i965: Enable ARB_gpu_shader_int64 on Gen8+
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
index 437b3ae3fd356d9405952645600605ae9a4ec4d9..656d042769e2cc8d20a0291fb20be4197b563774 100644 (file)
  * Code to initialize the binding table entries used by transform feedback.
  */
 
+#include "main/bufferobj.h"
 #include "main/macros.h"
 #include "brw_context.h"
 #include "intel_batchbuffer.h"
 #include "brw_defines.h"
+#include "brw_state.h"
+#include "main/transformfeedback.h"
 
 static void
 gen6_update_sol_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
-   /* _NEW_TRANSFORM_FEEDBACK */
-   struct gl_transform_feedback_object *xfb_obj =
-      ctx->TransformFeedback.CurrentObject;
-   /* BRW_NEW_VERTEX_PROGRAM */
-   const struct gl_shader_program *shaderprog =
-      ctx->Shader.CurrentVertexProgram;
-   const struct gl_transform_feedback_info *linked_xfb_info =
-      &shaderprog->LinkedTransformFeedback;
-   int i;
-
-   for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
-      const int surf_index = SURF_INDEX_SOL_BINDING(i);
-      if (xfb_obj->Active && !xfb_obj->Paused &&
-          i < linked_xfb_info->NumOutputs) {
+   struct gl_context *ctx = &brw->ctx;
+   bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
+   struct gl_transform_feedback_object *xfb_obj;
+   const struct gl_transform_feedback_info *linked_xfb_info = NULL;
+
+   if (xfb_active) {
+      /* BRW_NEW_TRANSFORM_FEEDBACK */
+      xfb_obj = ctx->TransformFeedback.CurrentObject;
+      linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
+   }
+
+   for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
+      const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
+      if (xfb_active && i < linked_xfb_info->NumOutputs) {
          unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
          unsigned buffer_offset =
             xfb_obj->Offset[buffer] / 4 +
             linked_xfb_info->Outputs[i].DstOffset;
-         brw_update_sol_surface(
-            brw, xfb_obj->Buffers[buffer], &brw->bind.surf_offset[surf_index],
-            linked_xfb_info->Outputs[i].NumComponents,
-            linked_xfb_info->BufferStride[buffer], buffer_offset);
+         if (brw->geometry_program) {
+            brw_update_sol_surface(
+               brw, xfb_obj->Buffers[buffer],
+               &brw->gs.base.surf_offset[surf_index],
+               linked_xfb_info->Outputs[i].NumComponents,
+               linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
+         } else {
+            brw_update_sol_surface(
+               brw, xfb_obj->Buffers[buffer],
+               &brw->ff_gs.surf_offset[surf_index],
+               linked_xfb_info->Outputs[i].NumComponents,
+               linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
+         }
       } else {
-         brw->bind.surf_offset[surf_index] = 0;
+         if (!brw->geometry_program)
+            brw->ff_gs.surf_offset[surf_index] = 0;
+         else
+            brw->gs.base.surf_offset[surf_index] = 0;
       }
    }
 
-   brw->state.dirty.brw |= BRW_NEW_SURFACES;
+   brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
 }
 
 const struct brw_tracked_state gen6_sol_surface = {
    .dirty = {
-      .mesa = _NEW_TRANSFORM_FEEDBACK,
-      .brw = (BRW_NEW_BATCH |
-              BRW_NEW_VERTEX_PROGRAM),
-      .cache = 0
+      .mesa = 0,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_TRANSFORM_FEEDBACK,
    },
    .emit = gen6_update_sol_surfaces,
 };
 
+/**
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
+ */
 static void
-gen6_update_sol_indices(struct brw_context *brw)
+brw_gs_upload_binding_table(struct brw_context *brw)
 {
-   struct intel_context *intel = &brw->intel;
+   uint32_t *bind;
+   struct gl_context *ctx = &brw->ctx;
+   const struct gl_shader_program *shaderprog;
+   bool need_binding_table = false;
 
