i965: Implement ARB_query_buffer_object for HSW+
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_queryobj.c
index 3f2ed00f92dfc9cfed7c82c400119870406e9b42..f36f095454c6318725daaa0ab6c5b62134f63d82 100644 (file)
 #include "brw_defines.h"
 #include "brw_state.h"
 #include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
 #include "intel_reg.h"
 
-/**
- * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer.
- */
+static inline void
+set_query_availability(struct brw_context *brw, struct brw_query_object *query,
+                       bool available)
+{
+   /* For platforms that support ARB_query_buffer_object, we write the
+    * query availability for "pipelined" queries.
+    *
+    * Most counter snapshots are written by the command streamer, by
+    * doing a CS stall and then MI_STORE_REGISTER_MEM.  For these
+    * counters, the CS stall guarantees that the results will be
+    * available when subsequent CS commands run.  So we don't need to
+    * do any additional tracking.
+    *
+    * Other counters (occlusion queries and timestamp) are written by
+    * PIPE_CONTROL, without a CS stall.  This means that we can't be
+    * sure whether the writes have landed yet or not.  Performing a
+    * PIPE_CONTROL with an immediate write will synchronize with
+    * those earlier writes, so we write 1 when the value has landed.
+    */
+   if (brw->ctx.Extensions.ARB_query_buffer_object &&
+       brw_is_query_pipelined(query)) {
+      brw_emit_pipe_control_write(brw,
+                                  PIPE_CONTROL_WRITE_IMMEDIATE,
+                                  query->bo, 2 * sizeof(uint64_t),
+                                  available, 0);
+   }
+}
+
 static void
-write_timestamp(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
+write_primitives_generated(struct brw_context *brw,
+                           drm_intel_bo *query_bo, int stream, int idx)
 {
-   /* Emit workaround flushes: */
-   if (intel->gen == 6) {
-      /* The timestamp write below is a non-zero post-sync op, which on
-       * Gen6 necessitates a CS stall.  CS stalls need stall at scoreboard
-       * set.  See the comments for intel_emit_post_sync_nonzero_flush().
-       */
-      BEGIN_BATCH(4);
-      OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2));
-      OUT_BATCH(PIPE_CONTROL_CS_STALL | PIPE_CONTROL_STALL_AT_SCOREBOARD);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   brw_emit_mi_flush(brw);
+
+   if (brw->gen >= 7 && stream > 0) {
+      brw_store_register_mem64(brw, query_bo,
+                               GEN7_SO_PRIM_STORAGE_NEEDED(stream),
+                               idx * sizeof(uint64_t));
+   } else {
+      brw_store_register_mem64(brw, query_bo, CL_INVOCATION_COUNT,
+                               idx * sizeof(uint64_t));
    }
+}
 
-   BEGIN_BATCH(5);
-   OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
-   OUT_BATCH(PIPE_CONTROL_WRITE_TIMESTAMP);
-   OUT_RELOC(query_bo,
-             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
-             PIPE_CONTROL_GLOBAL_GTT_WRITE |
-             idx * sizeof(uint64_t));
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
+static void
+write_xfb_primitives_written(struct brw_context *brw,
+                             drm_intel_bo *bo, int stream, int idx)
+{
+   brw_emit_mi_flush(brw);
+
+   if (brw->gen >= 7) {
+      brw_store_register_mem64(brw, bo, GEN7_SO_NUM_PRIMS_WRITTEN(stream),
+                               idx * sizeof(uint64_t));
+   } else {
+      brw_store_register_mem64(brw, bo, GEN6_SO_NUM_PRIMS_WRITTEN,
+                               idx * sizeof(uint64_t));
+   }
+}
+
+static inline const int
+pipeline_target_to_index(int target)
+{
+   if (target == GL_GEOMETRY_SHADER_INVOCATIONS)
+      return MAX_PIPELINE_STATISTICS - 1;
+   else
+      return target - GL_VERTICES_SUBMITTED_ARB;
 }
 
