.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FAST_CLEAR_COLOR,
+ BRW_NEW_AUX_STATE,
},
.emit = update_renderbuffer_surfaces,
};
.dirty = {
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FAST_CLEAR_COLOR |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FS_PROG_DATA,
},
.emit = update_renderbuffer_read_surfaces,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FAST_CLEAR_COLOR |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GEOMETRY_PROGRAM |
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_COMPUTE_PROGRAM |
- BRW_NEW_FAST_CLEAR_COLOR,
+ BRW_NEW_AUX_STATE,
},
.emit = brw_update_cs_texture_surfaces,
};
.mesa = _NEW_TEXTURE | _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
BRW_NEW_CS_PROG_DATA |
- BRW_NEW_FAST_CLEAR_COLOR |
+ BRW_NEW_AUX_STATE |
BRW_NEW_IMAGE_UNITS
},
.emit = brw_upload_cs_image_surfaces,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_FAST_CLEAR_COLOR |
+ BRW_NEW_AUX_STATE |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_IMAGE_UNITS