unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
+ const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
*/
bool enable_hiz_ss = hiz || separate_stencil;
-
- /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
- * non-pipelined state that will need the PIPE_CONTROL workaround.
- */
- intel_emit_post_sync_nonzero_flush(brw);
- intel_emit_depth_stall_flushes(brw);
+ brw_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
rb = (struct gl_renderbuffer*) irb;
if (rb) {
- depth = MAX2(rb->Depth, 1);
+ depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
+ case GL_TEXTURE_3D:
+ assert(mt);
+ depth = MAX2(mt->logical_depth0, 1);
+ /* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
+ const unsigned min_array_element = irb ? irb->mt_layer : 0;
+
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
+ if (mt) {
+ width = mt->logical_width0;
+ height = mt->logical_height0;
+ }
+
BEGIN_BATCH(7);
+ /* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+
+ /* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
(depthbuffer_format << 18) |
((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
(BRW_TILEWALK_YMAJOR << 26) |
((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
<< 27) |
- (depth_surface_type << 29));
+ (surftype << 29));
+ /* 3DSTATE_DEPTH_BUFFER dw2 */
if (depth_mt) {
OUT_RELOC(depth_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- depth_offset);
+ 0);
} else {
OUT_BATCH(0);
}
- OUT_BATCH(((width + tile_x - 1) << 6) |
- ((height + tile_y - 1) << 19));
- OUT_BATCH(0);
+ /* 3DSTATE_DEPTH_BUFFER dw3 */
+ OUT_BATCH(((width - 1) << 6) |
+ ((height - 1) << 19) |
+ lod << 2);
+
+ /* 3DSTATE_DEPTH_BUFFER dw4 */
+ OUT_BATCH((depth - 1) << 21 |
+ min_array_element << 10 |
+ (depth - 1) << 1);
- OUT_BATCH(tile_x | (tile_y << 16));
+ /* 3DSTATE_DEPTH_BUFFER dw5 */
+ OUT_BATCH(0);
+ assert(tile_x == 0 && tile_y == 0);
+ /* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH(0);
ADVANCE_BATCH();
/* Emit hiz buffer. */
if (hiz) {
- struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+ assert(depth_mt);
+ struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(
+ hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- brw->depthstencil.hiz_offset);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
/* Emit stencil buffer. */
if (separate_stencil) {
+ uint32_t offset = 0;
+
+ if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
+ /* Note: we can't compute the stencil offset using
+ * intel_region_get_aligned_offset(), because stencil_region
+ * claims that the region is untiled even though it's W tiled.
+ */
+ offset =
+ stencil_mt->level[lod].level_y * stencil_mt->pitch +
+ stencil_mt->level[lod].level_x * 64;
+ } else {
+ offset = intel_miptree_get_aligned_offset(
+ stencil_mt,
+ stencil_mt->level[lod].level_x,
+ stencil_mt->level[lod].level_y,
+ false);
+ }
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- brw->depthstencil.stencil_offset);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
- intel_emit_post_sync_nonzero_flush(brw);
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |