struct isl_surf *aux_surf = NULL;
uint64_t aux_offset = 0;
struct brw_bo *clear_bo = NULL;
- uint32_t clear_offset = 0;
+ uint64_t clear_offset = 0;
if (aux_usage != ISL_AUX_USAGE_NONE) {
aux_surf = &mt->aux_buf->surf;
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
- clear_bo = mt->aux_buf->clear_color_bo;
- clear_offset = mt->aux_buf->clear_color_offset;
- clear_color = mt->fast_clear_color;
+ clear_color =
+ intel_miptree_get_clear_color(devinfo, mt, view.format,
+ view.usage & ISL_SURF_USAGE_TEXTURE_BIT,
+ &clear_bo, &clear_offset);
}
void *state = brw_state_batch(brw,
if (clear_bo != NULL) {
/* Make sure the offset is aligned with a cacheline. */
assert((clear_offset & 0x3f) == 0);
- uint32_t *clear_address =
+ uint64_t *clear_address =
state + brw->isl_dev.ss.clear_color_state_offset;
*clear_address = brw_state_reloc(&brw->batch,
*surf_offset +
}
break;
case GL_RED:
+ if (img->TexFormat == MESA_FORMAT_R_SRGB8) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ }
+ /* fallthrough */
case GL_RG:
case GL_RGB:
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
* is safe because texture views aren't allowed on depth/stencil.
*/
mesa_fmt = mt->format;
- } else if (mt->etc_format != MESA_FORMAT_NONE) {
- mesa_fmt = mt->format;
+ } else if (intel_miptree_has_etc_shadow(brw, mt)) {
+ mesa_fmt = mt->shadow_mt->format;
} else if (plane > 0) {
mesa_fmt = mt->format;
} else {
if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
if (devinfo->gen <= 7) {
- assert(mt->r8stencil_mt && !mt->stencil_mt->r8stencil_needs_update);
- mt = mt->r8stencil_mt;
+ assert(mt->shadow_mt && !mt->stencil_mt->shadow_needs_update);
+ mt = mt->shadow_mt;
} else {
mt = mt->stencil_mt;
}
format = ISL_FORMAT_R8_UINT;
} else if (devinfo->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
- assert(mt->r8stencil_mt && !mt->r8stencil_needs_update);
- mt = mt->r8stencil_mt;
+ assert(mt->shadow_mt && !mt->shadow_needs_update);
+ mt = mt->shadow_mt;
format = ISL_FORMAT_R8_UINT;
+ } else if (intel_miptree_needs_fake_etc(brw, mt)) {
+ assert(mt->shadow_mt && !mt->shadow_needs_update);
+ mt = mt->shadow_mt;
}
const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
.usage = ISL_SURF_USAGE_TEXTURE_BIT,
};
+ /* On Ivy Bridge and earlier, we handle texture swizzle with shader
+ * code. The actual surface swizzle should be identity.
+ */
+ if (devinfo->gen <= 7 && !devinfo->is_haswell)
+ view.swizzle = ISL_SWIZZLE_IDENTITY;
+
if (obj->Target == GL_TEXTURE_CUBE_MAP ||
obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
view.usage |= ISL_SURF_USAGE_CUBE_BIT;
enum isl_aux_usage aux_usage =
- intel_miptree_texture_aux_usage(brw, mt, format);
+ intel_miptree_texture_aux_usage(brw, mt, format,
+ brw->gen9_astc5x5_wa_tex_mask);
brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
surf_offset, surf_index,
*out_offset + brw->isl_dev.ss.addr_offset,
bo, buffer_offset,
reloc_flags),
- .size = buffer_size,
+ .size_B = buffer_size,
.format = surface_format,
- .stride = pitch,
+ .swizzle = ISL_SWIZZLE_IDENTITY,
+ .stride_B = pitch,
.mocs = brw_get_bo_mocs(devinfo, bo));
}
-void
-brw_update_buffer_texture_surface(struct gl_context *ctx,
- unsigned unit,
- uint32_t *surf_offset)
+static unsigned
+buffer_texture_range_size(struct brw_context *brw,
+ struct gl_texture_object *obj)
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_buffer_object *intel_obj =
- intel_buffer_object(tObj->BufferObject);
- uint32_t size = tObj->BufferSize;
- struct brw_bo *bo = NULL;
- mesa_format format = tObj->_BufferObjectFormat;
- const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
- int texel_size = _mesa_get_format_bytes(format);
-
- if (intel_obj) {
- size = MIN2(size, intel_obj->Base.Size);
- bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
- false);
- }
+ assert(obj->Target == GL_TEXTURE_BUFFER);
+ const unsigned texel_size = _mesa_get_format_bytes(obj->_BufferObjectFormat);