-/**
- * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer.
- */
 static void
-write_depth_count(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
+emit_pipeline_stat(struct brw_context *brw, drm_intel_bo *bo,
+                   int stream, int target, int idx)
 {
-   /* Emit Sandybridge workaround flush: */
-   if (intel->gen == 6)
-      intel_emit_post_sync_nonzero_flush(intel);
-
-   BEGIN_BATCH(5);
-   OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
-   OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
-             PIPE_CONTROL_WRITE_DEPTH_COUNT);
-   OUT_RELOC(query_bo,
-             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
-             PIPE_CONTROL_GLOBAL_GTT_WRITE |
-             (idx * sizeof(uint64_t)));
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
+   /* One source of confusion is the tessellation shader statistics. The
+    * hardware has no statistics specific to the TE unit. Ideally we could have
+    * the HS primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS
+    * invocations as the register for TESS_CONTROL_SHADER_PATCHES_ARB.
+    * Unfortunately we don't have HS primitives, we only have HS invocations.
+    */
+
+   /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a simple
+    * lookup table
+    */
+   static const uint32_t target_to_register[] = {
+      IA_VERTICES_COUNT,   /* VERTICES_SUBMITTED */
+      IA_PRIMITIVES_COUNT, /* PRIMITIVES_SUBMITTED */
+      VS_INVOCATION_COUNT, /* VERTEX_SHADER_INVOCATIONS */
+      HS_INVOCATION_COUNT, /* TESS_CONTROL_SHADER_PATCHES */
+      DS_INVOCATION_COUNT, /* TESS_EVALUATION_SHADER_INVOCATIONS */
+      GS_PRIMITIVES_COUNT, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */
+      PS_INVOCATION_COUNT, /* FRAGMENT_SHADER_INVOCATIONS */
+      CS_INVOCATION_COUNT, /* COMPUTE_SHADER_INVOCATIONS */
+      CL_INVOCATION_COUNT, /* CLIPPING_INPUT_PRIMITIVES */
+      CL_PRIMITIVES_COUNT, /* CLIPPING_OUTPUT_PRIMITIVES */
+      GS_INVOCATION_COUNT /* This one is special... */
+   };
+   STATIC_ASSERT(ARRAY_SIZE(target_to_register) == MAX_PIPELINE_STATISTICS);
+   uint32_t reg = target_to_register[pipeline_target_to_index(target)];
+   /* Gen6 GS code counts full primitives, that is, it won't count individual
+    * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
+    */
+   if (brw->gen == 6 && target == GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
+      reg = CL_INVOCATION_COUNT;
+   assert(reg != 0);
+
+   /* Emit a flush to make sure various parts of the pipeline are complete and
+    * we get an accurate value
+    */
+   brw_emit_mi_flush(brw);
+
+   brw_store_register_mem64(brw, bo, reg, idx * sizeof(uint64_t));
 }
 
+
 /**
  * Wait on the query object's BO and calculate the final result.
  */
@@ -101,25 +160,12 @@ static void
 gen6_queryobj_get_results(struct gl_context *ctx,
                           struct brw_query_object *query)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
 
    if (query->bo == NULL)
       return;
 
-   /* If the application has requested the query result, but this batch is
-    * still contributing to it, flush it now so the results will be present
-    * when mapped.
-    */
-   if (drm_intel_bo_references(intel->batch.bo, query->bo))
-      intel_batchbuffer_flush(intel);
-
-   if (unlikely(intel->perf_debug)) {
-      if (drm_intel_bo_busy(query->bo)) {
-         perf_debug("Stalling on the GPU waiting for a query object.\n");
-      }
-   }
-
-   drm_intel_bo_map(query->bo, false);
+   brw_bo_map(brw, query->bo, false, "query object");
    uint64_t *results = query->bo->virtual;
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED:
@@ -167,15 +213,37 @@ gen6_queryobj_get_results(struct gl_context *ctx,
 
    case GL_PRIMITIVES_GENERATED:
    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
-      /* We don't actually query the hardware for this value, so query->bo
-       * should always be NULL and execution should never reach here.
+   case GL_VERTICES_SUBMITTED_ARB:
+   case GL_PRIMITIVES_SUBMITTED_ARB:
+   case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+   case GL_GEOMETRY_SHADER_INVOCATIONS:
+   case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+   case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+   case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+   case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+   case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+   case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+      query->Base.Result = results[1] - results[0];
+      break;
+
+   case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+      query->Base.Result = (results[1] - results[0]);
+      /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround:
+       * "Invocation counter is 4 times actual.  WA: SW to divide HW reported
+       *  PS Invocations value by 4."
+       *
+       * Prior to Haswell, invocation count was counted by the WM, and it
+       * buggily counted invocations in units of subspans (2x2 unit). To get the
+       * correct value, the CS multiplied this by 4. With HSW the logic moved,
+       * and correctly emitted the number of pixel shader invocations, but,
+       * whomever forgot to undo the multiply by 4.
        */
-      assert(!"Unreachable");
+      if (brw->gen == 8 || brw->is_haswell)
+         query->Base.Result /= 4;
       break;
 
    default:
-      assert(!"Unrecognized query target in brw_queryobj_get_results()");
-      break;
+      unreachable("Unrecognized query target in brw_queryobj_get_results()");
    }
    drm_intel_bo_unmap(query->bo);
 
