#include "brw_context.h"
#include "brw_defines.h"
+#include "brw_multisample_state.h"
+#include "main/framebuffer.h"
+void
+gen6_get_sample_position(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint index, GLfloat *result)
+{
+ uint8_t bits;
+
+ switch (_mesa_geometric_samples(fb)) {
+ case 1:
+ result[0] = result[1] = 0.5f;
+ return;
+ case 2:
+ bits = brw_multisample_positions_1x_2x >> (8 * index);
+ break;
+ case 4:
+ bits = brw_multisample_positions_4x >> (8 * index);
+ break;
+ case 8:
+ bits = brw_multisample_positions_8x[index >> 2] >> (8 * (index & 3));
+ break;
+ case 16:
+ bits = brw_multisample_positions_16x[index >> 2] >> (8 * (index & 3));
+ break;
+ default:
+ unreachable("Not implemented");
+ }
+
+ /* Convert from U0.4 back to a floating point coordinate. */
+ result[0] = ((bits >> 4) & 0xf) / 16.0f;
+ result[1] = (bits & 0xf) / 16.0f;
+}
+
+/**
+ * Sample index layout shows the numbering of slots in a rectangular
+ * grid of samples with in a pixel. Sample number layout shows the
+ * rectangular grid of samples roughly corresponding to the real sample
+ * locations with in a pixel. Sample number layout matches the sample
+ * index layout in case of 2X and 4x MSAA, but they are different in
+ * case of 8X MSAA.
+ *
+ * 2X MSAA sample index / number layout
+ * ---------
+ * | 0 | 1 |
+ * ---------
+ *
+ * 4X MSAA sample index / number layout
+ * ---------
+ * | 0 | 1 |
+ * ---------
+ * | 2 | 3 |
+ * ---------
+ *
+ * 8X MSAA sample index layout 8x MSAA sample number layout
+ * --------- ---------
+ * | 0 | 1 | | 5 | 2 |
+ * --------- ---------
+ * | 2 | 3 | | 4 | 6 |
+ * --------- ---------
+ * | 4 | 5 | | 0 | 3 |
+ * --------- ---------
+ * | 6 | 7 | | 7 | 1 |
+ * --------- ---------
+ *
+ * 16X MSAA sample index layout 16x MSAA sample number layout
+ * ----------------- -----------------
+ * | 0 | 1 | 2 | 3 | |15 |10 | 9 | 7 |
+ * ----------------- -----------------
+ * | 4 | 5 | 6 | 7 | | 4 | 1 | 3 |13 |
+ * ----------------- -----------------
+ * | 8 | 9 |10 |11 | |12 | 2 | 0 | 6 |
+ * ----------------- -----------------
+ * |12 |13 |14 |15 | |11 | 8 | 5 |14 |
+ * ----------------- -----------------
+ *
+ * A sample map is used to map sample indices to sample numbers.
+ */
+void
+gen6_set_sample_maps(struct gl_context *ctx)
+{
+ uint8_t map_2x[2] = {0, 1};
+ uint8_t map_4x[4] = {0, 1, 2, 3};
+ uint8_t map_8x[8] = {5, 2, 4, 6, 0, 3, 7, 1};
+ uint8_t map_16x[16] = { 15, 10, 9, 7, 4, 1, 3, 13,
+ 12, 2, 0, 6, 11, 8, 5, 14 };
+
+ memcpy(ctx->Const.SampleMap2x, map_2x, sizeof(map_2x));
+ memcpy(ctx->Const.SampleMap4x, map_4x, sizeof(map_4x));
+ memcpy(ctx->Const.SampleMap8x, map_8x, sizeof(map_8x));
+ memcpy(ctx->Const.SampleMap16x, map_16x, sizeof(map_16x));
+}
/**
* 3DSTATE_MULTISAMPLE
gen6_emit_3dstate_multisample(struct brw_context *brw,
unsigned num_samples)
{
- struct intel_context *intel = &brw->intel;
-
uint32_t number_of_multisamples = 0;
uint32_t sample_positions_3210 = 0;
uint32_t sample_positions_7654 = 0;
+ assert(brw->gen < 8);
+
switch (num_samples) {
case 0:
case 1:
break;
case 4:
number_of_multisamples = MS_NUMSAMPLES_4;
- /* Sample positions:
- * 2 6 a e
- * 2 0
- * 6 1
- * a 2
- * e 3
- */
- sample_positions_3210 = 0xae2ae662;
+ sample_positions_3210 = brw_multisample_positions_4x;
break;
case 8:
number_of_multisamples = MS_NUMSAMPLES_8;
- /* Sample positions are based on a solution to the "8 queens" puzzle.
- * Rationale: in a solution to the 8 queens puzzle, no two queens share
- * a row, column, or diagonal. This is a desirable property for samples
- * in a multisampling pattern, because it ensures that the samples are
- * relatively uniformly distributed through the pixel.
