dw1 =
num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
(num_inputs + 1) / 2 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
- 3 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
+ 1 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
dw2 = GEN6_SF_VIEWPORT_TRANSFORM_ENABLE |
GEN6_SF_STATISTICS_ENABLE;
dw3 = 0;
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
- dw3 |= GEN6_SF_CULL_BOTH;
+ dw3 |= GEN6_SF_CULL_FRONT;
break;
case GL_BACK:
dw3 |= GEN6_SF_CULL_BACK;