vk: Add four unit tests for our lock-free data-structures
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_cc.c
index 938f9148d22414054604a201f9b5ac6b0259455a..2bfa271b5271f1623a1767abea02300d613e6605 100644 (file)
 #include "brw_util.h"
 #include "intel_batchbuffer.h"
 #include "main/macros.h"
+#include "main/enums.h"
+#include "main/glformats.h"
+#include "main/stencil.h"
 
 static void
-prepare_blend_state(struct brw_context *brw)
+gen6_upload_blend_state(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   bool is_buffer_zero_integer_format = false;
+   struct gl_context *ctx = &brw->ctx;
    struct gen6_blend_state *blend;
    int b;
    int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
-   int size = sizeof(*blend) * nr_draw_buffers;
+   int size;
 
-   blend = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
+   /* We need at least one BLEND_STATE written, because we might do
+    * thread dispatch even if _NumColorDrawBuffers is 0 (for example
+    * for computed depth or alpha test), which will do an FB write
+    * with render target 0, which will reference BLEND_STATE[0] for
+    * alpha test enable.
+    */
+   if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
+      nr_draw_buffers = 1;
+
+   size = sizeof(*blend) * nr_draw_buffers;
+   blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
+                          size, 64, &brw->cc.blend_state_offset);
 
    memset(blend, 0, size);
 
    for (b = 0; b < nr_draw_buffers; b++) {
+      /* _NEW_BUFFERS */
+      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
+      GLenum rb_type;
+      bool integer;
+
+      if (rb)
+        rb_type = _mesa_get_format_datatype(rb->Format);
+      else
+        rb_type = GL_UNSIGNED_NORMALIZED;
+
+      /* Used for implementing the following bit of GL_EXT_texture_integer:
+       *     "Per-fragment operations that require floating-point color
+       *      components, including multisample alpha operations, alpha test,
+       *      blending, and dithering, have no effect when the corresponding
+       *      colors are written to an integer color buffer."
+      */
+      integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
+
+      if(b == 0 && integer)
+         is_buffer_zero_integer_format = true;
+
       /* _NEW_COLOR */
-      if (ctx->Color._LogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
-        blend[b].blend1.logic_op_enable = 1;
-        blend[b].blend1.logic_op_func =
-           intel_translate_logic_op(ctx->Color.LogicOp);
-      } else if (ctx->Color.BlendEnabled & (1 << b)) {
-        GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
-        GLenum eqA = ctx->Color.Blend[0].EquationA;
-        GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
-        GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
-        GLenum srcA = ctx->Color.Blend[0].SrcA;
-        GLenum dstA = ctx->Color.Blend[0].DstA;
+      if (ctx->Color.ColorLogicOpEnabled) {
+        /* Floating point RTs should have no effect from LogicOp,
+         * except for disabling of blending, but other types should.
+         *
+         * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11,
+         * "Logic Ops",
+         *
+         *     "Logic Ops are only supported on *_UNORM surfaces (excluding
+         *      _SRGB variants), otherwise Logic Ops must be DISABLED."
+         */
+         WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
+                   rb_type != GL_UNSIGNED_NORMALIZED &&
+                   rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
+                   "renderbuffer\n",
+                   _mesa_lookup_enum_by_nr(ctx->Color.LogicOp),
+                   _mesa_lookup_enum_by_nr(rb_type));
+        if (rb_type == GL_UNSIGNED_NORMALIZED) {
+           blend[b].blend1.logic_op_enable = 1;
+           blend[b].blend1.logic_op_func =
+              intel_translate_logic_op(ctx->Color.LogicOp);
+        }
+      } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) {
+        GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
+        GLenum eqA = ctx->Color.Blend[b].EquationA;
+        GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
+        GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
+        GLenum srcA = ctx->Color.Blend[b].SrcA;
+        GLenum dstA = ctx->Color.Blend[b].DstA;
 
         if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
            srcRGB = dstRGB = GL_ONE;
@@ -67,6 +120,21 @@ prepare_blend_state(struct brw_context *brw)
            srcA = dstA = GL_ONE;
         }
 
+         /* Due to hardware limitations, the destination may have information
+          * in an alpha channel even when the format specifies no alpha
+          * channel. In order to avoid getting any incorrect blending due to
+          * that alpha channel, coerce the blend factors to values that will
+          * not read the alpha channel, but will instead use the correct
+          * implicit value for alpha.
+          */
+         if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE))
+         {
+            srcRGB = brw_fix_xRGB_alpha(srcRGB);
+            srcA = brw_fix_xRGB_alpha(srcA);
+            dstRGB = brw_fix_xRGB_alpha(dstRGB);
+            dstA = brw_fix_xRGB_alpha(dstA);
+         }
+
         blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
         blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
         blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
@@ -81,9 +149,29 @@ prepare_blend_state(struct brw_context *brw)
                                         eqA != eqRGB);
       }
 
+      /* See section 8.1.6 "Pre-Blend Color Clamping" of the
+       * SandyBridge PRM Volume 2 Part 1 for HW requirements.
+       *
+       * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
+       * clamping in the fragment shader.  For its clamping of
+       * blending, the spec says:
+       *
+       *     "RESOLVED: For fixed-point color buffers, the inputs and
+       *      the result of the blending equation are clamped.  For
+       *      floating-point color buffers, no clamping occurs."
+       *
+       * So, generally, we want clamping to the render target's range.
+       * And, good news, the hardware tables for both pre- and
+       * post-blend color clamping are either ignored, or any are
+       * allowed, or clamping is required but RT range clamping is a
+       * valid option.
+       */
+      blend[b].blend1.pre_blend_clamp_enable = 1;
+      blend[b].blend1.post_blend_clamp_enable = 1;
+      blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
 
