend;
- int input_vb;
- int streamed_output_vb;
- int color_processing;
-};
-
-/* This macro allows us to write the table almost as it appears in the PRM,
- * while restructuring it to turn it into the C code we want.
- */
-#define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
- [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
-
-#define Y 0
-#define x 999
-/**
- * This is the table of support for surface (texture, renderbuffer, and vertex
- * buffer, but not depthbuffer) formats across the various hardware generations.
- *
- * The table is formatted to match the documentation, except that the docs have
- * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
- * it in our table, here's the mapping:
- *
- * Y*: 45
- * Y+: 45 (g45/gm45)
- * Y~: 50 (gen5)
- * Y^: 60 (gen6)
- * Y#: 70 (gen7)
- *
- * The abbreviations in the header below are:
- * smpl - Sampling Engine
- * filt - Sampling Engine Filtering
- * shad - Sampling Engine Shadow Map
- * CK - Sampling Engine Chroma Key
- * RT - Render Target
- * AB - Alpha Blend Render Target
- * VB - Input Vertex Buffer
- * SO - Steamed Output Vertex Buffers (transform feedback)
- * color - Color Processing
- *
- * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
- */
-const struct surface_format_info surface_formats[] = {
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
- SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
- SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
- SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
- SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
- SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
- SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
- SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
- SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
- SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
- SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
- SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
- SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
- SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
- SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
- SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
- SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
- SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
- SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
-/* smpl filt shad CK RT AB VB SO color */
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
- SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
- SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
- SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
- SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
- SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
- SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
- SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
- SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
- SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
- SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
-/* smpl filt shad CK RT AB VB SO color */
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
- SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
- SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
- SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
- SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
- SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
- SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
- SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
- SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
- SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
-};
-#undef x
-#undef Y
-
-uint32_t
-brw_format_for_mesa_format(gl_format mesa_format)
-{
- /* This table is ordered according to the enum ordering in formats.h. We do
- * expect that enum to be extended without our explicit initialization
- * staying in sync, so we initialize to 0 even though
- * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
- */
- static const uint32_t table[MESA_FORMAT_COUNT] =
- {
- [MESA_FORMAT_RGBA8888] = 0,
- [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
- [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
- [MESA_FORMAT_ARGB8888_REV] = 0,
- [MESA_FORMAT_RGBX8888] = 0,
- [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
- [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
- [MESA_FORMAT_XRGB8888_REV] = 0,
- [MESA_FORMAT_RGB888] = 0,
- [MESA_FORMAT_BGR888] = 0,
- [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
- [MESA_FORMAT_RGB565_REV] = 0,
- [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
- [MESA_FORMAT_ARGB4444_REV] = 0,
- [MESA_FORMAT_RGBA5551] = 0,
- [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
- [MESA_FORMAT_ARGB1555_REV] = 0,
- [MESA_FORMAT_AL44] = 0,
- [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
- [MESA_FORMAT_AL88_REV] = 0,
- [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
- [MESA_FORMAT_AL1616_REV] = 0,
- [MESA_FORMAT_RGB332] = 0,
- [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
- [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
- [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
- [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
- [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
- [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
- [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
- [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
- [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
- [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
- [MESA_FORMAT_RG88] = 0,
- [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
- [MESA_FORMAT_GR1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
- [MESA_FORMAT_RG1616] = 0,
- [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
- [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
- [MESA_FORMAT_Z24_S8] = 0,
- [MESA_FORMAT_S8_Z24] = 0,
- [MESA_FORMAT_Z16] = 0,
- [MESA_FORMAT_X8_Z24] = 0,
- [MESA_FORMAT_Z24_X8] = 0,
- [MESA_FORMAT_Z32] = 0,
- [MESA_FORMAT_S8] = 0,
-
- [MESA_FORMAT_SRGB8] = 0,
- [MESA_FORMAT_SRGBA8] = 0,
- [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