@@ -184,6 +252,8 @@ gen6_queryobj_get_results(struct gl_context *ctx,
     */
    drm_intel_bo_unreference(query->bo);
    query->bo = NULL;
+
+   query->Base.Ready = true;
 }
 
 /**
@@ -196,9 +266,15 @@ static void
 gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q)
 {
    struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = intel_context(ctx);
    struct brw_query_object *query = (struct brw_query_object *)q;
 
+   /* Since we're starting a new query, we need to throw away old results. */
+   drm_intel_bo_unreference(query->bo);
+   query->bo = drm_intel_bo_alloc(brw->bufmgr, "query results", 4096, 4096);
+
+   /* For ARB_query_buffer_object: The result is not available */
+   set_query_availability(brw, query, false);
+
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED:
       /* For timestamp queries, we record the starting time right away so that
@@ -220,41 +296,39 @@ gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q)
        * obtain the time elapsed.  Notably, this includes time elapsed while
        * the system was doing other work, such as running other applications.
        */
-      drm_intel_bo_unreference(query->bo);
-      query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query", 4096, 4096);
-      write_timestamp(intel, query->bo, 0);
+      brw_write_timestamp(brw, query->bo, 0);
       break;
 
    case GL_ANY_SAMPLES_PASSED:
    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    case GL_SAMPLES_PASSED_ARB:
-      /* Since we're starting a new query, we need to be sure to throw away
-       * any previous occlusion query results.
-       */
-      drm_intel_bo_unreference(query->bo);
-      query->bo = drm_intel_bo_alloc(intel->bufmgr, "occl. query", 4096, 4096);
-      write_depth_count(intel, query->bo, 0);
+      brw_write_depth_count(brw, query->bo, 0);
       break;
 
    case GL_PRIMITIVES_GENERATED:
-      /* We don't actually query the hardware for this value; we keep track of
-       * it a software counter.  So just reset the counter.
-       */
-      brw->sol.primitives_generated = 0;
-      brw->sol.counting_primitives_generated = true;
+      write_primitives_generated(brw, query->bo, query->Base.Stream, 0);
       break;
 
    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
-      /* We don't actually query the hardware for this value; we keep track of
-       * it a software counter.  So just reset the counter.
-       */
-      brw->sol.primitives_written = 0;
-      brw->sol.counting_primitives_written = true;
+      write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 0);
       break;
 
-   default:
-      assert(!"Unrecognized query target in brw_begin_query()");
+   case GL_VERTICES_SUBMITTED_ARB:
+   case GL_PRIMITIVES_SUBMITTED_ARB:
+   case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+   case GL_GEOMETRY_SHADER_INVOCATIONS:
+   case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+   case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+   case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+   case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+   case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+   case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+   case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+      emit_pipeline_stat(brw, query->bo, query->Base.Stream, query->Base.Target, 0);
       break;
+
+   default:
+      unreachable("Unrecognized query target in brw_begin_query()");
    }
 }
 
@@ -270,42 +344,69 @@ static void
 gen6_end_query(struct gl_context *ctx, struct gl_query_object *q)
 {
    struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = intel_context(ctx);
    struct brw_query_object *query = (struct brw_query_object *)q;
 
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED:
-      write_timestamp(intel, query->bo, 1);
+      brw_write_timestamp(brw, query->bo, 1);
       break;
 
    case GL_ANY_SAMPLES_PASSED:
    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    case GL_SAMPLES_PASSED_ARB:
-      write_depth_count(intel, query->bo, 1);
+      brw_write_depth_count(brw, query->bo, 1);
       break;
 
    case GL_PRIMITIVES_GENERATED:
-      /* We don't actually query the hardware for this value; we keep track of
-       * it in a software counter.  So just read the counter and store it in
-       * the query object.
-       */
-      query->Base.Result = brw->sol.primitives_generated;
-      brw->sol.counting_primitives_generated = false;
+      write_primitives_generated(brw, query->bo, query->Base.Stream, 1);
       break;
 
