}
-static bool
-is_drawing_points(const struct brw_context *brw)
-{
- /* Determine if the primitives *reaching the SF* are points */
- /* _NEW_POLYGON */
- if (brw->ctx.Polygon.FrontMode == GL_POINT ||
- brw->ctx.Polygon.BackMode == GL_POINT) {
- return true;
- }
-
- if (brw->geometry_program) {
- /* BRW_NEW_GEOMETRY_PROGRAM */
- return brw->geometry_program->OutputType == GL_POINTS;
- } else {
- /* BRW_NEW_PRIMITIVE */
- return brw->primitive == _3DPRIM_POINTLIST;
- }
-}
-
-
/**
* Create the mapping from the FS inputs we produce to the previous pipeline
* stage (GS or VS) outputs they source from.
calculate_attr_overrides(const struct brw_context *brw,
uint16_t *attr_overrides,
uint32_t *point_sprite_enables,
- uint32_t *flat_enables,
uint32_t *urb_entry_read_length,
uint32_t *urb_entry_read_offset)
{
uint32_t max_source_attr = 0;
*point_sprite_enables = 0;
- *flat_enables = 0;
*urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
*urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;
- /* _NEW_LIGHT */
- bool shade_model_flat = brw->ctx.Light.ShadeModel == GL_FLAT;
-
/* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE,
* description of dw10 Point Sprite Texture Coordinate Enable:
*
* This is not required on Haswell, as the hardware ignores this state
* when drawing non-points -- although we do still need to be careful to
* correctly set the attr overrides.
+ *
+ * _NEW_POLYGON
+ * BRW_NEW_PRIMITIVE | BRW_NEW_GEOMETRY_PROGRAM | BRW_NEW_TES_PROG_DATA
*/
- /* BRW_NEW_PRIMITIVE | BRW_NEW_GEOMETRY_PROGRAM */
bool drawing_points = is_drawing_points(brw);
/* Initialize all the attr_overrides to 0. In the loop below we'll modify
memset(attr_overrides, 0, 16*sizeof(*attr_overrides));
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- /* BRW_NEW_FRAGMENT_PROGRAM */
- enum glsl_interp_qualifier interp_qualifier =
- brw->fragment_program->InterpQualifier[attr];
- bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
/* BRW_NEW_FS_PROG_DATA */
int input_index = brw->wm.prog_data->urb_setup[attr];
*point_sprite_enables |= (1 << input_index);
}
- /* flat shading */
- if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
- (shade_model_flat && is_gl_Color &&
- interp_qualifier == INTERP_QUALIFIER_NONE))
- *flat_enables |= (1 << input_index);
-
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
uint16_t attr_override = point_sprite ? 0 :
get_attr_override(&brw->vue_map_geom_out,
uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs;
uint32_t dw1, dw2, dw3, dw4;
uint32_t point_sprite_enables;
- uint32_t flat_enables;
int i;
/* _NEW_BUFFER */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
unreachable("not reached");
}
- /* _NEW_SCISSOR */
- if (ctx->Scissor.EnableFlags)
+ /* _NEW_SCISSOR _NEW_POLYGON BRW_NEW_GEOMETRY_PROGRAM BRW_NEW_PRIMITIVE */
+ if (ctx->Scissor.EnableFlags ||
+ is_drawing_points(brw) || is_drawing_lines(brw))
dw3 |= GEN6_SF_SCISSOR_ENABLE;
/* _NEW_POLYGON */
uint32_t urb_entry_read_length;
uint32_t urb_entry_read_offset;
calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables,
- &flat_enables, &urb_entry_read_length,
- &urb_entry_read_offset);
+ &urb_entry_read_length, &urb_entry_read_offset);
dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
}
OUT_BATCH(point_sprite_enables); /* dw16 */
- OUT_BATCH(flat_enables);
+ OUT_BATCH(brw->wm.prog_data->flat_inputs);
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */
ADVANCE_BATCH();
_NEW_POLYGON |
_NEW_PROGRAM |
_NEW_SCISSOR,
- .brw = BRW_NEW_CONTEXT |
+ .brw = BRW_NEW_BLORP |
+ BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_PRIMITIVE |
+ BRW_NEW_TES_PROG_DATA |
BRW_NEW_VUE_MAP_GEOM_OUT,
},
.emit = upload_sf_state,