- [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
- [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
- [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
- [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
- [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
- [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
-
- [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
- [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
- [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
- [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
- [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
- [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
-
- [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
- [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
- [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
- [MESA_FORMAT_RGB_FLOAT16] = 0,
- [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
- [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
- [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
- [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
- [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
- [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
- [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
- [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
- [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
- [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
- [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
- [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
-
- [MESA_FORMAT_ALPHA_UINT8] = 0,
- [MESA_FORMAT_ALPHA_UINT16] = 0,
- [MESA_FORMAT_ALPHA_UINT32] = 0,
- [MESA_FORMAT_ALPHA_INT8] = 0,
- [MESA_FORMAT_ALPHA_INT16] = 0,
- [MESA_FORMAT_ALPHA_INT32] = 0,
-
- [MESA_FORMAT_INTENSITY_UINT8] = 0,
- [MESA_FORMAT_INTENSITY_UINT16] = 0,
- [MESA_FORMAT_INTENSITY_UINT32] = 0,
- [MESA_FORMAT_INTENSITY_INT8] = 0,
- [MESA_FORMAT_INTENSITY_INT16] = 0,
- [MESA_FORMAT_INTENSITY_INT32] = 0,
-
- [MESA_FORMAT_LUMINANCE_UINT8] = 0,
- [MESA_FORMAT_LUMINANCE_UINT16] = 0,
- [MESA_FORMAT_LUMINANCE_UINT32] = 0,
- [MESA_FORMAT_LUMINANCE_INT8] = 0,
- [MESA_FORMAT_LUMINANCE_INT16] = 0,
- [MESA_FORMAT_LUMINANCE_INT32] = 0,
-
- [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
- [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
- [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
- [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
- [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
- [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
-
- [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
- [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
- [MESA_FORMAT_RGB_INT8] = 0,
- [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
- [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
- [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
- [MESA_FORMAT_RGB_INT16] = 0,
- [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
- [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
- [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
- [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
- [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
-
- [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
- [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
- [MESA_FORMAT_RGB_UINT8] = 0,
- [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
- [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
- [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
- [MESA_FORMAT_RGB_UINT16] = 0,
- [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
- [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
- [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
- [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
- [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
-
- [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
- [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
- [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
- [MESA_FORMAT_SIGNED_RGBX8888] = 0,
- [MESA_FORMAT_SIGNED_RGBA8888] = 0,
- [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
- [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
- [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
- [MESA_FORMAT_SIGNED_RGB_16] = 0,
- [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
- [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
-
- [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
- [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
- [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
- [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
-
- [MESA_FORMAT_L_LATC1] = 0,
- [MESA_FORMAT_SIGNED_L_LATC1] = 0,
- [MESA_FORMAT_LA_LATC2] = 0,
- [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
-
- [MESA_FORMAT_SIGNED_A8] = 0,
- [MESA_FORMAT_SIGNED_L8] = 0,
- [MESA_FORMAT_SIGNED_AL88] = 0,
- [MESA_FORMAT_SIGNED_I8] = 0,
- [MESA_FORMAT_SIGNED_A16] = 0,
- [MESA_FORMAT_SIGNED_L16] = 0,
- [MESA_FORMAT_SIGNED_AL1616] = 0,
- [MESA_FORMAT_SIGNED_I16] = 0,
-
- [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
- [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
-
- [MESA_FORMAT_Z32_FLOAT] = 0,
- [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
- };
- assert(mesa_format < MESA_FORMAT_COUNT);
- return table[mesa_format];
-}
-
-void
-brw_init_surface_formats(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
- int gen;
- gl_format format;
-
- gen = intel->gen * 10;
- if (intel->is_g4x)
- gen += 5;
-
- for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
- uint32_t texture, render;
- const struct surface_format_info *rinfo, *tinfo;
- bool is_integer = _mesa_is_format_integer_color(format);
-
- render = texture = brw_format_for_mesa_format(format);
- tinfo = &surface_formats[texture];
-
- /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
- * it.
- */
- if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
- continue;
-
- if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
- ctx->TextureFormatSupported[format] = true;
-
- /* Re-map some render target formats to make them supported when they
- * wouldn't be using their format for texturing.
