depth_stencil_state_populate_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
const unsigned back = ctx->Stencil._BackFace;
memset(key, 0, sizeof(*key));
/**
* Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
*/
-static dri_bo *
+static drm_intel_bo *
depth_stencil_state_create_from_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
struct gen6_depth_stencil_state ds;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&ds, 0, sizeof(ds));
depth_stencil_state_populate_key(brw, &key);
- dri_bo_unreference(brw->cc.depth_stencil_state_bo);
+ drm_intel_bo_unreference(brw->cc.depth_stencil_state_bo);
brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
BRW_DEPTH_STENCIL_STATE,
&key, sizeof(key),