{
gen6_blorp_emit_vertex_data(brw, params);
+ const unsigned num_varyings =
+ params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+ const unsigned num_elements = 2 + num_varyings;
+ const int batch_length = 1 + 2 * num_elements;
+
+ BEGIN_BATCH(batch_length);
+
/* 3DSTATE_VERTEX_ELEMENTS
*
* Fetch dwords 0 - 7 from each VUE. See the comments above where
- * the vertex_bo is filled with data.
+ * the vertex_bo is filled with data. First element contains dwords
+ * for the VUE header, second the actual position values and the
+ * remaining contain the flat inputs.
*/
{
- const int num_elements = 2;
- const int batch_length = 1 + 2 * num_elements;
-
- BEGIN_BATCH(batch_length);
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
/* Element 0 */
OUT_BATCH(GEN6_VE0_VALID |
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT);
- ADVANCE_BATCH();
}
+
+ for (unsigned i = 0; i < num_varyings; ++i) {
+ /* Element 2 + i */
+ OUT_BATCH(1 << GEN6_VE0_INDEX_SHIFT |
+ GEN6_VE0_VALID |
+ BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
+ (i * 4 * sizeof(float)) << BRW_VE0_SRC_OFFSET_SHIFT);
+ OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
+ BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
+ BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
+ BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
+ }
+
+ ADVANCE_BATCH();
}