i965: Make INTEL_DEBUG=bat decode VS/CLIP/GS/SF/WM/CC_STATE on Gen4-5.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
index d21a01037f190de9ddb96fa33434e6fc1de8cbae..436775a4c0f0c54693e6c577c0e586d98d48a80e 100644 (file)
@@ -38,28 +38,19 @@ static void
 gen6_update_sol_surfaces(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
-   /* BRW_NEW_TRANSFORM_FEEDBACK */
-   struct gl_transform_feedback_object *xfb_obj =
-      ctx->TransformFeedback.CurrentObject;
-   const struct gl_shader_program *shaderprog;
-   const struct gl_transform_feedback_info *linked_xfb_info;
-   int i;
-
-   if (brw->geometry_program) {
-      /* BRW_NEW_GEOMETRY_PROGRAM */
-      shaderprog =
-         ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
-   } else {
-      /* BRW_NEW_VERTEX_PROGRAM */
-      shaderprog =
-         ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+   bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
+   struct gl_transform_feedback_object *xfb_obj;
+   const struct gl_transform_feedback_info *linked_xfb_info = NULL;
+
+   if (xfb_active) {
+      /* BRW_NEW_TRANSFORM_FEEDBACK */
+      xfb_obj = ctx->TransformFeedback.CurrentObject;
+      linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
    }
-   linked_xfb_info = &shaderprog->LinkedTransformFeedback;
 
-   for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
-      const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
-      if (_mesa_is_xfb_active_and_unpaused(ctx) &&
-          i < linked_xfb_info->NumOutputs) {
+   for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
+      const int surf_index = BRW_GEN6_SOL_BINDING_START + i;
+      if (xfb_active && i < linked_xfb_info->NumOutputs) {
          unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
          unsigned buffer_offset =
             xfb_obj->Offset[buffer] / 4 +
@@ -69,13 +60,13 @@ gen6_update_sol_surfaces(struct brw_context *brw)
                brw, xfb_obj->Buffers[buffer],
                &brw->gs.base.surf_offset[surf_index],
                linked_xfb_info->Outputs[i].NumComponents,
-               linked_xfb_info->BufferStride[buffer], buffer_offset);
+               linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
          } else {
             brw_update_sol_surface(
                brw, xfb_obj->Buffers[buffer],
                &brw->ff_gs.surf_offset[surf_index],
                linked_xfb_info->Outputs[i].NumComponents,
-               linked_xfb_info->BufferStride[buffer], buffer_offset);
+               linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
          }
       } else {
          if (!brw->geometry_program)
@@ -85,17 +76,15 @@ gen6_update_sol_surfaces(struct brw_context *brw)
       }
    }
 
-   brw->state.dirty.brw |= BRW_NEW_SURFACES;
+   brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
 }
 
 const struct brw_tracked_state gen6_sol_surface = {
    .dirty = {
       .mesa = 0,
-      .brw = (BRW_NEW_BATCH |
-              BRW_NEW_VERTEX_PROGRAM |
-              BRW_NEW_GEOMETRY_PROGRAM |
-              BRW_NEW_TRANSFORM_FEEDBACK),
-      .cache = 0
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_TRANSFORM_FEEDBACK,
    },
    .emit = gen6_update_sol_surfaces,
 };
@@ -108,61 +97,87 @@ static void
 brw_gs_upload_binding_table(struct brw_context *brw)
 {
    uint32_t *bind;
+   struct gl_context *ctx = &brw->ctx;
+   const struct gl_program *prog;
+   bool need_binding_table = false;
+
+   /* We have two scenarios here:
+    * 1) We are using a geometry shader only to implement transform feedback
+    *    for a vertex shader (brw->geometry_program == NULL). In this case, we
+    *    only need surfaces for transform feedback in the GS stage.
+    * 2) We have a user-provided geometry shader. In this case we may need
+    *    surfaces for transform feedback and/or other stuff, like textures,
+    *    in the GS stage.
+    */
 
    if (!brw->geometry_program) {
-      struct gl_context *ctx = &brw->ctx;
       /* BRW_NEW_VERTEX_PROGRAM */
-      const struct gl_shader_program *shaderprog =
-         ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
-      bool has_surfaces = false;
-
-      if (shaderprog) {
+      prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+      if (prog) {
+         /* Skip making a binding table if we don't have anything to put in it */
          const struct gl_transform_feedback_info *linked_xfb_info =
-            &shaderprog->LinkedTransformFeedback;
-         /* Currently we only ever upload surfaces for SOL. */
-         has_surfaces = linked_xfb_info->NumOutputs != 0;
-
-         /* Skip making a binding table if we don't have anything to put in it. */
-         if (!has_surfaces) {
-            if (brw->ff_gs.bind_bo_offset != 0) {
-               brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
-               brw->ff_gs.bind_bo_offset = 0;
-            }
-            return;
+            prog->sh.LinkedTransformFeedback;
+         need_binding_table = linked_xfb_info->NumOutputs > 0;
+      }
+      if (!need_binding_table) {
+         if (brw->ff_gs.bind_bo_offset != 0) {
+            brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
+            brw->ff_gs.bind_bo_offset = 0;
          }
+         return;
       }
-   }
 
