#include "brw_context.h"
#include "brw_defines.h"
#include "brw_multisample_state.h"
+#include "main/framebuffer.h"
void
gen6_get_sample_position(struct gl_context *ctx,
{
uint8_t bits;
- switch (fb->Visual.samples) {
+ switch (_mesa_geometric_samples(fb)) {
case 1:
result[0] = result[1] = 0.5f;
return;
+ case 2:
+ bits = brw_multisample_positions_1x_2x >> (8 * index);
+ break;
case 4:
bits = brw_multisample_positions_4x >> (8 * index);
break;
case 8:
bits = brw_multisample_positions_8x[index >> 2] >> (8 * (index & 3));
break;
+ case 16:
+ bits = brw_multisample_positions_16x[index >> 2] >> (8 * (index & 3));
+ break;
default:
- assert(!"Not implemented");
- return;
+ unreachable("Not implemented");
}
/* Convert from U0.4 back to a floating point coordinate. */
}
/**
- * 3DSTATE_MULTISAMPLE
- */
-void
-gen6_emit_3dstate_multisample(struct brw_context *brw,
- unsigned num_samples)
-{
- uint32_t number_of_multisamples = 0;
- uint32_t sample_positions_3210 = 0;
- uint32_t sample_positions_7654 = 0;
-
- assert(brw->gen < 8);
-
- switch (num_samples) {
- case 0:
- case 1:
- number_of_multisamples = MS_NUMSAMPLES_1;
- break;
- case 4:
- number_of_multisamples = MS_NUMSAMPLES_4;
- sample_positions_3210 = brw_multisample_positions_4x;
- break;
- case 8:
- number_of_multisamples = MS_NUMSAMPLES_8;
- sample_positions_3210 = brw_multisample_positions_8x[0];
- sample_positions_7654 = brw_multisample_positions_8x[1];
- break;
- default:
- assert(!"Unrecognized num_samples in gen6_emit_3dstate_multisample");
- break;
- }
-
- /* 3DSTATE_MULTISAMPLE is nonpipelined. */
- intel_emit_post_sync_nonzero_flush(brw);
-
- int len = brw->gen >= 7 ? 4 : 3;
- BEGIN_BATCH(len);
- OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
- OUT_BATCH(MS_PIXEL_LOCATION_CENTER | number_of_multisamples);
- OUT_BATCH(sample_positions_3210);
- if (brw->gen >= 7)
- OUT_BATCH(sample_positions_7654);
- ADVANCE_BATCH();
-}
-
-
-unsigned
-gen6_determine_sample_mask(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- float coverage = 1.0;
- float coverage_invert = false;
- unsigned sample_mask = ~0u;
-
- unsigned num_samples = ctx->DrawBuffer->Visual.samples;
-
- if (ctx->Multisample._Enabled) {
- if (ctx->Multisample.SampleCoverage) {
- coverage = ctx->Multisample.SampleCoverageValue;
- coverage_invert = ctx->Multisample.SampleCoverageInvert;
- }
- if (ctx->Multisample.SampleMask) {
- sample_mask = ctx->Multisample.SampleMaskValue;
- }
- }
-
- if (num_samples > 1) {
- int coverage_int = (int) (num_samples * coverage + 0.5);
- uint32_t coverage_bits = (1 << coverage_int) - 1;
- if (coverage_invert)
- coverage_bits ^= (1 << num_samples) - 1;
- return coverage_bits & sample_mask;
- } else {
- return 1;
- }
-}
-
-
-/**
- * 3DSTATE_SAMPLE_MASK
+ * Sample index layout shows the numbering of slots in a rectangular
+ * grid of samples with in a pixel. Sample number layout shows the
+ * rectangular grid of samples roughly corresponding to the real sample
+ * locations with in a pixel. Sample number layout matches the sample
+ * index layout in case of 2X and 4x MSAA, but they are different in
+ * case of 8X MSAA.
+ *
+ * 2X MSAA sample index / number layout
+ * ---------
+ * | 0 | 1 |
+ * ---------
+ *
+ * 4X MSAA sample index / number layout
+ * ---------
+ * | 0 | 1 |
+ * ---------
+ * | 2 | 3 |
+ * ---------
+ *
+ * 8X MSAA sample index layout 8x MSAA sample number layout
+ * --------- ---------
+ * | 0 | 1 | | 5 | 2 |
+ * --------- ---------
+ * | 2 | 3 | | 4 | 6 |
+ * --------- ---------
+ * | 4 | 5 | | 0 | 3 |
+ * --------- ---------
+ * | 6 | 7 | | 7 | 1 |
+ * --------- ---------
+ *
+ * 16X MSAA sample index layout 16x MSAA sample number layout
+ * ----------------- -----------------
+ * | 0 | 1 | 2 | 3 | |15 |10 | 9 | 7 |
+ * ----------------- -----------------
+ * | 4 | 5 | 6 | 7 | | 4 | 1 | 3 |13 |
+ * ----------------- -----------------
+ * | 8 | 9 |10 |11 | |12 | 2 | 0 | 6 |
+ * ----------------- -----------------
+ * |12 |13 |14 |15 | |11 | 8 | 5 |14 |
+ * ----------------- -----------------
+ *
+ * A sample map is used to map sample indices to sample numbers.
*/
void
-gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask)
+gen6_set_sample_maps(struct gl_context *ctx)
{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
- OUT_BATCH(mask);
- ADVANCE_BATCH();
+ uint8_t map_2x[2] = {0, 1};
+ uint8_t map_4x[4] = {0, 1, 2, 3};
+ uint8_t map_8x[8] = {3, 7, 5, 0, 1, 2, 4, 6};
+ uint8_t map_16x[16] = { 15, 10, 9, 7, 4, 1, 3, 13,
+ 12, 2, 0, 6, 11, 8, 5, 14 };
+
+ memcpy(ctx->Const.SampleMap2x, map_2x, sizeof(map_2x));
+ memcpy(ctx->Const.SampleMap4x, map_4x, sizeof(map_4x));
+ memcpy(ctx->Const.SampleMap8x, map_8x, sizeof(map_8x));
+ memcpy(ctx->Const.SampleMap16x, map_16x, sizeof(map_16x));
}
-
-
-static void upload_multisample_state(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
-
- /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
- unsigned num_samples = ctx->DrawBuffer->Visual.samples;
-
- gen6_emit_3dstate_multisample(brw, num_samples);
- gen6_emit_3dstate_sample_mask(brw, gen6_determine_sample_mask(brw));
-}
-
-
-const struct brw_tracked_state gen6_multisample_state = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_MULTISAMPLE,
- .brw = BRW_NEW_CONTEXT,
- .cache = 0
- },
- .emit = upload_multisample_state
-};