+ const unsigned buffer_size = (!obj->BufferObject ? 0 :
+ obj->BufferObject->Size);
+ const unsigned buffer_offset = MIN2(buffer_size, obj->BufferOffset);
/* The ARB_texture_buffer_specification says:
*
* so that when ISL divides by stride to obtain the number of texels, that
* texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
*/
- size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
+ return MIN3((unsigned)obj->BufferSize,
+ buffer_size - buffer_offset,
+ brw->ctx.Const.MaxTextureBufferSize * texel_size);
+}
+
+void
+brw_update_buffer_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_buffer_object *intel_obj =
+ intel_buffer_object(tObj->BufferObject);
+ const unsigned size = buffer_texture_range_size(brw, tObj);
+ struct brw_bo *bo = NULL;
+ mesa_format format = tObj->_BufferObjectFormat;
+ const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
+ int texel_size = _mesa_get_format_bytes(format);
+
+ if (intel_obj)
+ bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
+ false);
if (isl_format == ISL_FORMAT_UNSUPPORTED) {
_mesa_problem(NULL, "bad format %s for texture buffer\n",
(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[3] = (brw_get_surface_tiling_bits(mt->surf.tiling) |
- (mt->surf.row_pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
+ (mt->surf.row_pitch_B - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = brw_get_surface_num_multisamples(mt->surf.samples);
};
enum isl_aux_usage aux_usage =
- intel_miptree_texture_aux_usage(brw, irb->mt, format);
+ intel_miptree_texture_aux_usage(brw, irb->mt, format,
+ brw->gen9_astc5x5_wa_tex_mask);
if (brw->draw_aux_usage[i] == ISL_AUX_USAGE_NONE)
aux_usage = ISL_AUX_USAGE_NONE;
else
surf_offset += stage_state->prog_data->binding_table.plane_start[plane];
- unsigned num_samplers = util_last_bit(prog->SamplersUsed);
+ unsigned num_samplers = util_last_bit(prog->info.textures_used);
for (unsigned s = 0; s < num_samplers; s++) {
surf_offset[s] = 0;
- if (prog->SamplersUsed & (1 << s)) {
+ if (prog->info.textures_used & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
const bool used_by_txf = prog->info.textures_used_by_txf & (1 << s);
struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
if (!binding->AutomaticSize)
size = MIN2(size, binding->Size);
+ if (size == 0) {
+ emit_null_surface_state(brw, NULL, out_offset);
+ return;
+ }
+
struct intel_buffer_object *iobj =
intel_buffer_object(binding->BufferObject);
struct brw_bo *bo =
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
enum isl_format hw_format = brw_isl_format_for_mesa_format(format);
- if (access == GL_WRITE_ONLY) {
+ if (access == GL_WRITE_ONLY || access == GL_NONE) {
return hw_format;
} else if (isl_has_matching_typed_storage_image_format(devinfo, hw_format)) {
/* Typed surface reads support a very limited subset of the shader
static void
update_default_image_param(struct brw_context *brw,
struct gl_image_unit *u,
- unsigned surface_idx,
struct brw_image_param *param)
{
memset(param, 0, sizeof(*param));
- param->surface_idx = surface_idx;
/* Set the swizzling shifts to all-ones to effectively disable swizzling --
* See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
* detailed explanation of these parameters.
static void
update_buffer_image_param(struct brw_context *brw,
struct gl_image_unit *u,
- unsigned surface_idx,
struct brw_image_param *param)
{
- struct gl_buffer_object *obj = u->TexObj->BufferObject;
- const uint32_t size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
- update_default_image_param(brw, u, surface_idx, param);
+ const unsigned size = buffer_texture_range_size(brw, u->TexObj);
+ update_default_image_param(brw, u, param);
param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
-static unsigned
-get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
- unsigned level)
-{
- if (target == GL_TEXTURE_CUBE_MAP)
- return 6;
-
- return target == GL_TEXTURE_3D ?