- *
- * There are several solutions to the 8 queens puzzle (see
- * http://en.wikipedia.org/wiki/Eight_queens_puzzle). This solution was
- * chosen because it has a queen close to the center; this should
- * improve the accuracy of centroid interpolation, since the hardware
- * implements centroid interpolation by choosing the centermost sample
- * that overlaps with the primitive being drawn.
- *
- * Note: from the Ivy Bridge PRM, Vol2 Part1 p304 (3DSTATE_MULTISAMPLE:
- * Programming Notes):
- *
- * "When programming the sample offsets (for NUMSAMPLES_4 or _8 and
- * MSRASTMODE_xxx_PATTERN), the order of the samples 0 to 3 (or 7
- * for 8X) must have monotonically increasing distance from the
- * pixel center. This is required to get the correct centroid
- * computation in the device."
- *
- * Sample positions:
- * 1 3 5 7 9 b d f
- * 1 5
- * 3 2
- * 5 6
- * 7 4
- * 9 0
- * b 3
- * d 1
- * f 7
- */
- sample_positions_3210 = 0xdbb39d79;
- sample_positions_7654 = 0x3ff55117;
+ sample_positions_3210 = brw_multisample_positions_8x[0];
+ sample_positions_7654 = brw_multisample_positions_8x[1];
break;
default:
- assert(!"Unrecognized num_samples in gen6_emit_3dstate_multisample");
- break;
+ unreachable("Unrecognized num_samples in gen6_emit_3dstate_multisample");
}
- int len = intel->gen >= 7 ? 4 : 3;
+ int len = brw->gen >= 7 ? 4 : 3;
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
OUT_BATCH(MS_PIXEL_LOCATION_CENTER | number_of_multisamples);
OUT_BATCH(sample_positions_3210);
- if (intel->gen >= 7)
+ if (brw->gen >= 7)
OUT_BATCH(sample_positions_7654);
ADVANCE_BATCH();
}
-
-/**
- * 3DSTATE_SAMPLE_MASK
- */
-void
-gen6_emit_3dstate_sample_mask(struct brw_context *brw,
- unsigned num_samples, float coverage,
- bool coverage_invert)
+unsigned
+gen6_determine_sample_mask(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
+ float coverage = 1.0f;
+ float coverage_invert = false;
+ unsigned sample_mask = ~0u;
+
+ /* BRW_NEW_NUM_SAMPLES */
+ unsigned num_samples = brw->num_samples;
+
+ if (_mesa_is_multisample_enabled(ctx)) {
+ if (ctx->Multisample.SampleCoverage) {
+ coverage = ctx->Multisample.SampleCoverageValue;
+ coverage_invert = ctx->Multisample.SampleCoverageInvert;
+ }
+ if (ctx->Multisample.SampleMask) {
+ sample_mask = ctx->Multisample.SampleMaskValue;
+ }
+ }
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
if (num_samples > 1) {
- int coverage_int = (int) (num_samples * coverage + 0.5);
+ int coverage_int = (int) (num_samples * coverage + 0.5f);
uint32_t coverage_bits = (1 << coverage_int) - 1;
if (coverage_invert)
coverage_bits ^= (1 << num_samples) - 1;
- OUT_BATCH(coverage_bits);
+ return coverage_bits & sample_mask;
} else {
- OUT_BATCH(1);
+ return 1;
}
- ADVANCE_BATCH();
}
-
-static void upload_multisample_state(struct brw_context *brw)
+/**
+ * 3DSTATE_SAMPLE_MASK
+ */
+void
+gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
- float coverage = 1.0;
- float coverage_invert = false;
-
- /* _NEW_BUFFERS */
- unsigned num_samples = ctx->DrawBuffer->Visual.samples;
-
- /* _NEW_MULTISAMPLE */
- if (ctx->Multisample._Enabled && ctx->Multisample.SampleCoverage) {
- coverage = ctx->Multisample.SampleCoverageValue;
- coverage_invert = ctx->Multisample.SampleCoverageInvert;
- }
-
- /* 3DSTATE_MULTISAMPLE is nonpipelined. */
- intel_emit_post_sync_nonzero_flush(intel);
-
- gen6_emit_3dstate_multisample(brw, num_samples);
- gen6_emit_3dstate_sample_mask(brw, num_samples, coverage, coverage_invert);
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
+ OUT_BATCH(mask);
+ ADVANCE_BATCH();
}
+static void
+upload_multisample_state(struct brw_context *brw)
+{
+ /* BRW_NEW_NUM_SAMPLES */
+ gen6_emit_3dstate_multisample(brw, brw->num_samples);
+ gen6_emit_3dstate_sample_mask(brw, gen6_determine_sample_mask(brw));
+}
const struct brw_tracked_state gen6_multisample_state = {
.dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_MULTISAMPLE,
- .brw = BRW_NEW_CONTEXT,
- .cache = 0
+ .mesa = _NEW_MULTISAMPLE,
+ .brw = BRW_NEW_BLORP |
+ BRW_NEW_CONTEXT |
+ BRW_NEW_NUM_SAMPLES,
},
.emit = upload_multisample_state
};