- */
- switch (render) {
- /* For these formats, we just need to read/write the first
- * channel into R, which is to say that we just treat them as
- * GL_RED.
- */
- case BRW_SURFACEFORMAT_I32_FLOAT:
- case BRW_SURFACEFORMAT_L32_FLOAT:
- render = BRW_SURFACEFORMAT_R32_FLOAT;
- break;
- case BRW_SURFACEFORMAT_I16_FLOAT:
- case BRW_SURFACEFORMAT_L16_FLOAT:
- render = BRW_SURFACEFORMAT_R16_FLOAT;
- break;
- case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
- /* XRGB is handled as ARGB because the chips in this family
- * cannot render to XRGB targets. This means that we have to
- * mask writes to alpha (ala glColorMask) and reconfigure the
- * alpha blending hardware to use GL_ONE (or GL_ZERO) for
- * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
- * used.
- */
- render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- break;
- }
-
- rinfo = &surface_formats[render];
-
- /* Note that GL_EXT_texture_integer says that blending doesn't occur for
- * integer, so we don't need hardware support for blending on it. Other
- * than that, GL in general requires alpha blending for render targets,
- * even though we don't support it for some formats.
- */
- if (gen >= rinfo->render_target &&
- (gen >= rinfo->alpha_blend || is_integer)) {
- brw->render_target_format[format] = render;
- brw->format_supported_as_render_target[format] = true;
- }
- }
-
- /* We will check this table for FBO completeness, but the surface format
- * table above only covered color rendering.
- */
- brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
-
- /* We remap depth formats to a supported texturing format in
- * translate_tex_format().
- */
- ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
-
- /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
- * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
- */
- ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
-
- /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
- * MESA_FORMAT during glCompressedTexImage2D().
- * See intel_mipmap_tree::wraps_etc2.
- */
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
-}
-
-bool
-brw_render_target_supported(struct intel_context *intel,
- struct gl_renderbuffer *rb)
-{
- struct brw_context *brw = brw_context(&intel->ctx);
- gl_format format = rb->Format;
-
- /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
- * we would consider them renderable even though we don't have surface
- * support for their alpha behavior and don't have the blending unit
- * available to fake it like we do for XRGB8888. Force them to being
- * unsupported.
- */
- if ((rb->_BaseFormat != GL_RGBA &&
- rb->_BaseFormat != GL_RG &&
- rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
- return false;
-
- /* Under some conditions, MSAA is not supported for formats whose width is
- * more than 64 bits.
- */
- if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
- /* Gen6: MSAA on >64 bit formats is unsupported. */
- if (intel->gen <= 6)
- return false;
-
- /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
- if (rb->NumSamples >= 8)
- return false;
- }
-
- return brw->format_supported_as_render_target[format];
-}
-
-GLuint
-translate_tex_format(struct intel_context *intel,
- gl_format mesa_format,
- GLenum internal_format,
- GLenum depth_mode,
- GLenum srgb_decode)
-{
- struct gl_context *ctx = &intel->ctx;
- if (srgb_decode == GL_SKIP_DECODE_EXT)
- mesa_format = _mesa_get_srgb_format_linear(mesa_format);
-
- switch( mesa_format ) {
-
- case MESA_FORMAT_Z16:
- return BRW_SURFACEFORMAT_I16_UNORM;
-
- case MESA_FORMAT_S8_Z24:
- case MESA_FORMAT_X8_Z24:
- return BRW_SURFACEFORMAT_I24X8_UNORM;
-
- case MESA_FORMAT_Z32_FLOAT:
- return BRW_SURFACEFORMAT_I32_FLOAT;
-
- case MESA_FORMAT_Z32_FLOAT_X24S8:
- return BRW_SURFACEFORMAT_R32G32_FLOAT;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
- * assertion below.
