Merge remote branch 'origin/7.8'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
index b1ab79b7832bb81b4fe679f6217f6d2af1e5163b..e51a1a0e26a8629b435040ee49cf1d5fbadad502 100644 (file)
@@ -207,33 +207,14 @@ brw_create_texture_surface( struct brw_context *brw,
 
    surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
    surf.ss0.surface_type = translate_tex_target(key->target);
-   if (key->bo) {
-      surf.ss0.surface_format = translate_tex_format(key->format,
-                                                    key->internal_format,
-                                                    key->depthmode);
-   }
-   else {
-      switch (key->depth) {
-      case 32:
-         surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
-         break;
-      default:
-      case 24:
-         surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
-         break;
-      case 16:
-         surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
-         break;
-      }
-   }
+   surf.ss0.surface_format = translate_tex_format(key->format,
+                                                 key->internal_format,
+                                                 key->depthmode);
 
    /* This is ok for all textures with channel width 8bit or less:
     */
 /*    surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
-   if (key->bo)
-      surf.ss1.base_addr = key->bo->offset; /* reloc */
-   else
-      surf.ss1.base_addr = key->offset;
+   surf.ss1.base_addr = key->bo->offset; /* reloc */
 
    surf.ss2.mip_count = key->last_level - key->first_level;
    surf.ss2.width = key->width - 1;
@@ -255,17 +236,14 @@ brw_create_texture_surface( struct brw_context *brw,
 
    bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
                         key, sizeof(*key),
-                        &key->bo, key->bo ? 1 : 0,
+                        &key->bo, 1,
                         &surf, sizeof(surf));
 
-   if (key->bo) {
-      /* Emit relocation to surface contents */
-      dri_bo_emit_reloc(bo,
-                       I915_GEM_DOMAIN_SAMPLER, 0,
-                       0,
-                       offsetof(struct brw_surface_state, ss1),
-                       key->bo);
-   }
+   /* Emit relocation to surface contents */
+   drm_intel_bo_emit_reloc(bo, offsetof(struct brw_surface_state, ss1),
+                          key->bo, 0,
+                          I915_GEM_DOMAIN_SAMPLER, 0);
+
    return bo;
 }
 
@@ -281,19 +259,12 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
 
    memset(&key, 0, sizeof(key));
 
-   if (intelObj->imageOverride) {
-      key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
-      key.depth = intelObj->depthOverride;
-      key.bo = NULL;
-      key.offset = intelObj->textureOffset;
-   } else {
-      key.format = firstImage->TexFormat;
-      key.internal_format = firstImage->InternalFormat;
-      key.pitch = intelObj->mt->pitch;
-      key.depth = firstImage->Depth;
-      key.bo = intelObj->mt->region->buffer;
-      key.offset = 0;
-   }
+   key.format = firstImage->TexFormat;
+   key.internal_format = firstImage->InternalFormat;
+   key.pitch = intelObj->mt->region->pitch;
+   key.depth = firstImage->Depth;
+   key.bo = intelObj->mt->region->buffer;
+   key.offset = 0;
 
    key.target = tObj->Target;
    key.depthmode = tObj->DepthMode;
@@ -308,7 +279,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
    brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
                                             BRW_SS_SURFACE,
                                             &key, sizeof(key),
-                                            &key.bo, key.bo ? 1 : 0,
+                                            &key.bo, 1,
                                             NULL);
    if (brw->wm.surf_bo[surf] == NULL) {
       brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
@@ -617,7 +588,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
            tile_base = ((key.draw_y / 32) * (32 * pitch));
            tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
         }
-        assert(intel->is_g4x || (tile_x == 0 && tile_y == 0));
+        assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
         assert(tile_x % 4 == 0);
         assert(tile_y % 2 == 0);
         /* Note that the low bits of these fields are missing, so