key.surface_type = BRW_SURFACE_2D;
switch (irb->Base.Format) {
+ /* XRGB and ARGB are treated the same here because the chips in this
+ * family cannot render to XRGB targets. This means that we have to
+ * mask writes to alpha (ala glColorMask) and reconfigure the alpha
+ * blending hardware to use GL_ONE (or GL_ZERO) for cases where
+ * GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is used.
+ */
case MESA_FORMAT_ARGB8888:
- key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- break;
case MESA_FORMAT_XRGB8888:
- key.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+ key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case MESA_FORMAT_RGB565:
key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
/* _NEW_COLOR */
memcpy(key.color_mask, ctx->Color.ColorMask,
sizeof(key.color_mask));
+
+ /* As mentioned above, disable writes to the alpha component when the
+ * renderbuffer is XRGB.
+ */
+ if (ctx->Visual.alphaBits == 0)
+ key.color_mask[3] = GL_FALSE;
+
key.color_blend = (!ctx->Color._LogicOpEnabled &&
ctx->Color.BlendEnabled);