-   /* Might want to calculate nr_surfaces first, to avoid taking up so much
-    * space for the binding table.
-    */
-   if (brw->geometry_program) {
-      bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                             sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
-                             32, &brw->gs.base.bind_bo_offset);
+      /* Might want to calculate nr_surfaces first, to avoid taking up so much
+       * space for the binding table. Anyway, in this case we know that we only
+       * use BRW_MAX_SOL_BINDINGS surfaces at most.
+       */
+      bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS,
+                             32, &brw->ff_gs.bind_bo_offset);
 
       /* BRW_NEW_SURFACES */
-      memcpy(bind, brw->gs.base.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
+      memcpy(bind, brw->ff_gs.surf_offset,
+             BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
    } else {
-      bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                             sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
-                             32, &brw->ff_gs.bind_bo_offset);
+      /* BRW_NEW_GEOMETRY_PROGRAM */
+      prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+      if (prog) {
+         /* Skip making a binding table if we don't have anything to put in it */
+         struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
+         const struct gl_transform_feedback_info *linked_xfb_info =
+            prog->sh.LinkedTransformFeedback;
+         need_binding_table = linked_xfb_info->NumOutputs > 0 ||
+                              prog_data->binding_table.size_bytes > 0;
+      }
+      if (!need_binding_table) {
+         if (brw->gs.base.bind_bo_offset != 0) {
+            brw->gs.base.bind_bo_offset = 0;
+            brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
+         }
+         return;
+      }
+
+      /* Might want to calculate nr_surfaces first, to avoid taking up so much
+       * space for the binding table.
+       */
+      bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SURFACES,
+                             32, &brw->gs.base.bind_bo_offset);
 
       /* BRW_NEW_SURFACES */
-      memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
+      memcpy(bind, brw->gs.base.surf_offset,
+             BRW_MAX_SURFACES * sizeof(uint32_t));
    }
 
-   brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
+   brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
 }
 
 const struct brw_tracked_state gen6_gs_binding_table = {
    .dirty = {
       .mesa = 0,
-      .brw = (BRW_NEW_BATCH |
-              BRW_NEW_VERTEX_PROGRAM |
-              BRW_NEW_GEOMETRY_PROGRAM |
-              BRW_NEW_SURFACES),
-      .cache = 0
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GEOMETRY_PROGRAM |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_SURFACES,
    },
    .emit = brw_gs_upload_binding_table,
 };
@@ -179,9 +194,9 @@ brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
    _mesa_init_transform_feedback_object(&brw_obj->base, name);
 
    brw_obj->offset_bo =
-      drm_intel_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
+      brw_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
    brw_obj->prim_count_bo =
-      drm_intel_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
+      brw_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
 
    return &brw_obj->base;
 }
@@ -193,55 +208,214 @@ brw_delete_transform_feedback(struct gl_context *ctx,
    struct brw_transform_feedback_object *brw_obj =
       (struct brw_transform_feedback_object *) obj;
 
-   for (unsigned i = 0; i < Elements(obj->Buffers); i++) {
+   for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
       _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
    }
 
-   drm_intel_bo_unreference(brw_obj->offset_bo);
-   drm_intel_bo_unreference(brw_obj->prim_count_bo);
+   brw_bo_unreference(brw_obj->offset_bo);
+   brw_bo_unreference(brw_obj->prim_count_bo);
 