- */
- return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
-
- case MESA_FORMAT_SRGB_DXT1:
- if (intel->gen == 4 && !intel->is_g4x) {
- /* Work around missing SRGB DXT1 support on original gen4 by just
- * skipping SRGB decode. It's not worth not supporting sRGB in
- * general to prevent this.
- */
- WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
- mesa_format = MESA_FORMAT_RGB_DXT1;
- }
- return brw_format_for_mesa_format(mesa_format);
-
- default:
- assert(brw_format_for_mesa_format(mesa_format) != 0);
- return brw_format_for_mesa_format(mesa_format);
- }
-}
-
uint32_t
brw_get_surface_tiling_bits(uint32_t tiling)
{
case GL_RED:
case GL_RG:
case GL_RGB:
- swizzles[3] = SWIZZLE_ONE;
+ if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0)
+ swizzles[3] = SWIZZLE_ONE;
break;
}
static void
brw_update_buffer_texture_surface(struct gl_context *ctx,
unsigned unit,
- uint32_t *binding_table,
- unsigned surf_index)
+ uint32_t *surf_offset)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_context *intel = &brw->intel;
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
uint32_t *surf;
struct intel_buffer_object *intel_obj =
}
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &binding_table[surf_index]);
+ 6 * 4, 32, surf_offset);
surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
(brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
- if (intel->gen >= 6)
+ if (brw->gen >= 6)
surf[0] |= BRW_SURFACE_RC_READ_WRITE;
if (bo) {
surf[1] = bo->offset; /* reloc */
/* Emit relocation to surface contents. */
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- binding_table[surf_index] + 4,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ *surf_offset + 4,
bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
int w = intel_obj->Base.Size / texel_size;
static void
brw_update_texture_surface(struct gl_context *ctx,
unsigned unit,
- uint32_t *binding_table,
- unsigned surf_index)
+ uint32_t *surf_offset)
{
- struct intel_context *intel = intel_context(ctx);
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct intel_mipmap_tree *mt = intelObj->mt;
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
+ struct intel_texture_image *intel_image = intel_texture_image(firstImage);
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
- int width, height, depth;
- uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
- brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
+ brw_update_buffer_texture_surface(ctx, unit, surf_offset);
return;
}
- intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
-
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &binding_table[surf_index]);
+ 6 * 4, 32, surf_offset);
surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACE_CUBEFACE_ENABLES |
- (translate_tex_format(intel,
+ (translate_tex_format(brw,
mt->format,
- firstImage->InternalFormat,
tObj->DepthMode,
sampler->sRGBDecode) <<
BRW_SURFACE_FORMAT_SHIFT));
surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
- surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
- (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
- (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
+ surf[2] = ((intelObj->_MaxLevel - intel_image->mt->first_level) << BRW_SURFACE_LOD_SHIFT |
+ (mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
+ (mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
- (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
+ (mt->logical_depth0 - 1) << BRW_SURFACE_DEPTH_SHIFT |
(intelObj->mt->region->pitch - 1) <<
BRW_SURFACE_PITCH_SHIFT);
surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
- intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
- &tile_x, &tile_y);
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- assert(tile_x % 4 == 0);
- assert(tile_y % 2 == 0);
- surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
- (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
- (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
+ surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
/* Emit relocation to surface contents */
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- binding_table[surf_index] + 4,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ *surf_offset + 4,
intelObj->mt->region->bo,
- intelObj->mt->offset,
+ surf[1] - intelObj->mt->region->bo->offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
-void
+static void
brw_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
uint32_t offset,
- int width,
- uint32_t *out_offset)
+ uint32_t size,
+ uint32_t *out_offset,
+ bool dword_pitch)
{
- struct intel_context *intel = &brw->intel;
- const GLint w = width - 1;
+ uint32_t stride = dword_pitch ? 4 : 16;
+ uint32_t elements = ALIGN(size, stride) / stride;
+ const GLint w = elements - 1;
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
- if (intel->gen >= 6)
+ if (brw->gen >= 6)
surf[0] |= BRW_SURFACE_RC_READ_WRITE;
surf[1] = bo->offset + offset; /* reloc */
((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
- (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
+ (stride - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
- /* Emit relocation to surface contents. Section 5.1.1 of the gen4
- * bspec ("Data Cache") says that the data cache does not exist as
- * a separate cache and is just the sampler cache.
