{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ const bool render_to_fbo = (ctx->DrawBuffer->Name != 0);
struct gen6_scissor_rect *scissor;
uint32_t scissor_state_offset;