static void
gen6_upload_depth_stencil_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gen6_depth_stencil_state *ds;
struct intel_renderbuffer *depth_irb;
const struct brw_tracked_state gen6_depth_stencil_state = {
.dirty = {
- .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
- .brw = BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS,
- .cache = 0,
+ .mesa = _NEW_BUFFERS |
+ _NEW_DEPTH |
+ _NEW_STENCIL,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = gen6_upload_depth_stencil_state,
};