#include "brw_defines.h"
#include "brw_wm.h"
-enum {
- INTEL_RENDERBUFFER_LAYERED = 1 << 0,
- INTEL_AUX_BUFFER_DISABLED = 1 << 1,
-};
-
-uint32_t tex_mocs[] = {
+uint32_t wb_mocs[] = {
[7] = GEN7_MOCS_L3,
[8] = BDW_MOCS_WB,
[9] = SKL_MOCS_WB,
[10] = CNL_MOCS_WB,
+ [11] = ICL_MOCS_WB,
};
-uint32_t rb_mocs[] = {
+uint32_t pte_mocs[] = {
[7] = GEN7_MOCS_L3,
[8] = BDW_MOCS_PTE,
[9] = SKL_MOCS_PTE,
[10] = CNL_MOCS_PTE,
+ [11] = ICL_MOCS_PTE,
};
+uint32_t
+brw_get_bo_mocs(const struct gen_device_info *devinfo, struct brw_bo *bo)
+{
+ return (bo && bo->external ? pte_mocs : wb_mocs)[devinfo->gen];
+}
+
static void
get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt,
GLenum target, struct isl_view *view,
uint32_t *tile_x, uint32_t *tile_y,
uint32_t *offset, struct isl_surf *surf)
{
- if (mt->surf.size > 0) {
- *surf = mt->surf;
- } else {
- intel_miptree_get_isl_surf(brw, mt, surf);
-
- surf->dim = get_isl_surf_dim(target);
- }
-
- assert(mt->array_layout != GEN6_HIZ_STENCIL);
+ *surf = mt->surf;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
const enum isl_dim_layout dim_layout =
- get_isl_dim_layout(&brw->screen->devinfo, mt->surf.tiling, target);
+ get_isl_dim_layout(devinfo, mt->surf.tiling, target);
+
+ surf->dim = get_isl_surf_dim(target);
if (surf->dim_layout == dim_layout)
return;
* texel of the level instead of relying on the usual base level/layer
* controls.
*/
- assert(brw->has_surface_tile_offset);
+ assert(devinfo->has_surface_tile_offset);
assert(view->levels == 1 && view->array_len == 1);
assert(*tile_x == 0 && *tile_y == 0);
- offset += intel_miptree_get_tile_offsets(mt, view->base_level,
- view->base_array_layer,
- tile_x, tile_y);
+ *offset += intel_miptree_get_tile_offsets(mt, view->base_level,
+ view->base_array_layer,
+ tile_x, tile_y);
/* Minify the logical dimensions of the texture. */
const unsigned l = view->base_level - mt->first_level;
static void
brw_emit_surface_state(struct brw_context *brw,
- struct intel_mipmap_tree *mt, uint32_t flags,
+ struct intel_mipmap_tree *mt,
GLenum target, struct isl_view view,
- uint32_t mocs, uint32_t *surf_offset, int surf_index,
- unsigned read_domains, unsigned write_domains)
+ enum isl_aux_usage aux_usage,
+ uint32_t *surf_offset, int surf_index,
+ unsigned reloc_flags)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
uint32_t tile_x = mt->level[0].level_x;
uint32_t tile_y = mt->level[0].level_y;
uint32_t offset = mt->offset;
union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
- struct brw_bo *aux_bo;
+ struct brw_bo *aux_bo = NULL;
struct isl_surf *aux_surf = NULL;
uint64_t aux_offset = 0;
- enum isl_aux_usage aux_usage = ISL_AUX_USAGE_NONE;
- if ((mt->mcs_buf || intel_miptree_sample_with_hiz(brw, mt)) &&
- !(flags & INTEL_AUX_BUFFER_DISABLED)) {
- aux_usage = intel_miptree_get_aux_isl_usage(brw, mt);
+ struct brw_bo *clear_bo = NULL;
+ uint32_t clear_offset = 0;
- if (mt->mcs_buf) {
- aux_surf = &mt->mcs_buf->surf;
-
- aux_bo = mt->mcs_buf->bo;
- aux_offset = mt->mcs_buf->bo->offset64 + mt->mcs_buf->offset;
- } else {
- aux_surf = &mt->hiz_buf->surf;
-
- aux_bo = mt->hiz_buf->bo;
- aux_offset = mt->hiz_buf->bo->offset64;
- }
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ aux_surf = &mt->aux_buf->surf;
+ aux_bo = mt->aux_buf->bo;
+ aux_offset = mt->aux_buf->offset;
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
- clear_color = mt->fast_clear_color;
+ clear_color =
+ intel_miptree_get_clear_color(devinfo, mt, view.format,
+ view.usage & ISL_SURF_USAGE_TEXTURE_BIT,
+ &clear_bo, &clear_offset);
}
void *state = brw_state_batch(brw,
brw->isl_dev.ss.align,
surf_offset);
- isl_surf_fill_state(&brw->isl_dev, state, .surf = &mt->surf, .view = &view,
- .address = mt->bo->offset64 + offset,
+ isl_surf_fill_state(&brw->isl_dev, state, .surf = &surf, .view = &view,
+ .address = brw_state_reloc(&brw->batch,
+ *surf_offset + brw->isl_dev.ss.addr_offset,
+ mt->bo, offset, reloc_flags),
.aux_surf = aux_surf, .aux_usage = aux_usage,
.aux_address = aux_offset,
- .mocs = mocs, .clear_color = clear_color,
+ .mocs = brw_get_bo_mocs(devinfo, mt->bo),
+ .clear_color = clear_color,
+ .use_clear_address = clear_bo != NULL,
+ .clear_address = clear_offset,
.x_offset_sa = tile_x, .y_offset_sa = tile_y);
-
- brw_emit_reloc(&brw->batch, *surf_offset + brw->isl_dev.ss.addr_offset,
- mt->bo, offset, read_domains, write_domains);
-
if (aux_surf) {
/* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
* upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
* contain other control information. Since buffer addresses are always
* on 4k boundaries (and thus have their lower 12 bits zero), we can use
* an ordinary reloc to do the necessary address translation.
+ *
+ * FIXME: move to the point of assignment.
*/
assert((aux_offset & 0xfff) == 0);
- uint32_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
- brw_emit_reloc(&brw->batch,
- *surf_offset + brw->isl_dev.ss.aux_addr_offset,
- aux_bo, *aux_addr - aux_bo->offset64,
- read_domains, write_domains);
+
+ if (devinfo->gen >= 8) {
+ uint64_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
+ *aux_addr = brw_state_reloc(&brw->batch,
+ *surf_offset +
+ brw->isl_dev.ss.aux_addr_offset,
+ aux_bo, *aux_addr,
+ reloc_flags);
+ } else {
+ uint32_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
+ *aux_addr = brw_state_reloc(&brw->batch,
+ *surf_offset +
+ brw->isl_dev.ss.aux_addr_offset,
+ aux_bo, *aux_addr,
+ reloc_flags);
+
+ }
+ }
+
+ if (clear_bo != NULL) {
+ /* Make sure the offset is aligned with a cacheline. */
+ assert((clear_offset & 0x3f) == 0);
+ uint64_t *clear_address =
+ state + brw->isl_dev.ss.clear_color_state_offset;
+ *clear_address = brw_state_reloc(&brw->batch,
+ *surf_offset +
+ brw->isl_dev.ss.clear_color_state_offset,
+ clear_bo, *clear_address, reloc_flags);
}
}
-uint32_t
-brw_update_renderbuffer_surface(struct brw_context *brw,
- struct gl_renderbuffer *rb,
- uint32_t flags, unsigned unit /* unused */,
- uint32_t surf_index)
+static uint32_t
+gen6_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ unsigned unit,
+ uint32_t surf_index)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
- if (brw->gen < 9) {
- assert(!(flags & INTEL_AUX_BUFFER_DISABLED));
- }
-
assert(brw_render_target_supported(brw, rb));
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
__func__, _mesa_get_format_name(rb_format));
}
+ enum isl_format isl_format = brw->mesa_to_isl_render_format[rb_format];
struct isl_view view = {
- .format = brw->mesa_to_isl_render_format[rb_format],
+ .format = isl_format,
.base_level = irb->mt_level - irb->mt->first_level,
.levels = 1,
.base_array_layer = irb->mt_layer,
};
uint32_t offset;
- brw_emit_surface_state(brw, mt, flags, mt->target, view,
- rb_mocs[brw->gen],
+ brw_emit_surface_state(brw, mt, mt->target, view,
+ brw->draw_aux_usage[unit],
&offset, surf_index,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER);
+ RELOC_WRITE);
return offset;
}
}
break;
case GL_RED:
+ if (img->TexFormat == MESA_FORMAT_R_SRGB8) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ }
+ /* fallthrough */
case GL_RG:
case GL_RGB:
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
}
-static unsigned
-brw_find_matching_rb(const struct gl_framebuffer *fb,
- const struct intel_mipmap_tree *mt)
-{
- for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (irb && irb->mt == mt)
- return i;
- }
-
- return fb->_NumColorDrawBuffers;
-}
-
-static inline bool
-brw_texture_view_sane(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- const struct isl_view *view)
-{
- /* There are special cases only for lossless compression. */
- if (mt->aux_usage != ISL_AUX_USAGE_CCS_E)
- return true;
-
- if (isl_format_supports_ccs_e(&brw->screen->devinfo, view->format))
- return true;
-
- /* Logic elsewhere needs to take care to resolve the color buffer prior
- * to sampling it as non-compressed.
- */
- if (intel_miptree_has_color_unresolved(mt, view->base_level, view->levels,
- view->base_array_layer,
- view->array_len))
- return false;
-
- const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
- const unsigned rb_index = brw_find_matching_rb(fb, mt);
-
- if (rb_index == fb->_NumColorDrawBuffers)
- return true;
-
- /* Underlying surface is compressed but it is sampled using a format that
- * the sampling engine doesn't support as compressed. Compression must be
- * disabled for both sampling engine and data port in case the same surface
- * is used also as render target.
- */
- return brw->draw_aux_buffer_disabled[rb_index];
-}
-
-static bool
-brw_disable_aux_surface(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- const struct isl_view *view)
-{
- /* Nothing to disable. */
- if (!mt->mcs_buf)
- return false;
-
- const bool is_unresolved = intel_miptree_has_color_unresolved(
- mt, view->base_level, view->levels,
- view->base_array_layer, view->array_len);
-
- /* There are special cases only for lossless compression. */
- if (mt->aux_usage != ISL_AUX_USAGE_CCS_E)
- return !is_unresolved;
-
- const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
- const unsigned rb_index = brw_find_matching_rb(fb, mt);
-
- /* If we are drawing into this with compression enabled, then we must also
- * enable compression when texturing from it regardless of
- * fast_clear_state. If we don't then, after the first draw call with
- * this setup, there will be data in the CCS which won't get picked up by
- * subsequent texturing operations as required by ARB_texture_barrier.
- * Since we don't want to re-emit the binding table or do a resolve
- * operation every draw call, the easiest thing to do is just enable
- * compression on the texturing side. This is completely safe to do
- * since, if compressed texturing weren't allowed, we would have disabled
- * compression of render targets in whatever_that_function_is_called().
- */
- if (rb_index < fb->_NumColorDrawBuffers) {
- if (brw->draw_aux_buffer_disabled[rb_index]) {
- assert(!is_unresolved);
- }
-
- return brw->draw_aux_buffer_disabled[rb_index];
- }
-
- return !is_unresolved;
-}
-
-void
-brw_update_texture_surface(struct gl_context *ctx,
+static void brw_update_texture_surface(struct gl_context *ctx,
unsigned unit,
uint32_t *surf_offset,
bool for_gather,
+ bool for_txf,
uint32_t plane)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
if (obj->Target == GL_TEXTURE_BUFFER) {
unsigned view_num_layers;
if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
view_num_layers = obj->NumLayers;
- } else if (mt->surf.size > 0) {
+ } else {
view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
mt->surf.logical_level0_px.depth :
mt->surf.logical_level0_px.array_len;
- } else {
- view_num_layers = mt->logical_depth0;
}
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
- mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
+ mesa_format mesa_fmt;
+ if (firstImage->_BaseFormat == GL_DEPTH_STENCIL ||
+ firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ /* The format from intel_obj may be a combined depth stencil format
+ * when we just want depth. Pull it from the miptree instead. This
+ * is safe because texture views aren't allowed on depth/stencil.
+ */
+ mesa_fmt = mt->format;
+ } else if (mt->etc_format != MESA_FORMAT_NONE) {
+ mesa_fmt = mt->format;
+ } else if (plane > 0) {
+ mesa_fmt = mt->format;
+ } else {
+ mesa_fmt = intel_obj->_Format;
+ }
enum isl_format format = translate_tex_format(brw, mesa_fmt,
+ for_txf ? GL_DECODE_EXT :
sampler->sRGBDecode);
/* Implement gen6 and gen7 gather work-around */
bool need_green_to_blue = false;
if (for_gather) {
- if (brw->gen == 7 && (format == ISL_FORMAT_R32G32_FLOAT ||
- format == ISL_FORMAT_R32G32_SINT ||
- format == ISL_FORMAT_R32G32_UINT)) {
+ if (devinfo->gen == 7 && (format == ISL_FORMAT_R32G32_FLOAT ||
+ format == ISL_FORMAT_R32G32_SINT ||
+ format == ISL_FORMAT_R32G32_UINT)) {
format = ISL_FORMAT_R32G32_FLOAT_LD;
- need_green_to_blue = brw->is_haswell;
- } else if (brw->gen == 6) {
+ need_green_to_blue = devinfo->is_haswell;
+ } else if (devinfo->gen == 6) {
/* Sandybridge's gather4 message is broken for integer formats.
* To work around this, we pretend the surface is UNORM for
* 8 or 16-bit formats, and emit shader instructions to recover
}
if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
- if (brw->gen <= 7) {
+ if (devinfo->gen <= 7) {
assert(mt->r8stencil_mt && !mt->stencil_mt->r8stencil_needs_update);
mt = mt->r8stencil_mt;
} else {
mt = mt->stencil_mt;
}
format = ISL_FORMAT_R8_UINT;
- } else if (brw->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
+ } else if (devinfo->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
assert(mt->r8stencil_mt && !mt->r8stencil_needs_update);
mt = mt->r8stencil_mt;
format = ISL_FORMAT_R8_UINT;
.usage = ISL_SURF_USAGE_TEXTURE_BIT,
};
+ /* On Ivy Bridge and earlier, we handle texture swizzle with shader
+ * code. The actual surface swizzle should be identity.
+ */
+ if (devinfo->gen <= 7 && !devinfo->is_haswell)
+ view.swizzle = ISL_SWIZZLE_IDENTITY;
+
if (obj->Target == GL_TEXTURE_CUBE_MAP ||
obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
view.usage |= ISL_SURF_USAGE_CUBE_BIT;
- assert(brw_texture_view_sane(brw, mt, &view));
+ enum isl_aux_usage aux_usage =
+ intel_miptree_texture_aux_usage(brw, mt, format,
+ brw->gen9_astc5x5_wa_tex_mask);
- const int flags = brw_disable_aux_surface(brw, mt, &view) ?
- INTEL_AUX_BUFFER_DISABLED : 0;
- brw_emit_surface_state(brw, mt, flags, mt->target, view,
- tex_mocs[brw->gen],
+ brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
surf_offset, surf_index,
- I915_GEM_DOMAIN_SAMPLER, 0);
+ 0);
}
}
unsigned surface_format,
unsigned buffer_size,
unsigned pitch,
- bool rw)
+ unsigned reloc_flags)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
uint32_t *dw = brw_state_batch(brw,
brw->isl_dev.ss.size,
brw->isl_dev.ss.align,
out_offset);
isl_buffer_fill_state(&brw->isl_dev, dw,
- .address = (bo ? bo->offset64 : 0) + buffer_offset,
- .size = buffer_size,
+ .address = !bo ? buffer_offset :
+ brw_state_reloc(&brw->batch,
+ *out_offset + brw->isl_dev.ss.addr_offset,
+ bo, buffer_offset,
+ reloc_flags),
+ .size_B = buffer_size,
.format = surface_format,
- .stride = pitch,
- .mocs = tex_mocs[brw->gen]);
-
- if (bo) {
- brw_emit_reloc(&brw->batch, *out_offset + brw->isl_dev.ss.addr_offset,
- bo, buffer_offset,
- I915_GEM_DOMAIN_SAMPLER,
- (rw ? I915_GEM_DOMAIN_SAMPLER : 0));
- }
+ .stride_B = pitch,
+ .mocs = brw_get_bo_mocs(devinfo, bo));
}
-void
-brw_update_buffer_texture_surface(struct gl_context *ctx,
- unsigned unit,
- uint32_t *surf_offset)
+static unsigned
+buffer_texture_range_size(struct brw_context *brw,
+ struct gl_texture_object *obj)
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_buffer_object *intel_obj =
- intel_buffer_object(tObj->BufferObject);
- uint32_t size = tObj->BufferSize;
- struct brw_bo *bo = NULL;
- mesa_format format = tObj->_BufferObjectFormat;
- const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
- int texel_size = _mesa_get_format_bytes(format);
-
- if (intel_obj) {
- size = MIN2(size, intel_obj->Base.Size);
- bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
- false);
- }
+ assert(obj->Target == GL_TEXTURE_BUFFER);
+ const unsigned texel_size = _mesa_get_format_bytes(obj->_BufferObjectFormat);
+ const unsigned buffer_size = (!obj->BufferObject ? 0 :
+ obj->BufferObject->Size);
+ const unsigned buffer_offset = MIN2(buffer_size, obj->BufferOffset);
/* The ARB_texture_buffer_specification says:
*
* so that when ISL divides by stride to obtain the number of texels, that
* texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
*/
- size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
+ return MIN3((unsigned)obj->BufferSize,
+ buffer_size - buffer_offset,
+ brw->ctx.Const.MaxTextureBufferSize * texel_size);
+}
+
+void
+brw_update_buffer_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_buffer_object *intel_obj =
+ intel_buffer_object(tObj->BufferObject);
+ const unsigned size = buffer_texture_range_size(brw, tObj);
+ struct brw_bo *bo = NULL;
+ mesa_format format = tObj->_BufferObjectFormat;
+ const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
+ int texel_size = _mesa_get_format_bytes(format);
+
+ if (intel_obj)
+ bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
+ false);
if (isl_format == ISL_FORMAT_UNSUPPORTED) {
_mesa_problem(NULL, "bad format %s for texture buffer\n",
isl_format,
size,
texel_size,
- false /* rw */);
-}
-
-/**
- * Create the constant buffer surface. Vertex/fragment shader constants will be
- * read from this buffer with Data Port Read instructions/messages.
- */
-void
-brw_create_constant_surface(struct brw_context *brw,
- struct brw_bo *bo,
- uint32_t offset,
- uint32_t size,
- uint32_t *out_offset)
-{
- brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
- ISL_FORMAT_R32G32B32A32_FLOAT,
- size, 1, false);
-}
-
-/**
- * Create the buffer surface. Shader buffer variables will be
- * read from / write to this buffer with Data Port Read/Write
- * instructions/messages.
- */
-void
-brw_create_buffer_surface(struct brw_context *brw,
- struct brw_bo *bo,
- uint32_t offset,
- uint32_t size,
- uint32_t *out_offset)
-{
- /* Use a raw surface so we can reuse existing untyped read/write/atomic
- * messages. We need these specifically for the fragment shader since they
- * include a pixel mask header that we need to ensure correct behavior
- * with helper invocations, which cannot write to the buffer.
- */
- brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
- ISL_FORMAT_RAW,
- size, 1, true);
+ 0);
}
/**
BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
surface_format << BRW_SURFACE_FORMAT_SHIFT |
BRW_SURFACE_RC_READ_WRITE;
- surf[1] = bo->offset64 + offset_bytes; /* reloc */
+ surf[1] = brw_state_reloc(&brw->batch,
+ *out_offset + 4, bo, offset_bytes, RELOC_WRITE);
surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
height << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
-
- /* Emit relocation to surface contents. */
- brw_emit_reloc(&brw->batch, *out_offset + 4, bo, offset_bytes,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
/* Creates a new WM constant buffer reflecting the current fragment program's
{
struct brw_stage_state *stage_state = &brw->wm.base;
/* BRW_NEW_FRAGMENT_PROGRAM */
- struct brw_program *fp = (struct brw_program *) brw->fragment_program;
+ struct brw_program *fp =
+ (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
+
/* BRW_NEW_FS_PROG_DATA */
struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA,
},
* hardware discard the target 0 color output..
*/
static void
-brw_emit_null_surface_state(struct brw_context *brw,
- unsigned width,
- unsigned height,
- unsigned samples,
- uint32_t *out_offset)
+emit_null_surface_state(struct brw_context *brw,
+ const struct gl_framebuffer *fb,
+ uint32_t *out_offset)
{
- /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
- * Notes):
- *
- * A null surface will be used in instances where an actual surface is
- * not bound. When a write message is generated to a null surface, no
- * actual surface is written to. When a read message (including any
- * sampling engine message) is generated to a null surface, the result
- * is all zeros. Note that a null surface type is allowed to be used
- * with all messages, even if it is not specificially indicated as
- * supported. All of the remaining fields in surface state are ignored
- * for null surfaces, with the following exceptions:
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ uint32_t *surf = brw_state_batch(brw,
+ brw->isl_dev.ss.size,
+ brw->isl_dev.ss.align,
+ out_offset);
+
+ /* Use the fb dimensions or 1x1x1 */
+ const unsigned width = fb ? _mesa_geometric_width(fb) : 1;
+ const unsigned height = fb ? _mesa_geometric_height(fb) : 1;
+ const unsigned samples = fb ? _mesa_geometric_samples(fb) : 1;
+
+ if (devinfo->gen != 6 || samples <= 1) {
+ isl_null_fill_state(&brw->isl_dev, surf,
+ isl_extent3d(width, height, 1));
+ return;
+ }
+
+ /* On Gen6, null render targets seem to cause GPU hangs when multisampling.
+ * So work around this problem by rendering into dummy color buffer.
*
- * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
- * depth buffer’s corresponding state for all render target surfaces,
- * including null.
+ * To decrease the amount of memory needed by the workaround buffer, we
+ * set its pitch to 128 bytes (the width of a Y tile). This means that
+ * the amount of memory needed for the workaround buffer is
+ * (width_in_tiles + height_in_tiles - 1) tiles.
*
- * - Surface Format must be R8G8B8A8_UNORM.
+ * Note that since the workaround buffer will be interpreted by the
+ * hardware as an interleaved multisampled buffer, we need to compute
+ * width_in_tiles and height_in_tiles by dividing the width and height
+ * by 16 rather than the normal Y-tile size of 32.
*/
- unsigned surface_type = BRW_SURFACE_NULL;
- struct brw_bo *bo = NULL;
- unsigned pitch_minus_1 = 0;
- uint32_t multisampling_state = 0;
- uint32_t *surf = brw_state_batch(brw, 6 * 4, 32, out_offset);
-
- if (samples > 1) {
- /* On Gen6, null render targets seem to cause GPU hangs when
- * multisampling. So work around this problem by rendering into dummy
- * color buffer.
- *
- * To decrease the amount of memory needed by the workaround buffer, we
- * set its pitch to 128 bytes (the width of a Y tile). This means that
- * the amount of memory needed for the workaround buffer is
- * (width_in_tiles + height_in_tiles - 1) tiles.
- *
- * Note that since the workaround buffer will be interpreted by the
- * hardware as an interleaved multisampled buffer, we need to compute
- * width_in_tiles and height_in_tiles by dividing the width and height
- * by 16 rather than the normal Y-tile size of 32.
- */
- unsigned width_in_tiles = ALIGN(width, 16) / 16;
- unsigned height_in_tiles = ALIGN(height, 16) / 16;
- unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
- brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
- size_needed);
- bo = brw->wm.multisampled_null_render_target_bo;
- surface_type = BRW_SURFACE_2D;
- pitch_minus_1 = 127;
- multisampling_state = brw_get_surface_num_multisamples(samples);
- }
+ unsigned width_in_tiles = ALIGN(width, 16) / 16;
+ unsigned height_in_tiles = ALIGN(height, 16) / 16;
+ unsigned pitch_minus_1 = 127;
+ unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
+ brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
+ size_needed);
- surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
+ surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
ISL_FORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
- if (brw->gen < 6) {
- surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
- 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
- 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
- 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
- }
- surf[1] = bo ? bo->offset64 : 0;
+ surf[1] = brw_state_reloc(&brw->batch, *out_offset + 4,
+ brw->wm.multisampled_null_render_target_bo,
+ 0, RELOC_WRITE);
+
surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
*/
surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
- surf[4] = multisampling_state;
+ surf[4] = BRW_SURFACE_MULTISAMPLECOUNT_4;
surf[5] = 0;
-
- if (bo) {
- brw_emit_reloc(&brw->batch, *out_offset + 4, bo, 0,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
- }
}
/**
static uint32_t
gen4_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
- uint32_t flags, unsigned unit,
+ unsigned unit,
uint32_t surf_index)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
/* BRW_NEW_FS_PROG_DATA */
- assert(!(flags & INTEL_RENDERBUFFER_LAYERED));
- assert(!(flags & INTEL_AUX_BUFFER_DISABLED));
-
- if (rb->TexImage && !brw->has_surface_tile_offset) {
+ if (rb->TexImage && !devinfo->has_surface_tile_offset) {
intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
if (tile_x != 0 || tile_y != 0) {
/* reloc */
assert(mt->offset % mt->cpp == 0);
- surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
- mt->bo->offset64 + mt->offset);
+ surf[1] = brw_state_reloc(&brw->batch, offset + 4, mt->bo,
+ mt->offset +
+ intel_renderbuffer_get_tile_offsets(irb,
+ &tile_x,
+ &tile_y),
+ RELOC_WRITE);
surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (brw_get_surface_tiling_bits(mt->surf.tiling) |
- (mt->surf.row_pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
+ (mt->surf.row_pitch_B - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = brw_get_surface_num_multisamples(mt->surf.samples);
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
+ assert(devinfo->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
(mt->surf.image_alignment_el.height == 4 ?
BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
/* _NEW_COLOR */
if (!ctx->Color.ColorLogicOpEnabled && !ctx->Color._AdvancedBlendMode &&
(ctx->Color.BlendEnabled & (1 << unit)))
surf[0] |= BRW_SURFACE_BLEND_ENABLED;
- if (!ctx->Color.ColorMask[unit][0])
+ if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 0))
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
- if (!ctx->Color.ColorMask[unit][1])
+ if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 1))
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
- if (!ctx->Color.ColorMask[unit][2])
+ if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 2))
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
/* As mentioned above, disable writes to the alpha component when the
* renderbuffer is XRGB.
*/
if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
- !ctx->Color.ColorMask[unit][3]) {
+ !GET_COLORMASK_BIT(ctx->Color.ColorMask, unit, 3)) {
surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
}
}
- brw_emit_reloc(&brw->batch, offset + 4, mt->bo, surf[1] - mt->bo->offset64,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
-
return offset;
}
-/**
- * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
- */
-void
-brw_update_renderbuffer_surfaces(struct brw_context *brw,
- const struct gl_framebuffer *fb,
- uint32_t render_target_start,
- uint32_t *surf_offset)
+static void
+update_renderbuffer_surfaces(struct brw_context *brw)
{
- GLuint i;
- const unsigned int w = _mesa_geometric_width(fb);
- const unsigned int h = _mesa_geometric_height(fb);
- const unsigned int s = _mesa_geometric_samples(fb);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* _NEW_BUFFERS | _NEW_COLOR */
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ /* Render targets always start at binding table index 0. */
+ const unsigned rt_start = 0;
+
+ uint32_t *surf_offsets = brw->wm.base.surf_offset;
/* Update surfaces for drawing buffers */
if (fb->_NumColorDrawBuffers >= 1) {
- for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
- const uint32_t surf_index = render_target_start + i;
- const int flags = (_mesa_geometric_layers(fb) > 0 ?
- INTEL_RENDERBUFFER_LAYERED : 0) |
- (brw->draw_aux_buffer_disabled[i] ?
- INTEL_AUX_BUFFER_DISABLED : 0);
-
- if (intel_renderbuffer(fb->_ColorDrawBuffers[i])) {
- surf_offset[surf_index] =
- brw->vtbl.update_renderbuffer_surface(
- brw, fb->_ColorDrawBuffers[i], flags, i, surf_index);
+ for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
+
+ if (intel_renderbuffer(rb)) {
+ surf_offsets[rt_start + i] = devinfo->gen >= 6 ?
+ gen6_update_renderbuffer_surface(brw, rb, i, rt_start + i) :
+ gen4_update_renderbuffer_surface(brw, rb, i, rt_start + i);
} else {
- brw->vtbl.emit_null_surface_state(brw, w, h, s,
- &surf_offset[surf_index]);
+ emit_null_surface_state(brw, fb, &surf_offsets[rt_start + i]);
}
}
} else {
- const uint32_t surf_index = render_target_start;
- brw->vtbl.emit_null_surface_state(brw, w, h, s,
- &surf_offset[surf_index]);
+ emit_null_surface_state(brw, fb, &surf_offsets[rt_start]);
}
-}
-
-static void
-update_renderbuffer_surfaces(struct brw_context *brw)
-{
- const struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_FS_PROG_DATA */
- const struct brw_wm_prog_data *wm_prog_data =
- brw_wm_prog_data(brw->wm.base.prog_data);
+ /* The PIPE_CONTROL command description says:
+ *
+ * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
+ * points to a different RENDER_SURFACE_STATE, SW must issue a Render
+ * Target Cache Flush by enabling this bit. When render target flush
+ * is set due to new association of BTI, PS Scoreboard Stall bit must
+ * be set in this packet."
+ */
+ if (devinfo->gen >= 11) {
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD);
+ }
- /* _NEW_BUFFERS | _NEW_COLOR */
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- brw_update_renderbuffer_surfaces(
- brw, fb,
- wm_prog_data->binding_table.render_target_start,
- brw->wm.base.surf_offset);
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_FS_PROG_DATA,
+ .brw = BRW_NEW_BATCH,
},
.emit = update_renderbuffer_surfaces,
};
.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP,
+ BRW_NEW_AUX_STATE,
},
.emit = update_renderbuffer_surfaces,
};
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(brw->wm.base.prog_data);
- /* BRW_NEW_FRAGMENT_PROGRAM */
- if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
- brw->fragment_program && brw->fragment_program->info.outputs_read) {
+ if (wm_prog_data->has_render_target_reads &&
+ !ctx->Extensions.EXT_shader_framebuffer_fetch) {
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
.usage = ISL_SURF_USAGE_TEXTURE_BIT,
};
- const int flags = brw->draw_aux_buffer_disabled[i] ?
