{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
-
- if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
- return;
+ struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
/* BRW_NEW_FS_PROG_DATA */
- brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
- &brw->wm.base, brw->wm.base.prog_data);
+ brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);
}
const struct brw_tracked_state brw_wm_ubo_surfaces = {