struct isl_surf *aux_surf = NULL;
uint64_t aux_offset = 0;
struct brw_bo *clear_bo = NULL;
- uint32_t clear_offset = 0;
+ uint64_t clear_offset = 0;
if (aux_usage != ISL_AUX_USAGE_NONE) {
aux_surf = &mt->aux_buf->surf;
}
break;
case GL_RED:
+ if (img->TexFormat == MESA_FORMAT_R_SRGB8) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ }
+ /* fallthrough */
case GL_RG:
case GL_RGB:
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
* is safe because texture views aren't allowed on depth/stencil.
*/
mesa_fmt = mt->format;
- } else if (mt->etc_format != MESA_FORMAT_NONE) {
- mesa_fmt = mt->format;
+ } else if (intel_miptree_has_etc_shadow(brw, mt)) {
+ mesa_fmt = mt->shadow_mt->format;
} else if (plane > 0) {
mesa_fmt = mt->format;
} else {
if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
if (devinfo->gen <= 7) {
- assert(mt->r8stencil_mt && !mt->stencil_mt->r8stencil_needs_update);
- mt = mt->r8stencil_mt;
+ assert(mt->shadow_mt && !mt->stencil_mt->shadow_needs_update);
+ mt = mt->shadow_mt;
} else {
mt = mt->stencil_mt;
}
format = ISL_FORMAT_R8_UINT;
} else if (devinfo->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
- assert(mt->r8stencil_mt && !mt->r8stencil_needs_update);
- mt = mt->r8stencil_mt;
+ assert(mt->shadow_mt && !mt->shadow_needs_update);
+ mt = mt->shadow_mt;
format = ISL_FORMAT_R8_UINT;
+ } else if (intel_miptree_needs_fake_etc(brw, mt)) {
+ assert(mt->shadow_mt && !mt->shadow_needs_update);
+ mt = mt->shadow_mt;
}
const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
reloc_flags),
.size_B = buffer_size,
.format = surface_format,
+ .swizzle = ISL_SWIZZLE_IDENTITY,
.stride_B = pitch,
.mocs = brw_get_bo_mocs(devinfo, bo));
}
else
surf_offset += stage_state->prog_data->binding_table.plane_start[plane];
- unsigned num_samplers = util_last_bit(prog->SamplersUsed);
+ unsigned num_samplers = util_last_bit(prog->info.textures_used);
for (unsigned s = 0; s < num_samplers; s++) {
surf_offset[s] = 0;
- if (prog->SamplersUsed & (1 << s)) {
+ if (prog->info.textures_used & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
const bool used_by_txf = prog->info.textures_used_by_txf & (1 << s);
struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
-static unsigned
-get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
- unsigned level)
-{
- if (target == GL_TEXTURE_CUBE_MAP)
- return 6;
-
- return target == GL_TEXTURE_3D ?
- minify(mt->surf.logical_level0_px.depth, level) :
- mt->surf.logical_level0_px.array_len;
-}
-
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
- const unsigned num_layers = u->Layered ?
- get_image_num_layers(mt, obj->Target, u->Level) : 1;
+
+ unsigned base_layer, num_layers;
+ if (u->Layered) {
+ if (obj->Target == GL_TEXTURE_3D) {
+ base_layer = 0;
+ num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
+ } else {
+ assert(obj->Immutable || obj->MinLayer == 0);
+ base_layer = obj->MinLayer;
+ num_layers = obj->Immutable ?
+ obj->NumLayers :
+ mt->surf.logical_level0_px.array_len;
+ }
+ } else {
+ base_layer = obj->MinLayer + u->_Layer;
+ num_layers = 1;
+ }
struct isl_view view = {
.format = format,
.base_level = obj->MinLevel + u->Level,
.levels = 1,
- .base_array_layer = obj->MinLayer + u->_Layer,
+ .base_array_layer = base_layer,
.array_len = num_layers,
.swizzle = ISL_SWIZZLE_IDENTITY,
.usage = ISL_SURF_USAGE_STORAGE_BIT,
ISL_FORMAT_RAW,
3 * sizeof(GLuint), 1,
RELOC_WRITE);
+
+ /* The state buffer now holds a reference to our upload, drop ours. */
+ if (bo != brw->compute.num_work_groups_bo)
+ brw_bo_unreference(bo);
+
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
}