struct gl_context *ctx = &intel->ctx;
struct brw_vue_map vue_map;
uint32_t urb_entry_read_length;
- /* CACHE_NEW_VS_PROG */
- GLbitfield64 vs_outputs_written = brw->vs.prog_data->outputs_written;
/* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
/* _NEW_LIGHT */
int urb_entry_read_offset = 1;
float point_size;
uint16_t attr_overrides[FRAG_ATTRIB_MAX];
- bool userclip_active;
uint32_t point_sprite_origin;
- /* _NEW_TRANSFORM */
- userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
-
- brw_compute_vue_map(&vue_map, intel, userclip_active, vs_outputs_written);
+ /* CACHE_NEW_VS_PROG */
+ brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
if (urb_entry_read_length == 0) {
/* Setting the URB entry read length to 0 causes undefined behavior, so
_NEW_LINE |
_NEW_SCISSOR |
_NEW_BUFFERS |
- _NEW_POINT |
- _NEW_TRANSFORM),
+ _NEW_POINT),
.brw = (BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM),
.cache = CACHE_NEW_VS_PROG