+ /* Emit relocation to surface contents. The 965 PRM, Volume 4, section
+ * 5.1.2 "Data Cache" says: "the data cache does not exist as a separate
+ * physical cache. It is mapped in hardware to the sampler cache."
*/
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
*out_offset + 4,
bo, offset,
I915_GEM_DOMAIN_SAMPLER, 0);
uint32_t *out_offset, unsigned num_vector_components,
unsigned stride_dwords, unsigned offset_dwords)
{
- struct intel_context *intel = &brw->intel;
struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
- drm_intel_bo *bo =
- intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
+ drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_bo, INTEL_WRITE_PART);
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
out_offset);
uint32_t pitch_minus_1 = 4*stride_dwords - 1;
surf[5] = 0;
/* Emit relocation to surface contents. */
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
*out_offset + 4,
bo, offset_bytes,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
static void
brw_upload_wm_pull_constants(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
/* CACHE_NEW_WM_PROG */
if (brw->wm.prog_data->nr_pull_params == 0) {
- if (brw->wm.const_bo) {
- drm_intel_bo_unreference(brw->wm.const_bo);
- brw->wm.const_bo = NULL;
- brw->wm.surf_offset[surf_index] = 0;
+ if (brw->wm.base.const_bo) {
+ drm_intel_bo_unreference(brw->wm.base.const_bo);
+ brw->wm.base.const_bo = NULL;
+ brw->wm.base.surf_offset[surf_index] = 0;
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}
return;
}
- drm_intel_bo_unreference(brw->wm.const_bo);
- brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
+ drm_intel_bo_unreference(brw->wm.base.const_bo);
+ brw->wm.base.const_bo = drm_intel_bo_alloc(brw->bufmgr, "WM const bo",
size, 64);
/* _NEW_PROGRAM_CONSTANTS */
- drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
- constants = brw->wm.const_bo->virtual;
+ drm_intel_gem_bo_map_gtt(brw->wm.base.const_bo);
+ constants = brw->wm.base.const_bo->virtual;
for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
constants[i] = *brw->wm.prog_data->pull_param[i];
}
- drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
+ drm_intel_gem_bo_unmap_gtt(brw->wm.base.const_bo);
- intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
- ALIGN(brw->wm.prog_data->nr_pull_params, 4) / 4,
- &brw->wm.surf_offset[surf_index]);
+ brw->vtbl.create_constant_surface(brw, brw->wm.base.const_bo, 0, size,
+ &brw->wm.base.surf_offset[surf_index],
+ true);
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}
*
* - Surface Format must be R8G8B8A8_UNORM.
*/
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
+ struct gl_context *ctx = &brw->ctx;
uint32_t *surf;
unsigned surface_type = BRW_SURFACE_NULL;
drm_intel_bo *bo = NULL;
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &brw->wm.surf_offset[unit]);
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ &brw->wm.base.surf_offset[SURF_INDEX_DRAW(unit)]);
if (fb->Visual.samples > 1) {
/* On Gen6, null render targets seem to cause GPU hangs when
unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
- brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
+ brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
size_needed);
bo = brw->wm.multisampled_null_render_target_bo;
surface_type = BRW_SURFACE_2D;
surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
- if (intel->gen < 6) {
+ if (brw->gen < 6) {
surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
surf[5] = 0;
if (bo) {
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- brw->wm.surf_offset[unit] + 4,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ brw->wm.base.surf_offset[SURF_INDEX_DRAW(unit)] + 4,
bo, 0,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
static void
brw_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
+ bool layered,
unsigned int unit)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
+ struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
struct intel_region *region;
uint32_t *surf;
uint32_t tile_x, tile_y;
uint32_t format = 0;
- gl_format rb_format = intel_rb_format(irb);
+ /* _NEW_BUFFERS */
+ gl_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
+
+ assert(!layered);
- if (irb->tex_image && !brw->has_surface_tile_offset) {
- intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
+ if (rb->TexImage && !brw->has_surface_tile_offset) {
+ intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
if (tile_x != 0 || tile_y != 0) {
/* Original gen4 hardware couldn't draw to a non-tile-aligned
* select the image. So, instead, we just make a new single-level
* miptree and render into that.