    free(brw_obj);
 }
 
+/**
+ * Tally the number of primitives generated so far.
+ *
+ * The buffer contains a series of pairs:
+ * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
+ * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
+ *
+ * For each stream, we subtract the pair of values (end - start) to get the
+ * number of primitives generated during one section.  We accumulate these
+ * values, adding them up to get the total number of primitives generated.
+ *
+ * Note that we expose one stream pre-Gen7, so the above is just (start, end).
+ */
+static void
+tally_prims_generated(struct brw_context *brw,
+                      struct brw_transform_feedback_object *obj)
+{
+   const struct gl_context *ctx = &brw->ctx;
+   const int streams = ctx->Const.MaxVertexStreams;
+
+   /* If the current batch is still contributing to the number of primitives
+    * generated, flush it now so the results will be present when mapped.
+    */
+   if (brw_batch_references(&brw->batch, obj->prim_count_bo))
+      intel_batchbuffer_flush(brw);
+
+   if (unlikely(brw->perf_debug && brw_bo_busy(obj->prim_count_bo)))
+      perf_debug("Stalling for # of transform feedback primitives written.\n");
+
+   brw_bo_map(brw, obj->prim_count_bo, false);
+   uint64_t *prim_counts = obj->prim_count_bo->virtual;
+
+   assert(obj->prim_count_buffer_index % (2 * streams) == 0);
+   int pairs = obj->prim_count_buffer_index / (2 * streams);
+
+   for (int i = 0; i < pairs; i++) {
+      for (int s = 0; s < streams; s++) {
+         obj->prims_generated[s] += prim_counts[streams + s] - prim_counts[s];
+      }
+      prim_counts += 2 * streams; /* move to the next pair */
+   }
+
+   brw_bo_unmap(obj->prim_count_bo);
+
+   /* We've already gathered up the old data; we can safely overwrite it now. */
+   obj->prim_count_buffer_index = 0;
+}
+
+/**
+ * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
+ * to prim_count_bo.
+ *
+ * If prim_count_bo is out of space, gather up the results so far into
+ * prims_generated[] and allocate a new buffer with enough space.
+ *
+ * The number of primitives written is used to compute the number of vertices
+ * written to a transform feedback stream, which is required to implement
+ * DrawTransformFeedback().
+ */
+void
+brw_save_primitives_written_counters(struct brw_context *brw,
+                                     struct brw_transform_feedback_object *obj)
+{
+   const struct gl_context *ctx = &brw->ctx;
+   const int streams = ctx->Const.MaxVertexStreams;
+
+   assert(obj->prim_count_bo != NULL);
+
+   /* Check if there's enough space for a new pair of four values. */
+   if (obj->prim_count_buffer_index + 2 * streams >= 4096 / sizeof(uint64_t)) {
+      /* Gather up the results so far and release the BO. */
+      tally_prims_generated(brw, obj);
+   }
+
+   /* Flush any drawing so that the counters have the right values. */
+   brw_emit_mi_flush(brw);
+
+   /* Emit MI_STORE_REGISTER_MEM commands to write the values. */
+   if (brw->gen >= 7) {
+      for (int i = 0; i < streams; i++) {
+         int offset = (obj->prim_count_buffer_index + i) * sizeof(uint64_t);
+         brw_store_register_mem64(brw, obj->prim_count_bo,
+                                  GEN7_SO_NUM_PRIMS_WRITTEN(i),
+                                  offset);
+      }
+   } else {
+      brw_store_register_mem64(brw, obj->prim_count_bo,
+                               GEN6_SO_NUM_PRIMS_WRITTEN,
+                               obj->prim_count_buffer_index * sizeof(uint64_t));
+   }
+
+   /* Update where to write data to. */
+   obj->prim_count_buffer_index += streams;
+}
+
+static void
+compute_vertices_written_so_far(struct brw_context *brw,
+                                struct brw_transform_feedback_object *obj,
+                                uint64_t *vertices_written)
+{
+   const struct gl_context *ctx = &brw->ctx;
+   unsigned vertices_per_prim = 0;
+
+   switch (obj->primitive_mode) {
+   case GL_POINTS:
+      vertices_per_prim = 1;
+      break;
+   case GL_LINES:
+      vertices_per_prim = 2;
+      break;
+   case GL_TRIANGLES:
+      vertices_per_prim = 3;
+      break;
+   default:
+      unreachable("Invalid transform feedback primitive mode.");
+   }
+
+   /* Get the number of primitives generated. */
+   tally_prims_generated(brw, obj);
+
+   for (int i = 0; i < ctx->Const.MaxVertexStreams; i++) {
+      vertices_written[i] = vertices_per_prim * obj->prims_generated[i];
+   }
+}
+
+/**
+ * Compute the number of vertices written by this transform feedback operation.
+ */
+void
+brw_compute_xfb_vertices_written(struct brw_context *brw,
+                                 struct brw_transform_feedback_object *obj)
+{
+   if (obj->vertices_written_valid || !obj->base.EndedAnytime)
+      return;
+
+   compute_vertices_written_so_far(brw, obj, obj->vertices_written);
+
+   obj->vertices_written_valid = true;
+}
+
+/**
+ * GetTransformFeedbackVertexCount() driver hook.
+ *
+ * Returns the number of vertices written to a particular stream by the last
+ * Begin/EndTransformFeedback block.  Used to implement DrawTransformFeedback().
+ */
+GLsizei
+brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
+                                        struct gl_transform_feedback_object *obj,
+                                        GLuint stream)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   assert(obj->EndedAnytime);
+   assert(stream < ctx->Const.MaxVertexStreams);
+
+   brw_compute_xfb_vertices_written(brw, brw_obj);
+   return brw_obj->vertices_written[stream];
+}
+
 void
 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
                             struct gl_transform_feedback_object *obj)
 {
    struct brw_context *brw = brw_context(ctx);
-   const struct gl_shader_program *shaderprog;
+   const struct gl_program *prog;
    const struct gl_transform_feedback_info *linked_xfb_info;
    struct gl_transform_feedback_object *xfb_obj =
       ctx->TransformFeedback.CurrentObject;
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) xfb_obj;
 
    assert(brw->gen == 6);
 