- INTEL_AUX_BUFFER_DISABLED : 0;
- brw_emit_surface_state(brw, irb->mt, flags, target, view,
- tex_mocs[brw->gen],
+ enum isl_aux_usage aux_usage =
+ intel_miptree_texture_aux_usage(brw, irb->mt, format,
+ brw->gen9_astc5x5_wa_tex_mask);
+ if (brw->draw_aux_usage[i] == ISL_AUX_USAGE_NONE)
+ aux_usage = ISL_AUX_USAGE_NONE;
+
+ brw_emit_surface_state(brw, irb->mt, target, view, aux_usage,
surf_offset, surf_index,
- I915_GEM_DOMAIN_SAMPLER, 0);
+ 0);
} else {
- brw->vtbl.emit_null_surface_state(
- brw, _mesa_geometric_width(fb), _mesa_geometric_height(fb),
- _mesa_geometric_samples(fb), surf_offset);
+ emit_null_surface_state(brw, fb, surf_offset);
}
}
.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FS_PROG_DATA,
},
.emit = update_renderbuffer_read_surfaces,
};
+static bool
+is_depth_texture(struct intel_texture_object *iobj)
+{
+ GLenum base_format = _mesa_get_format_base_format(iobj->_Format);
+ return base_format == GL_DEPTH_COMPONENT ||
+ (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling);
+}
+
static void
update_stage_texture_surfaces(struct brw_context *brw,
const struct gl_program *prog,
if (prog->SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
+ const bool used_by_txf = prog->info.textures_used_by_txf & (1 << s);
+ struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
+ struct intel_texture_object *iobj = intel_texture_object(obj);
/* _NEW_TEXTURE */
- if (ctx->Texture.Unit[unit]._Current) {
- brw_update_texture_surface(ctx, unit, surf_offset + s, for_gather, plane);
+ if (!obj)
+ continue;
+
+ if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) {
+ /* A programming note for the sample_c message says:
+ *
+ * "The Surface Format of the associated surface must be
+ * indicated as supporting shadow mapping as indicated in the
+ * surface format table."
+ *
+ * Accessing non-depth textures via a sampler*Shadow type is
+ * undefined. GLSL 4.50 page 162 says:
+ *
+ * "If a shadow texture call is made to a sampler that does not
+ * represent a depth texture, then results are undefined."
+ *
+ * We give them a null surface (zeros) for undefined. We've seen
+ * GPU hangs with color buffers and sample_c, so we try and avoid
+ * those with this hack.
+ */
+ emit_null_surface_state(brw, NULL, surf_offset + s);
+ } else {
+ brw_update_texture_surface(ctx, unit, surf_offset + s, for_gather,
+ used_by_txf, plane);
}
}
}
static void
brw_update_texture_surfaces(struct brw_context *brw)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
/* BRW_NEW_VERTEX_PROGRAM */
- struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+ struct gl_program *vs = brw->programs[MESA_SHADER_VERTEX];
/* BRW_NEW_TESS_PROGRAMS */
- struct gl_program *tcs = (struct gl_program *) brw->tess_ctrl_program;
- struct gl_program *tes = (struct gl_program *) brw->tess_eval_program;
+ struct gl_program *tcs = brw->programs[MESA_SHADER_TESS_CTRL];
+ struct gl_program *tes = brw->programs[MESA_SHADER_TESS_EVAL];
/* BRW_NEW_GEOMETRY_PROGRAM */
- struct gl_program *gs = (struct gl_program *) brw->geometry_program;
+ struct gl_program *gs = brw->programs[MESA_SHADER_GEOMETRY];
/* BRW_NEW_FRAGMENT_PROGRAM */
- struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+ struct gl_program *fs = brw->programs[MESA_SHADER_FRAGMENT];
/* _NEW_TEXTURE */
update_stage_texture_surfaces(brw, vs, &brw->vs.base, false, 0);
/* emit alternate set of surface state for gather. this
* allows the surface format to be overriden for only the
* gather4 messages. */
- if (brw->gen < 8) {
- if (vs && vs->nir->info.uses_texture_gather)
+ if (devinfo->gen < 8) {
+ if (vs && vs->info.uses_texture_gather)
update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
- if (tcs && tcs->nir->info.uses_texture_gather)
+ if (tcs && tcs->info.uses_texture_gather)
update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
- if (tes && tes->nir->info.uses_texture_gather)
+ if (tes && tes->info.uses_texture_gather)
update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
- if (gs && gs->nir->info.uses_texture_gather)
+ if (gs && gs->info.uses_texture_gather)
update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
- if (fs && fs->nir->info.uses_texture_gather)
+ if (fs && fs->info.uses_texture_gather)
update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
}
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GEOMETRY_PROGRAM |
static void
brw_update_cs_texture_surfaces(struct brw_context *brw)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
/* BRW_NEW_COMPUTE_PROGRAM */
- struct gl_program *cs = (struct gl_program *) brw->compute_program;
+ struct gl_program *cs = brw->programs[MESA_SHADER_COMPUTE];
/* _NEW_TEXTURE */
update_stage_texture_surfaces(brw, cs, &brw->cs.base, false, 0);
* allows the surface format to be overriden for only the
* gather4 messages.
*/
- if (brw->gen < 8) {
- if (cs && cs->nir->info.uses_texture_gather)
+ if (devinfo->gen < 8) {
+ if (cs && cs->info.uses_texture_gather)
update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
}
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_COMPUTE_PROGRAM,
+ BRW_NEW_COMPUTE_PROGRAM |
+ BRW_NEW_AUX_STATE,
},
.emit = brw_update_cs_texture_surfaces,
};
+static void
+upload_buffer_surface(struct brw_context *brw,
+ struct gl_buffer_binding *binding,
+ uint32_t *out_offset,
+ enum isl_format format,
+ unsigned reloc_flags)
+{
+ struct gl_context *ctx = &brw->ctx;
+
+ if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+ emit_null_surface_state(brw, NULL, out_offset);
+ } else {
+ ptrdiff_t size = binding->BufferObject->Size - binding->Offset;
+ if (!binding->AutomaticSize)
+ size = MIN2(size, binding->Size);
+
+ if (size == 0) {
+ emit_null_surface_state(brw, NULL, out_offset);
+ return;
+ }
+
+ struct intel_buffer_object *iobj =
+ intel_buffer_object(binding->BufferObject);
+ struct brw_bo *bo =
+ intel_bufferobj_buffer(brw, iobj, binding->Offset, size,
+ (reloc_flags & RELOC_WRITE) != 0);
+
+ brw_emit_buffer_surface_state(brw, out_offset, bo, binding->Offset,
+ format, size, 1, reloc_flags);
+ }
+}
void
brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
{
struct gl_context *ctx = &brw->ctx;
- if (!prog)
+ if (!prog || (prog->info.num_ubos == 0 &&
+ prog->info.num_ssbos == 0 &&
+ prog->info.num_abos == 0))
return;