*/
- intel_renderbuffer_move_to_temp(intel, irb, false);
+ intel_renderbuffer_move_to_temp(brw, irb, false);
mt = irb->mt;
}
}
+ intel_miptree_used_for_rendering(irb->mt);
+
region = irb->mt->region;
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &brw->wm.surf_offset[unit]);
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ &brw->wm.base.surf_offset[SURF_INDEX_DRAW(unit)]);
- switch (rb_format) {
- case MESA_FORMAT_SARGB8:
- /* _NEW_BUFFERS
- *
- * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
- * blend/update as sRGB.
- */
- if (ctx->Color.sRGBEnabled)
- format = brw_format_for_mesa_format(rb_format);
- else
- format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- break;
- default:
- format = brw->render_target_format[rb_format];
- if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
- _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
- __FUNCTION__, _mesa_get_format_name(rb_format));
- }
- break;
+ format = brw->render_target_format[rb_format];
+ if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
+ _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
+ __FUNCTION__, _mesa_get_format_name(rb_format));
}
surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
format << BRW_SURFACE_FORMAT_SHIFT);
/* reloc */
- surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
+ surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
region->bo->offset);
surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
(mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
- if (intel->gen < 6) {
+ if (brw->gen < 6) {
/* _NEW_COLOR */
if (!ctx->Color.ColorLogicOpEnabled &&
(ctx->Color.BlendEnabled & (1 << unit)))
}
}
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- brw->wm.surf_offset[unit] + 4,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ brw->wm.base.surf_offset[SURF_INDEX_DRAW(unit)] + 4,
region->bo,
surf[1] - region->bo->offset,
I915_GEM_DOMAIN_RENDER,
static void
brw_update_renderbuffer_surfaces(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
- intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
+ brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
+ ctx->DrawBuffer->Layered, i);
} else {
- intel->vtbl.update_null_renderbuffer_surface(brw, i);
+ brw->vtbl.update_null_renderbuffer_surface(brw, i);
}
}
} else {
- intel->vtbl.update_null_renderbuffer_surface(brw, 0);
+ brw->vtbl.update_null_renderbuffer_surface(brw, 0);
}
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}
.emit = brw_update_renderbuffer_surfaces,
};
-/**
- * Construct SURFACE_STATE objects for enabled textures.
- */
+
static void
-brw_update_texture_surfaces(struct brw_context *brw)
+update_stage_texture_surfaces(struct brw_context *brw,
+ const struct gl_program *prog,
+ uint32_t *surf_offset)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
-
- /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
- * Unfortunately, we're stuck using the gl_program structs until the
- * ARB_fragment_program front-end gets converted to GLSL IR. These
- * have the downside that SamplerUnits is split and only contains the
- * mappings for samplers active in that stage.
- */
- struct gl_program *vs = (struct gl_program *) brw->vertex_program;
- struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+ if (!prog)
+ return;
- unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
+ struct gl_context *ctx = &brw->ctx;
+
+ unsigned num_samplers = _mesa_fls(prog->SamplersUsed);
for (unsigned s = 0; s < num_samplers; s++) {
- brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
- brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
+ surf_offset[s] = 0;
- if (vs->SamplersUsed & (1 << s)) {
- const unsigned unit = vs->SamplerUnits[s];
+ if (prog->SamplersUsed & (1 << s)) {
+ const unsigned unit = prog->SamplerUnits[s];
/* _NEW_TEXTURE */
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- intel->vtbl.update_texture_surface(ctx, unit,
- brw->vs.surf_offset,
- SURF_INDEX_VS_TEXTURE(s));
+ brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s);
}
}
+ }
+}
- if (fs->SamplersUsed & (1 << s)) {
- const unsigned unit = fs->SamplerUnits[s];
- /* _NEW_TEXTURE */
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- intel->vtbl.update_texture_surface(ctx, unit,
- brw->wm.surf_offset,
- SURF_INDEX_TEXTURE(s));
- }
- }
- }
+/**
+ * Construct SURFACE_STATE objects for enabled textures.