- minify(mt->surf.logical_level0_px.depth, level) :
- mt->surf.logical_level0_px.array_len;
-}
-
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
GLenum access,
- unsigned surface_idx,
uint32_t *surf_offset,
struct brw_image_param *param)
{
if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
struct gl_texture_object *obj = u->TexObj;
const unsigned format = get_image_format(brw, u->_ActualFormat, access);
+ const bool written = (access != GL_READ_ONLY && access != GL_NONE);
if (obj->Target == GL_TEXTURE_BUFFER) {
- struct intel_buffer_object *intel_obj =
- intel_buffer_object(obj->BufferObject);
const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
_mesa_get_format_bytes(u->_ActualFormat));
+ const unsigned buffer_size = buffer_texture_range_size(brw, obj);
+ struct brw_bo *const bo = !obj->BufferObject ? NULL :
+ intel_bufferobj_buffer(brw, intel_buffer_object(obj->BufferObject),
+ obj->BufferOffset, buffer_size, written);
brw_emit_buffer_surface_state(
- brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
- format, intel_obj->Base.Size, texel_size,
- access != GL_READ_ONLY ? RELOC_WRITE : 0);
+ brw, surf_offset, bo, obj->BufferOffset,
+ format, buffer_size, texel_size,
+ written ? RELOC_WRITE : 0);
- update_buffer_image_param(brw, u, surface_idx, param);
+ update_buffer_image_param(brw, u, param);
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
- const unsigned num_layers = u->Layered ?
- get_image_num_layers(mt, obj->Target, u->Level) : 1;
+
+ unsigned base_layer, num_layers;
+ if (u->Layered) {
+ if (obj->Target == GL_TEXTURE_3D) {
+ base_layer = 0;
+ num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
+ } else {
+ assert(obj->Immutable || obj->MinLayer == 0);
+ base_layer = obj->MinLayer;
+ num_layers = obj->Immutable ?
+ obj->NumLayers :
+ mt->surf.logical_level0_px.array_len;
+ }
+ } else {
+ base_layer = obj->MinLayer + u->_Layer;
+ num_layers = 1;
+ }
struct isl_view view = {
.format = format,
.base_level = obj->MinLevel + u->Level,
.levels = 1,
- .base_array_layer = obj->MinLayer + u->_Layer,
+ .base_array_layer = base_layer,
.array_len = num_layers,
.swizzle = ISL_SWIZZLE_IDENTITY,
.usage = ISL_SURF_USAGE_STORAGE_BIT,
brw_emit_buffer_surface_state(
brw, surf_offset, mt->bo, mt->offset,
format, mt->bo->size - mt->offset, 1 /* pitch */,
- access != GL_READ_ONLY ? RELOC_WRITE : 0);
+ written ? RELOC_WRITE : 0);
} else {
const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
brw_emit_surface_state(brw, mt, mt->target, view,
ISL_AUX_USAGE_NONE,
surf_offset, surf_index,
- access == GL_READ_ONLY ? 0 : RELOC_WRITE);
+ written ? RELOC_WRITE : 0);
}
isl_surf_fill_image_param(&brw->isl_dev, param, &mt->surf, &view);
- param->surface_idx = surface_idx;
}
} else {
emit_null_surface_state(brw, NULL, surf_offset);
- update_default_image_param(brw, u, surface_idx, param);
+ update_default_image_param(brw, u, param);
}
}
const unsigned surf_idx = prog_data->binding_table.image_start + i;
update_image_surface(brw, u, prog->sh.ImageAccess[i],
- surf_idx,
&stage_state->surf_offset[surf_idx],
&stage_state->image_param[i]);
}
ISL_FORMAT_RAW,
3 * sizeof(GLuint), 1,
RELOC_WRITE);
+
+ /* The state buffer now holds a reference to our upload, drop ours. */
+ if (bo != brw->compute.num_work_groups_bo)
+ brw_bo_unreference(bo);
+
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
}