-   if (brw->geometry_program) {
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
       /* BRW_NEW_GEOMETRY_PROGRAM */
-      shaderprog =
-         ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+      prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    } else {
       /* BRW_NEW_VERTEX_PROGRAM */
-      shaderprog =
-         ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+      prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    }
-   linked_xfb_info = &shaderprog->LinkedTransformFeedback;
+   linked_xfb_info = prog->sh.LinkedTransformFeedback;
 
    /* Compute the maximum number of vertices that we can write without
     * overflowing any of the buffers currently being used for feedback.
     */
-   unsigned max_index
-      = _mesa_compute_max_transform_feedback_vertices(xfb_obj,
+   brw_obj->max_index
+      = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
                                                       linked_xfb_info);
 
-   /* 3DSTATE_GS_SVB_INDEX is non-pipelined. */
-   intel_emit_post_sync_nonzero_flush(brw);
-
    /* Initialize the SVBI 0 register to zero and set the maximum index. */
    BEGIN_BATCH(4);
    OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
    OUT_BATCH(0); /* SVBI 0 */
    OUT_BATCH(0); /* starting index */
-   OUT_BATCH(max_index);
+   OUT_BATCH(brw_obj->max_index);
    ADVANCE_BATCH();
 
    /* Initialize the rest of the unused streams to sane values.  Otherwise,
@@ -256,18 +430,92 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
       OUT_BATCH(0xffffffff);
       ADVANCE_BATCH();
    }
+
+   /* We're about to lose the information needed to compute the number of
+    * vertices written during the last Begin/EndTransformFeedback section,
+    * so we can't delay it any further.
+    */
+   brw_compute_xfb_vertices_written(brw, brw_obj);
+
+   /* No primitives have been generated yet. */
+   for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
+      brw_obj->prims_generated[i] = 0;
+   }
+
+   /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
+   brw_save_primitives_written_counters(brw, brw_obj);
+
+   brw_obj->primitive_mode = mode;
 }
 
 void
 brw_end_transform_feedback(struct gl_context *ctx,
                            struct gl_transform_feedback_object *obj)
 {
-   /* After EndTransformFeedback, it's likely that the client program will try
-    * to draw using the contents of the transform feedback buffer as vertex
-    * input.  In order for this to work, we need to flush the data through at
-    * least the GS stage of the pipeline, and flush out the render cache.  For
-    * simplicity, just do a full flush.
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
+   if (!obj->Paused)
+      brw_save_primitives_written_counters(brw, brw_obj);
+
+   /* EndTransformFeedback() means that we need to update the number of
+    * vertices written.  Since it's only necessary if DrawTransformFeedback()
+    * is called and it means mapping a buffer object, we delay computing it
+    * until it's absolutely necessary to try and avoid stalls.
     */
+   brw_obj->vertices_written_valid = false;
+}
+
+void
+brw_pause_transform_feedback(struct gl_context *ctx,
+                             struct gl_transform_feedback_object *obj)
+{
    struct brw_context *brw = brw_context(ctx);
-   intel_batchbuffer_emit_mi_flush(brw);
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
+    * While this operation is paused, other transform feedback actions may
+    * occur, which will contribute to the counters.  We need to exclude that
+    * from our counts.
+    */
+   brw_save_primitives_written_counters(brw, brw_obj);
+}
+
+void
+brw_resume_transform_feedback(struct gl_context *ctx,
+                              struct gl_transform_feedback_object *obj)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   /* Reload SVBI 0 with the count of vertices written so far. */
+   uint64_t svbi;
+   compute_vertices_written_so_far(brw, brw_obj, &svbi);
+
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+   OUT_BATCH(0); /* SVBI 0 */
+   OUT_BATCH((uint32_t) svbi); /* starting index */
+   OUT_BATCH(brw_obj->max_index);
+   ADVANCE_BATCH();
+
+   /* Initialize the rest of the unused streams to sane values.  Otherwise,
+    * they may indicate that there is no room to write data and prevent
+    * anything from happening at all.
+    */
+   for (int i = 1; i < 4; i++) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+      OUT_BATCH(i << SVB_INDEX_SHIFT);
+      OUT_BATCH(0); /* starting index */
+      OUT_BATCH(0xffffffff);
+      ADVANCE_BATCH();
+   }
+
+   /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
+   brw_save_primitives_written_counters(brw, brw_obj);
 }