+ */
+static void
+brw_update_texture_surfaces(struct brw_context *brw)
+{
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+
+ /* BRW_NEW_GEOMETRY_PROGRAM */
+ struct gl_program *gs = (struct gl_program *) brw->geometry_program;
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+
+ /* _NEW_TEXTURE */
+ update_stage_texture_surfaces(brw, vs,
+ brw->vs.base.surf_offset +
+ SURF_INDEX_VEC4_TEXTURE(0));
+ update_stage_texture_surfaces(brw, gs,
+ brw->gs.base.surf_offset +
+ SURF_INDEX_VEC4_TEXTURE(0));
+ update_stage_texture_surfaces(brw, fs,
+ brw->wm.base.surf_offset +
+ SURF_INDEX_TEXTURE(0));
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_FRAGMENT_PROGRAM,
.cache = 0
},
struct gl_shader *shader,
uint32_t *surf_offsets)
{
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
if (!shader)
return;
binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
intel_bo = intel_buffer_object(binding->BufferObject);
- drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
+ drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_bo, INTEL_READ);
/* Because behavior for referencing outside of the binding's size in the
* glBindBufferRange case is undefined, we can just bind the whole buffer
* glBindBufferBase wants and be a correct implementation.
*/
- int size = bo->size - binding->Offset;
- size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
-
- intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
- size,
- &surf_offsets[i]);
+ brw->vtbl.create_constant_surface(brw, bo, binding->Offset,
+ bo->size - binding->Offset,
+ &surf_offsets[i],
+ shader->Type == GL_FRAGMENT_SHADER);
}
if (shader->NumUniformBlocks)
static void
brw_upload_wm_ubo_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
return;
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
- &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
+ &brw->wm.base.surf_offset[SURF_INDEX_WM_UBO(0)]);
}
const struct brw_tracked_state brw_wm_ubo_surfaces = {
.dirty = {
- .mesa = (_NEW_PROGRAM |
- _NEW_BUFFER_OBJECT),
- .brw = BRW_NEW_BATCH,
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
.cache = 0,
},
.emit = brw_upload_wm_ubo_surfaces,
int i;
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
+ gen7_create_shader_time_surface(brw, &brw->wm.base.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
}
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table.
- */
+ /* CACHE_NEW_WM_PROG */
+ unsigned entries = brw->wm.prog_data->binding_table_size;
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
- 32, &brw->wm.bind_bo_offset);
+ sizeof(uint32_t) * entries,
+ 32, &brw->wm.base.bind_bo_offset);
/* BRW_NEW_SURFACES */
- for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
- bind[i] = brw->wm.surf_offset[i];
+ for (i = 0; i < entries; i++) {
+ bind[i] = brw->wm.base.surf_offset[i];
}
brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_SURFACES),
- .cache = 0
+ .cache = CACHE_NEW_WM_PROG
},
.emit = brw_upload_wm_binding_table,
};
void
gen4_init_vtable_surface_functions(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
-
- intel->vtbl.update_texture_surface = brw_update_texture_surface;
- intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
- intel->vtbl.update_null_renderbuffer_surface =
+ brw->vtbl.update_texture_surface = brw_update_texture_surface;
+ brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
+ brw->vtbl.update_null_renderbuffer_surface =
brw_update_null_renderbuffer_surface;
- intel->vtbl.create_constant_surface = brw_create_constant_surface;
+ brw->vtbl.create_constant_surface = brw_create_constant_surface;
}