i965/vec4: Make with_writemask() non-static.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
index 9f84c93266e560732640041741a40e6e720ac4f7..37dd5abd997aba47df9c15d1f019b9d433882d16 100644 (file)
@@ -194,8 +194,7 @@ brw_get_texture_swizzle(const struct gl_context *ctx,
 static void
 brw_update_buffer_texture_surface(struct gl_context *ctx,
                                   unsigned unit,
-                                  uint32_t *binding_table,
-                                  unsigned surf_index)
+                                  uint32_t *surf_offset)
 {
    struct brw_context *brw = brw_context(ctx);
    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
@@ -213,7 +212,7 @@ brw_update_buffer_texture_surface(struct gl_context *ctx,
    }
 
    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
-                         6 * 4, 32, &binding_table[surf_index]);
+                         6 * 4, 32, surf_offset);
 
    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
              (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
@@ -226,7 +225,7 @@ brw_update_buffer_texture_surface(struct gl_context *ctx,
 
       /* Emit relocation to surface contents. */
       drm_intel_bo_emit_reloc(brw->batch.bo,
-                             binding_table[surf_index] + 4,
+                             *surf_offset + 4,
                              bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
 
       int w = intel_obj->Base.Size / texel_size;
@@ -247,8 +246,7 @@ brw_update_buffer_texture_surface(struct gl_context *ctx,
 static void
 brw_update_texture_surface(struct gl_context *ctx,
                            unsigned unit,
-                           uint32_t *binding_table,
-                           unsigned surf_index)
+                           uint32_t *surf_offset)
 {
    struct brw_context *brw = brw_context(ctx);
    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
@@ -260,12 +258,12 @@ brw_update_texture_surface(struct gl_context *ctx,
    uint32_t *surf;
 
    if (tObj->Target == GL_TEXTURE_BUFFER) {
-      brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
+      brw_update_buffer_texture_surface(ctx, unit, surf_offset);
       return;
    }
 
    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
-                         6 * 4, 32, &binding_table[surf_index]);
+                         6 * 4, 32, surf_offset);
 
    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
              BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
@@ -293,7 +291,7 @@ brw_update_texture_surface(struct gl_context *ctx,
 
    /* Emit relocation to surface contents */
    drm_intel_bo_emit_reloc(brw->batch.bo,
-                          binding_table[surf_index] + 4,
+                          *surf_offset + 4,
                           intelObj->mt->region->bo,
                            surf[1] - intelObj->mt->region->bo->offset,
                           I915_GEM_DOMAIN_SAMPLER, 0);
@@ -734,51 +732,59 @@ const struct brw_tracked_state gen6_renderbuffer_surfaces = {
    .emit = brw_update_renderbuffer_surfaces,
 };
 
-/**
- * Construct SURFACE_STATE objects for enabled textures.
- */
+
 static void
-brw_update_texture_surfaces(struct brw_context *brw)
+update_stage_texture_surfaces(struct brw_context *brw,
+                              const struct gl_program *prog,
+                              uint32_t *surf_offset)
 {
-   struct gl_context *ctx = &brw->ctx;
+   if (!prog)
+      return;
 
-   /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
-    * Unfortunately, we're stuck using the gl_program structs until the
-    * ARB_fragment_program front-end gets converted to GLSL IR.  These
-    * have the downside that SamplerUnits is split and only contains the
-    * mappings for samplers active in that stage.
-    */
-   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
-   struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+   struct gl_context *ctx = &brw->ctx;
 
-   unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
+   unsigned num_samplers = _mesa_fls(prog->SamplersUsed);
 
    for (unsigned s = 0; s < num_samplers; s++) {
-      brw->vs.base.surf_offset[SURF_INDEX_VEC4_TEXTURE(s)] = 0;
-      brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
+      surf_offset[s] = 0;
 
-      if (vs->SamplersUsed & (1 << s)) {
-         const unsigned unit = vs->SamplerUnits[s];
+      if (prog->SamplersUsed & (1 << s)) {
+         const unsigned unit = prog->SamplerUnits[s];
 
          /* _NEW_TEXTURE */
          if (ctx->Texture.Unit[unit]._ReallyEnabled) {
-            brw->vtbl.update_texture_surface(ctx, unit,
-                                             brw->vs.base.surf_offset,
-                                             SURF_INDEX_VEC4_TEXTURE(s));
+            brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s);
          }
       }
+   }
+}
 
-      if (fs->SamplersUsed & (1 << s)) {
-         const unsigned unit = fs->SamplerUnits[s];
 
-         /* _NEW_TEXTURE */
-         if (ctx->Texture.Unit[unit]._ReallyEnabled) {
-            brw->vtbl.update_texture_surface(ctx, unit,
-                                             brw->wm.surf_offset,
-                                             SURF_INDEX_TEXTURE(s));
-         }
-      }
-   }
+/**
+ * Construct SURFACE_STATE objects for enabled textures.
+ */
+static void
+brw_update_texture_surfaces(struct brw_context *brw)
+{
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+
+   /* BRW_NEW_GEOMETRY_PROGRAM */
+   struct gl_program *gs = (struct gl_program *) brw->geometry_program;
+
+   /* BRW_NEW_FRAGMENT_PROGRAM */
+   struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+
+   /* _NEW_TEXTURE */
+   update_stage_texture_surfaces(brw, vs,
+                                 brw->vs.base.surf_offset +
+                                 SURF_INDEX_VEC4_TEXTURE(0));
+   update_stage_texture_surfaces(brw, gs,
+                                 brw->gs.base.surf_offset +
+                                 SURF_INDEX_VEC4_TEXTURE(0));
+   update_stage_texture_surfaces(brw, fs,
+                                 brw->wm.surf_offset +
+                                 SURF_INDEX_TEXTURE(0));
 
    brw->state.dirty.brw |= BRW_NEW_SURFACES;
 }
@@ -788,6 +794,7 @@ const struct brw_tracked_state brw_texture_surfaces = {
       .mesa = _NEW_TEXTURE,
       .brw = BRW_NEW_BATCH |
              BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_GEOMETRY_PROGRAM |
              BRW_NEW_FRAGMENT_PROGRAM,
       .cache = 0
    },