uint32_t *ubo_surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.ubo_start];
for (int i = 0; i < prog->info.num_ubos; i++) {
- struct gl_uniform_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
-
- if (binding->BufferObject == ctx->Shared->NullBufferObj) {
- brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ubo_surf_offsets[i]);
- } else {
- struct intel_buffer_object *intel_bo =
- intel_buffer_object(binding->BufferObject);
- GLsizeiptr size = binding->BufferObject->Size - binding->Offset;
- if (!binding->AutomaticSize)
- size = MIN2(size, binding->Size);
- struct brw_bo *bo =
- intel_bufferobj_buffer(brw, intel_bo,
- binding->Offset,
- size, false);
- brw_create_constant_surface(brw, bo, binding->Offset,
- size,
- &ubo_surf_offsets[i]);
- }
+ upload_buffer_surface(brw, binding, &ubo_surf_offsets[i],
+ ISL_FORMAT_R32G32B32A32_FLOAT, 0);
}
- uint32_t *ssbo_surf_offsets =
+ uint32_t *abo_surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.ssbo_start];
+ uint32_t *ssbo_surf_offsets = abo_surf_offsets + prog->info.num_abos;
+
+ for (int i = 0; i < prog->info.num_abos; i++) {
+ struct gl_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
+ upload_buffer_surface(brw, binding, &abo_surf_offsets[i],
+ ISL_FORMAT_RAW, RELOC_WRITE);
+ }
for (int i = 0; i < prog->info.num_ssbos; i++) {
- struct gl_shader_storage_buffer_binding *binding =
+ struct gl_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
- if (binding->BufferObject == ctx->Shared->NullBufferObj) {
- brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ssbo_surf_offsets[i]);
- } else {
- struct intel_buffer_object *intel_bo =
- intel_buffer_object(binding->BufferObject);
- GLsizeiptr size = binding->BufferObject->Size - binding->Offset;
- if (!binding->AutomaticSize)
- size = MIN2(size, binding->Size);
- struct brw_bo *bo =
- intel_bufferobj_buffer(brw, intel_bo,
- binding->Offset,
- size, true);
- brw_create_buffer_surface(brw, bo, binding->Offset,
- size,
- &ssbo_surf_offsets[i]);
- }
+ upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i],
+ ISL_FORMAT_RAW, RELOC_WRITE);
}
stage_state->push_constants_dirty = true;
-
- if (prog->info.num_ubos || prog->info.num_ssbos)
- brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
static void
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_UNIFORM_BUFFER,
},
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_CS_PROG_DATA |
BRW_NEW_UNIFORM_BUFFER,
},
.emit = brw_upload_cs_ubo_surfaces,
};
-void
-brw_upload_abo_surfaces(struct brw_context *brw,
- const struct gl_program *prog,
- struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data)
-{
- struct gl_context *ctx = &brw->ctx;
- uint32_t *surf_offsets =
- &stage_state->surf_offset[prog_data->binding_table.abo_start];
-
- if (prog->info.num_abos) {
- for (unsigned i = 0; i < prog->info.num_abos; i++) {
- struct gl_atomic_buffer_binding *binding =
- &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
- struct intel_buffer_object *intel_bo =
- intel_buffer_object(binding->BufferObject);
- struct brw_bo *bo =
- intel_bufferobj_buffer(brw, intel_bo, binding->Offset,
- intel_bo->Base.Size - binding->Offset,
- true);
-
- brw_emit_buffer_surface_state(brw, &surf_offsets[i], bo,
- binding->Offset, ISL_FORMAT_RAW,
- bo->size - binding->Offset, 1, true);
- }
-
- brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
- }
-}
-
-static void
-brw_upload_wm_abo_surfaces(struct brw_context *brw)
-{
- /* _NEW_PROGRAM */
- const struct gl_program *wm = brw->fragment_program;
-
- if (wm) {
- /* BRW_NEW_FS_PROG_DATA */
- brw_upload_abo_surfaces(brw, wm, &brw->wm.base, brw->wm.base.prog_data);
- }
-}
-
-const struct brw_tracked_state brw_wm_abo_surfaces = {
- .dirty = {
- .mesa = _NEW_PROGRAM,
- .brw = BRW_NEW_ATOMIC_BUFFER |
- BRW_NEW_BLORP |
- BRW_NEW_BATCH |
- BRW_NEW_FS_PROG_DATA,
- },
- .emit = brw_upload_wm_abo_surfaces,
-};
-
-static void
-brw_upload_cs_abo_surfaces(struct brw_context *brw)
-{
- /* _NEW_PROGRAM */
- const struct gl_program *cp = brw->compute_program;
-
- if (cp) {
- /* BRW_NEW_CS_PROG_DATA */
- brw_upload_abo_surfaces(brw, cp, &brw->cs.base, brw->cs.base.prog_data);
- }
-}
-
-const struct brw_tracked_state brw_cs_abo_surfaces = {
- .dirty = {
- .mesa = _NEW_PROGRAM,
- .brw = BRW_NEW_ATOMIC_BUFFER |
- BRW_NEW_BLORP |
- BRW_NEW_BATCH |
- BRW_NEW_CS_PROG_DATA,
- },
- .emit = brw_upload_cs_abo_surfaces,
-};
-
static void
brw_upload_cs_image_surfaces(struct brw_context *brw)
{
/* _NEW_PROGRAM */
- const struct gl_program *cp = brw->compute_program;
+ const struct gl_program *cp = brw->programs[MESA_SHADER_COMPUTE];
if (cp) {
/* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
.dirty = {
.mesa = _NEW_TEXTURE | _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
BRW_NEW_CS_PROG_DATA |
+ BRW_NEW_AUX_STATE |
BRW_NEW_IMAGE_UNITS
},
.emit = brw_upload_cs_image_surfaces,
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
enum isl_format hw_format = brw_isl_format_for_mesa_format(format);
- if (access == GL_WRITE_ONLY) {
+ if (access == GL_WRITE_ONLY || access == GL_NONE) {
return hw_format;
} else if (isl_has_matching_typed_storage_image_format(devinfo, hw_format)) {
/* Typed surface reads support a very limited subset of the shader
static void
update_default_image_param(struct brw_context *brw,
struct gl_image_unit *u,
- unsigned surface_idx,
struct brw_image_param *param)
{
memset(param, 0, sizeof(*param));
- param->surface_idx = surface_idx;
/* Set the swizzling shifts to all-ones to effectively disable swizzling --
* See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
* detailed explanation of these parameters.
static void
update_buffer_image_param(struct brw_context *brw,
struct gl_image_unit *u,
- unsigned surface_idx,
struct brw_image_param *param)
{
- struct gl_buffer_object *obj = u->TexObj->BufferObject;
- const uint32_t size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
- update_default_image_param(brw, u, surface_idx, param);
+ const unsigned size = buffer_texture_range_size(brw, u->TexObj);
+ update_default_image_param(brw, u, param);
param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
-static unsigned
-get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
- unsigned level)
-{
- if (target == GL_TEXTURE_CUBE_MAP)
- return 6;
-
- if (mt->surf.size > 0) {
- return target == GL_TEXTURE_3D ?
