#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
static void
-prepare_scissor_state(struct brw_context *brw)
+gen6_upload_scissor_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
- const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
- struct gen6_scissor_rect scissor;
+ struct gl_context *ctx = &brw->ctx;
+ const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+ struct gen6_scissor_rect *scissor;
+ uint32_t scissor_state_offset;
+ const unsigned int fb_width= _mesa_geometric_width(ctx->DrawBuffer);
+ const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
+
+ scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE,
+ sizeof(*scissor) * ctx->Const.MaxViewports, 32,
+ &scissor_state_offset);
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
- if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
- /* If the scissor was out of bounds and got clamped to 0
- * width/height at the bounds, the subtraction of 1 from
- * maximums could produce a negative number and thus not clip
- * anything. Instead, just provide a min > max scissor inside
- * the bounds, which produces the expected no rendering.
- */
- scissor.xmin = 1;
- scissor.xmax = 0;
- scissor.ymin = 1;
- scissor.ymax = 0;
- } else if (render_to_fbo) {
- /* texmemory: Y=0=bottom */
- scissor.xmin = ctx->DrawBuffer->_Xmin;
- scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor.ymin = ctx->DrawBuffer->_Ymin;
- scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
- }
- else {
- /* memory: Y=0=top */
- scissor.xmin = ctx->DrawBuffer->_Xmin;
- scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
- }
-
- drm_intel_bo_unreference(brw->sf.state_bo);
- brw->sf.state_bo = brw_cache_data(&brw->cache, BRW_SF_UNIT,
- &scissor, sizeof(scissor));
-}
-
-const struct brw_tracked_state gen6_scissor_state = {
- .dirty = {
- .mesa = _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT,
- .brw = 0,
- .cache = 0,
- },
- .prepare = prepare_scissor_state,
-};
+ for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+ int bbox[4];
-static void upload_scissor_state_pointers(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
+ bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
+ bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
+ bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
+ bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
+ _mesa_intersect_scissor_bounding_box(ctx, i, bbox);
+ if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
+ /* If the scissor was out of bounds and got clamped to 0 width/height
+ * at the bounds, the subtraction of 1 from maximums could produce a
+ * negative number and thus not clip anything. Instead, just provide
+ * a min > max scissor inside the bounds, which produces the expected
+ * no rendering.
+ */
+ scissor[i].xmin = 1;
+ scissor[i].xmax = 0;
+ scissor[i].ymin = 1;
+ scissor[i].ymax = 0;
+ } else if (render_to_fbo) {
+ /* texmemory: Y=0=bottom */
+ scissor[i].xmin = bbox[0];
+ scissor[i].xmax = bbox[1] - 1;
+ scissor[i].ymin = bbox[2];
+ scissor[i].ymax = bbox[3] - 1;
+ }
+ else {
+ /* memory: Y=0=top */
+ scissor[i].xmin = bbox[0];
+ scissor[i].xmax = bbox[1] - 1;
+ scissor[i].ymin = fb_height - bbox[3];
+ scissor[i].ymax = fb_height - bbox[2] - 1;
+ }
+ }
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
- OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_BATCH(scissor_state_offset);
ADVANCE_BATCH();
-
}
-
-static void prepare_scissor_state_pointers(struct brw_context *brw)
-{
- brw_add_validated_bo(brw, brw->sf.state_bo);
-}
-
-const struct brw_tracked_state gen6_scissor_state_pointers = {
+const struct brw_tracked_state gen6_scissor_state = {
.dirty = {
- .mesa = 0,
- .brw = BRW_NEW_BATCH,
- .cache = CACHE_NEW_SF_UNIT
+ .mesa = _NEW_BUFFERS |
+ _NEW_SCISSOR |
+ _NEW_VIEWPORT,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP,
},
- .prepare = prepare_scissor_state_pointers,
- .emit = upload_scissor_state_pointers,
+ .emit = gen6_upload_scissor_state,
};