gen6_upload_blend_state(struct brw_context *brw)
{
bool is_buffer_zero_integer_format = false;
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gen6_blend_state *blend;
int b;
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
* with render target 0, which will reference BLEND_STATE[0] for
* alpha test enable.
*/
- if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
+ if (nr_draw_buffers == 0)
nr_draw_buffers = 1;
size = sizeof(*blend) * nr_draw_buffers;
rb_type != GL_UNSIGNED_NORMALIZED &&
rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
"renderbuffer\n",
- _mesa_lookup_enum_by_nr(ctx->Color.LogicOp),
- _mesa_lookup_enum_by_nr(rb_type));
+ _mesa_enum_to_string(ctx->Color.LogicOp),
+ _mesa_enum_to_string(rb_type));
if (rb_type == GL_UNSIGNED_NORMALIZED) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
const struct brw_tracked_state gen6_blend_state = {
.dirty = {
- .mesa = (_NEW_COLOR |
- _NEW_BUFFERS |
- _NEW_MULTISAMPLE),
- .brw = BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS,
- .cache = 0,
+ .mesa = _NEW_BUFFERS |
+ _NEW_COLOR |
+ _NEW_MULTISAMPLE,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen6_upload_blend_state,
};
static void
gen6_upload_color_calc_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gen6_color_calc_state *cc;
cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
- /* _NEW_STENCIL */
- cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
- cc->cc0.bf_stencil_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+ if (brw->gen < 9) {
+ /* _NEW_STENCIL */
+ cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+ cc->cc0.bf_stencil_ref =
+ _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+ }
/* _NEW_COLOR */
cc->constant_r = ctx->Color.BlendColorUnclamped[0];
const struct brw_tracked_state gen6_color_calc_state = {
.dirty = {
- .mesa = _NEW_COLOR | _NEW_STENCIL,
- .brw = BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS,
- .cache = 0,
+ .mesa = _NEW_COLOR |
+ _NEW_STENCIL,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen6_upload_color_calc_state,
};