- minify(mt->surf.logical_level0_px.depth, level) :
- mt->surf.logical_level0_px.array_len;
- }
-
- return target == GL_TEXTURE_3D ?
- minify(mt->logical_depth0, level) : mt->logical_depth0;
-}
-
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
GLenum access,
- unsigned surface_idx,
uint32_t *surf_offset,
struct brw_image_param *param)
{
if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
struct gl_texture_object *obj = u->TexObj;
const unsigned format = get_image_format(brw, u->_ActualFormat, access);
+ const bool written = (access != GL_READ_ONLY && access != GL_NONE);
if (obj->Target == GL_TEXTURE_BUFFER) {
- struct intel_buffer_object *intel_obj =
- intel_buffer_object(obj->BufferObject);
const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
_mesa_get_format_bytes(u->_ActualFormat));
+ const unsigned buffer_size = buffer_texture_range_size(brw, obj);
+ struct brw_bo *const bo = !obj->BufferObject ? NULL :
+ intel_bufferobj_buffer(brw, intel_buffer_object(obj->BufferObject),
+ obj->BufferOffset, buffer_size, written);
brw_emit_buffer_surface_state(
- brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
- format, intel_obj->Base.Size, texel_size,
- access != GL_READ_ONLY);
+ brw, surf_offset, bo, obj->BufferOffset,
+ format, buffer_size, texel_size,
+ written ? RELOC_WRITE : 0);
- update_buffer_image_param(brw, u, surface_idx, param);
+ update_buffer_image_param(brw, u, param);
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
- const unsigned num_layers = u->Layered ?
- get_image_num_layers(mt, obj->Target, u->Level) : 1;
+
+ unsigned base_layer, num_layers;
+ if (u->Layered) {
+ if (obj->Target == GL_TEXTURE_3D) {
+ base_layer = 0;
+ num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
+ } else {
+ assert(obj->Immutable || obj->MinLayer == 0);
+ base_layer = obj->MinLayer;
+ num_layers = obj->Immutable ?
+ obj->NumLayers :
+ mt->surf.logical_level0_px.array_len;
+ }
+ } else {
+ base_layer = obj->MinLayer + u->_Layer;
+ num_layers = 1;
+ }
struct isl_view view = {
.format = format,
.base_level = obj->MinLevel + u->Level,
.levels = 1,
- .base_array_layer = obj->MinLayer + u->_Layer,
+ .base_array_layer = base_layer,
.array_len = num_layers,
.swizzle = ISL_SWIZZLE_IDENTITY,
.usage = ISL_SURF_USAGE_STORAGE_BIT,
brw_emit_buffer_surface_state(
brw, surf_offset, mt->bo, mt->offset,
format, mt->bo->size - mt->offset, 1 /* pitch */,
- access != GL_READ_ONLY);
+ written ? RELOC_WRITE : 0);
} else {
const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
view.base_level, 1,
view.base_array_layer,
view.array_len));
- brw_emit_surface_state(brw, mt, INTEL_AUX_BUFFER_DISABLED,
- mt->target, view, tex_mocs[brw->gen],
+ brw_emit_surface_state(brw, mt, mt->target, view,
+ ISL_AUX_USAGE_NONE,
surf_offset, surf_index,
- I915_GEM_DOMAIN_SAMPLER,
- access == GL_READ_ONLY ? 0 :
- I915_GEM_DOMAIN_SAMPLER);
+ written ? RELOC_WRITE : 0);
}
isl_surf_fill_image_param(&brw->isl_dev, param, &mt->surf, &view);
- param->surface_idx = surface_idx;
}
} else {
- brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, surf_offset);
- update_default_image_param(brw, u, surface_idx, param);
+ emit_null_surface_state(brw, NULL, surf_offset);
+ update_default_image_param(brw, u, param);
}
}
const unsigned surf_idx = prog_data->binding_table.image_start + i;
update_image_surface(brw, u, prog->sh.ImageAccess[i],
- surf_idx,
&stage_state->surf_offset[surf_idx],
- &prog_data->image_param[i]);
+ &stage_state->image_param[i]);
}
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
brw_upload_wm_image_surfaces(struct brw_context *brw)
{
/* BRW_NEW_FRAGMENT_PROGRAM */
- const struct gl_program *wm = brw->fragment_program;
+ const struct gl_program *wm = brw->programs[MESA_SHADER_FRAGMENT];
if (wm) {
/* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_IMAGE_UNITS
.emit = brw_upload_wm_image_surfaces,
};
-void
-gen4_init_vtable_surface_functions(struct brw_context *brw)
-{
- brw->vtbl.update_renderbuffer_surface = gen4_update_renderbuffer_surface;
- brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
-}
-
-void
-gen6_init_vtable_surface_functions(struct brw_context *brw)
-{
- gen4_init_vtable_surface_functions(brw);
- brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
-}
-
static void
brw_upload_cs_work_groups_surface(struct brw_context *brw)
{
if (brw->compute.num_work_groups_bo == NULL) {
bo = NULL;
- intel_upload_data(brw,
- (void *)brw->compute.num_work_groups,
- 3 * sizeof(GLuint),
- sizeof(GLuint),
- &bo,
- &bo_offset);
+ brw_upload_data(&brw->upload,
+ (void *)brw->compute.num_work_groups,
+ 3 * sizeof(GLuint),
+ sizeof(GLuint),
+ &bo,
+ &bo_offset);
} else {
bo = brw->compute.num_work_groups_bo;
bo_offset = brw->compute.num_work_groups_offset;
brw_emit_buffer_surface_state(brw, surf_offset,
bo, bo_offset,
ISL_FORMAT_RAW,
- 3 * sizeof(GLuint), 1, true);
+ 3 * sizeof(GLuint), 1,
+ RELOC_WRITE);
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
}
const struct brw_tracked_state brw_cs_work_groups_surface = {
.dirty = {
- .brw = BRW_NEW_BLORP |
- BRW_NEW_CS_PROG_DATA |
+ .brw = BRW_NEW_CS_PROG_DATA |
BRW_NEW_CS_WORK_GROUPS
},
.emit = brw_upload_cs_work_groups_surface,