       /* _NEW_COLOR */
-      if (ctx->Color.AlphaEnabled) {
+      if (ctx->Color.AlphaEnabled && !integer) {
         blend[b].blend1.alpha_test_enable = 1;
         blend[b].blend1.alpha_test_func =
            intel_translate_compare_func(ctx->Color.AlphaFunc);
@@ -91,7 +179,7 @@ prepare_blend_state(struct brw_context *brw)
       }
 
       /* _NEW_COLOR */
-      if (ctx->Color.DitherFlag) {
+      if (ctx->Color.DitherFlag && !integer) {
         blend[b].blend1.dither_enable = 1;
         blend[b].blend1.y_dither_offset = 0;
         blend[b].blend1.x_dither_offset = 0;
@@ -101,36 +189,87 @@ prepare_blend_state(struct brw_context *brw)
       blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
       blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
       blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
+
+      /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
+       * "If drawbuffer zero is not NONE and the buffer it references has an
+       * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
+       * operations are skipped."
+       */
+      if(!is_buffer_zero_integer_format) {
+         /* _NEW_MULTISAMPLE */
+         blend[b].blend1.alpha_to_coverage =
+            ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage;
+
+       /* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
+        * DWord 1, Bit 30 (AlphaToOne Enable):
+        * "If Dual Source Blending is enabled, this bit must be disabled"
+        */
+         WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc &&
+                   ctx->Multisample._Enabled &&
+                   ctx->Multisample.SampleAlphaToOne,
+                   "HW workaround: disabling alpha to one with dual src "
+                   "blending\n");
+        if (ctx->Color.Blend[b]._UsesDualSrc)
+            blend[b].blend1.alpha_to_one = false;
+        else
+           blend[b].blend1.alpha_to_one =
+              ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToOne;
+
+         blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7);
+      }
+      else {
+         blend[b].blend1.alpha_to_coverage = false;
+         blend[b].blend1.alpha_to_one = false;
+      }
    }
 
-   brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE;
+   /* Point the GPU at the new indirect state. */
+   if (brw->gen == 6) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
+      OUT_BATCH(brw->cc.blend_state_offset | 1);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      ADVANCE_BATCH();
+   } else {
+      BEGIN_BATCH(2);
+      OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
+      OUT_BATCH(brw->cc.blend_state_offset | 1);
+      ADVANCE_BATCH();
+   }
 }
 
 const struct brw_tracked_state gen6_blend_state = {
    .dirty = {
-      .mesa = _NEW_COLOR,
-      .brw = BRW_NEW_BATCH,
-      .cache = 0,
+      .mesa = _NEW_BUFFERS |
+              _NEW_COLOR |
+              _NEW_MULTISAMPLE,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_STATE_BASE_ADDRESS,
    },
-   .prepare = prepare_blend_state,
+   .emit = gen6_upload_blend_state,
 };
 
 static void
-gen6_prepare_color_calc_state(struct brw_context *brw)
+gen6_upload_color_calc_state(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct gen6_color_calc_state *cc;
 
-   cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
+   cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
+                       sizeof(*cc), 64, &brw->cc.state_offset);
    memset(cc, 0, sizeof(*cc));
 
    /* _NEW_COLOR */
    cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
    UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
 
-   /* _NEW_STENCIL */
-   cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
-   cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+   if (brw->gen < 9) {
+      /* _NEW_STENCIL */
+      cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+      cc->cc0.bf_stencil_ref =
+         _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+   }
 
    /* _NEW_COLOR */
    cc->constant_r = ctx->Color.BlendColorUnclamped[0];
@@ -138,40 +277,28 @@ gen6_prepare_color_calc_state(struct brw_context *brw)
    cc->constant_b = ctx->Color.BlendColorUnclamped[2];
    cc->constant_a = ctx->Color.BlendColorUnclamped[3];
 
-   brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
+   /* Point the GPU at the new indirect state. */
+   if (brw->gen == 6) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(brw->cc.state_offset | 1);
+      ADVANCE_BATCH();
+   } else {
+      BEGIN_BATCH(2);
+      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
+      OUT_BATCH(brw->cc.state_offset | 1);
+      ADVANCE_BATCH();
+   }
 }
 
 const struct brw_tracked_state gen6_color_calc_state = {
    .dirty = {
-      .mesa = _NEW_COLOR | _NEW_STENCIL,
-      .brw = BRW_NEW_BATCH,
-      .cache = 0,
-   },
-   .prepare = gen6_prepare_color_calc_state,
-};
-
-static void upload_cc_state_pointers(struct brw_context *brw)
-{
-   struct intel_context *intel = &brw->intel;
-
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
-   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
-            brw->cc.blend_state_offset | 1);
-   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
-            brw->cc.depth_stencil_state_offset | 1);
-   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
-            brw->cc.state_offset | 1);
-   ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state gen6_cc_state_pointers = {
-   .dirty = {
-      .mesa = 0,
-      .brw = BRW_NEW_BATCH,
-      .cache = (CACHE_NEW_BLEND_STATE |
-               CACHE_NEW_COLOR_CALC_STATE |
-               CACHE_NEW_DEPTH_STENCIL_STATE)
+      .mesa = _NEW_COLOR |
+              _NEW_STENCIL,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_STATE_BASE_ADDRESS,
    },
-   .emit = upload_cc_state_pointers,
+   .emit = gen6_upload_color_calc_state,
 };