static void
gen6_upload_depth_stencil_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
struct gen6_depth_stencil_state *ds;
struct intel_renderbuffer *depth_irb;
&brw->cc.depth_stencil_state_offset);
memset(ds, 0, sizeof(*ds));
- /* _NEW_STENCIL */
+ /* _NEW_STENCIL | _NEW_BUFFERS */
if (ctx->Stencil._Enabled) {
int back = ctx->Stencil._BackFace;
}
/* Point the GPU at the new indirect state. */
- if (intel->gen == 6) {
+ if (brw->gen == 6) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_BATCH(0);