#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
+#include "main/framebuffer.h"
static void
upload_clip_state(struct brw_context *brw)
* the viewport, so we can ignore this restriction.
*/
if (brw->gen < 8) {
+ const float fb_width = (float)_mesa_geometric_width(fb);
+ const float fb_height = (float)_mesa_geometric_height(fb);
+
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
if (ctx->ViewportArray[i].X != 0 ||
ctx->ViewportArray[i].Y != 0 ||
- ctx->ViewportArray[i].Width != (float) fb->Width ||
- ctx->ViewportArray[i].Height != (float) fb->Height) {
+ ctx->ViewportArray[i].Width != fb_width ||
+ ctx->ViewportArray[i].Height != fb_height) {
dw2 &= ~GEN6_CLIP_GB_TEST;
break;
}
dw2);
OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
- (fb->MaxNumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX) |
+ (_mesa_geometric_layers(fb) > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX) |
((ctx->Const.MaxViewports - 1) & GEN6_CLIP_MAX_VP_INDEX_MASK));
ADVANCE_BATCH();
}