*/
bool enable_hiz_ss = hiz || separate_stencil;
-
- /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
- * non-pipelined state that will need the PIPE_CONTROL workaround.
- */
- intel_emit_post_sync_nonzero_flush(brw);
- intel_emit_depth_stall_flushes(brw);
+ brw_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
rb = (struct gl_renderbuffer*) irb;
if (rb) {
- depth = MAX2(rb->Depth, 1);
+ depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
+ case GL_TEXTURE_3D:
+ assert(mt);
+ depth = MAX2(mt->logical_depth0, 1);
+ /* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
/* Emit hiz buffer. */
if (hiz) {
- struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+ struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
uint32_t offset = 0;
if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
- intel_emit_post_sync_nonzero_flush(brw);
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |