for (b = 0; b < nr_draw_buffers; b++) {
/* _NEW_COLOR */
- if (ctx->Color._LogicOpEnabled) {
+ if (ctx->Color.ColorLogicOpEnabled) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
/* _NEW_BUFFERS */
/* Floating point RTs should have no effect from LogicOp,