    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
-      /* We don't actually query the hardware for this value; we keep track of
-       * it in a software counter.  So just read the counter and store it in
-       * the query object.
-       */
-      query->Base.Result = brw->sol.primitives_written;
-      brw->sol.counting_primitives_written = false;
+      write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 1);
       break;
 
-   default:
-      assert(!"Unrecognized query target in brw_end_query()");
+   case GL_VERTICES_SUBMITTED_ARB:
+   case GL_PRIMITIVES_SUBMITTED_ARB:
+   case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+   case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+   case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+   case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+   case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+   case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+   case GL_GEOMETRY_SHADER_INVOCATIONS:
+   case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+   case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+      emit_pipeline_stat(brw, query->bo,
+                         query->Base.Stream, query->Base.Target, 1);
       break;
+
+   default:
+      unreachable("Unrecognized query target in brw_end_query()");
    }
+
+   /* The current batch contains the commands to handle EndQuery(),
+    * but they won't actually execute until it is flushed.
+    */
+   query->flushed = false;
+
+   /* For ARB_query_buffer_object: The result is now available */
+   set_query_availability(brw, query, true);
+}
+
+/**
+ * Flush the batch if it still references the query object BO.
+ */
+static void
+flush_batch_if_needed(struct brw_context *brw, struct brw_query_object *query)
+{
+   /* If the batch doesn't reference the BO, it must have been flushed
+    * (for example, due to being full).  Record that it's been flushed.
+    */
+   query->flushed = query->flushed ||
+      !drm_intel_bo_references(brw->batch.bo, query->bo);
+
+   if (!query->flushed)
+      intel_batchbuffer_flush(brw);
 }
 
 /**
@@ -316,10 +417,16 @@ gen6_end_query(struct gl_context *ctx, struct gl_query_object *q)
  */
 static void gen6_wait_query(struct gl_context *ctx, struct gl_query_object *q)
 {
+   struct brw_context *brw = brw_context(ctx);
    struct brw_query_object *query = (struct brw_query_object *)q;
 
+   /* If the application has requested the query result, but this batch is
+    * still contributing to it, flush it now to finish that work so the
+    * result will become available (eventually).
+    */
+   flush_batch_if_needed(brw, query);
+
    gen6_queryobj_get_results(ctx, query);
-   query->Base.Ready = true;
 }
 
 /**
@@ -330,9 +437,15 @@ static void gen6_wait_query(struct gl_context *ctx, struct gl_query_object *q)
  */
 static void gen6_check_query(struct gl_context *ctx, struct gl_query_object *q)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct brw_query_object *query = (struct brw_query_object *)q;
 
+   /* If query->bo is NULL, we've already gathered the results - this is a
+    * redundant CheckQuery call.  Ignore it.
+    */
+   if (query->bo == NULL)
+      return;
+
    /* From the GL_ARB_occlusion_query spec:
     *
     *     "Instead of allowing for an infinite loop, performing a
@@ -340,15 +453,22 @@ static void gen6_check_query(struct gl_context *ctx, struct gl_query_object *q)
     *      not ready yet on the first time it is queried.  This ensures that
     *      the async query will return true in finite time.
     */
-   if (query->bo && drm_intel_bo_references(intel->batch.bo, query->bo))
-      intel_batchbuffer_flush(intel);
+   flush_batch_if_needed(brw, query);
 
-   if (query->bo == NULL || !drm_intel_bo_busy(query->bo)) {
+   if (!drm_intel_bo_busy(query->bo)) {
       gen6_queryobj_get_results(ctx, query);
-      query->Base.Ready = true;
    }
 }
 
+static void
+gen6_query_counter(struct gl_context *ctx, struct gl_query_object *q)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_query_object *query = (struct brw_query_object *)q;
+   brw_query_counter(ctx, q);
+   set_query_availability(brw, query, true);
+}
+
 /* Initialize Gen6+-specific query object functions. */
 void gen6_init_queryobj_functions(struct dd_function_table *functions)
 {
@@ -356,4 +476,5 @@ void gen6_init_queryobj_functions(struct dd_function_table *functions)
    functions->EndQuery = gen6_end_query;
    functions->CheckQuery = gen6_check_query;
    functions->WaitQuery = gen6_wait_query;
+   functions->QueryCounter = gen6_query_counter;
 }