/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &brw->wm.surf_offset[unit]);
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ &brw->wm.surf_offset[SURF_INDEX_DRAW(unit)]);
if (fb->Visual.samples > 1) {
/* On Gen6, null render targets seem to cause GPU hangs when
if (bo) {
drm_intel_bo_emit_reloc(brw->batch.bo,
- brw->wm.surf_offset[unit] + 4,
+ brw->wm.surf_offset[SURF_INDEX_DRAW(unit)] + 4,
bo, 0,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
region = irb->mt->region;
- surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- 6 * 4, 32, &brw->wm.surf_offset[unit]);
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
+ &brw->wm.surf_offset[SURF_INDEX_DRAW(unit)]);
format = brw->render_target_format[rb_format];
if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
}
drm_intel_bo_emit_reloc(brw->batch.bo,
- brw->wm.surf_offset[unit] + 4,
+ brw->wm.surf_offset[SURF_INDEX_DRAW(unit)] + 4,
region->bo,
surf[1] - region->bo->offset,
I915_GEM_DOMAIN_RENDER,
gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
}
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table.
- */
+ /* CACHE_NEW_WM_PROG */
+ unsigned entries = brw->wm.prog_data->binding_table_size;
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
+ sizeof(uint32_t) * entries,
32, &brw->wm.bind_bo_offset);
/* BRW_NEW_SURFACES */
- for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
+ for (i = 0; i < entries; i++) {
bind[i] = brw->wm.surf_offset[i];
}
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_SURFACES),
- .cache = 0
+ .cache = CACHE_NEW_WM_PROG
},
.emit = brw_upload_wm_binding_table,
};