brw_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
uint32_t offset,
- int width,
+ uint32_t size,
uint32_t *out_offset)
{
struct intel_context *intel = &brw->intel;
- const GLint w = width - 1;
+ uint32_t stride = 16;
+ uint32_t elements = ALIGN(size, stride) / stride;
+ const GLint w = elements - 1;
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
- (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
+ (stride - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = 0;
surf[5] = 0;
}
drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
- intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
- ALIGN(brw->wm.prog_data->nr_pull_params, 4) / 4,
+ intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0, size,
&brw->wm.surf_offset[surf_index]);
brw->state.dirty.brw |= BRW_NEW_SURFACES;
* glBindBufferRange case is undefined, we can just bind the whole buffer
* glBindBufferBase wants and be a correct implementation.
*/
- int size = bo->size - binding->Offset;
- size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
-
intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
- size,
+ bo->size - binding->Offset,
&surf_offsets[i]);
}