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
-   OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
-   OUT_BATCH(0);
-   OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
-   ADVANCE_BATCH();
+   /* We have two scenarios here:
+    * 1) We are using a geometry shader only to implement transform feedback
+    *    for a vertex shader (brw->geometry_program == NULL). In this case, we
+    *    only need surfaces for transform feedback in the GS stage.
+    * 2) We have a user-provided geometry shader. In this case we may need
+    *    surfaces for transform feedback and/or other stuff, like textures,
+    *    in the GS stage.
+    */
+
+   if (!brw->geometry_program) {
+      /* BRW_NEW_VERTEX_PROGRAM */
+      shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+      if (shaderprog) {
+         /* Skip making a binding table if we don't have anything to put in it */
+         const struct gl_transform_feedback_info *linked_xfb_info =
+            shaderprog->xfb_program->sh.LinkedTransformFeedback;
+         need_binding_table = linked_xfb_info->NumOutputs > 0;
+      }
+      if (!need_binding_table) {
+         if (brw->ff_gs.bind_bo_offset != 0) {
+            brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
+            brw->ff_gs.bind_bo_offset = 0;
+         }
+         return;
+      }
+
+      /* Might want to calculate nr_surfaces first, to avoid taking up so much
+       * space for the binding table. Anyway, in this case we know that we only
+       * use BRW_MAX_SOL_BINDINGS surfaces at most.
+       */
+      bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+                             sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS,
+                             32, &brw->ff_gs.bind_bo_offset);
+
+      /* BRW_NEW_SURFACES */
+      memcpy(bind, brw->ff_gs.surf_offset,
+             BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
+   } else {
+      /* BRW_NEW_GEOMETRY_PROGRAM */
+      shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+      if (shaderprog) {
+         /* Skip making a binding table if we don't have anything to put in it */
+         struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
+         const struct gl_transform_feedback_info *linked_xfb_info =
+            shaderprog->xfb_program->sh.LinkedTransformFeedback;
+         need_binding_table = linked_xfb_info->NumOutputs > 0 ||
+                              prog_data->binding_table.size_bytes > 0;
+      }
+      if (!need_binding_table) {
+         if (brw->gs.base.bind_bo_offset != 0) {
+            brw->gs.base.bind_bo_offset = 0;
+            brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
+         }
+         return;
+      }
+
+      /* Might want to calculate nr_surfaces first, to avoid taking up so much
+       * space for the binding table.
+       */
+      bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+                             sizeof(uint32_t) * BRW_MAX_SURFACES,
+                             32, &brw->gs.base.bind_bo_offset);
+
+      /* BRW_NEW_SURFACES */
+      memcpy(bind, brw->gs.base.surf_offset,
+             BRW_MAX_SURFACES * sizeof(uint32_t));
+   }
+
+   brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
 }
 
-const struct brw_tracked_state gen6_sol_indices = {
+const struct brw_tracked_state gen6_gs_binding_table = {
    .dirty = {
       .mesa = 0,
-      .brw = (BRW_NEW_BATCH |
-              BRW_NEW_SOL_INDICES),
-      .cache = 0
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_GEOMETRY_PROGRAM |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_SURFACES,
    },
-   .emit = gen6_update_sol_indices,
+   .emit = brw_gs_upload_binding_table,
 };
 
+struct gl_transform_feedback_object *
+brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_transform_feedback_object *brw_obj =
+      CALLOC_STRUCT(brw_transform_feedback_object);
+   if (!brw_obj)
+      return NULL;
+
+   _mesa_init_transform_feedback_object(&brw_obj->base, name);
+
+   brw_obj->offset_bo =
+      drm_intel_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
+   brw_obj->prim_count_bo =
+      drm_intel_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
+
+   return &brw_obj->base;
+}
+
+void
+brw_delete_transform_feedback(struct gl_context *ctx,
+                              struct gl_transform_feedback_object *obj)
+{
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
+      _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+   }
+
+   drm_intel_bo_unreference(brw_obj->offset_bo);
+   drm_intel_bo_unreference(brw_obj->prim_count_bo);
+
+   free(brw_obj);
+}
+
 void
 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
                             struct gl_transform_feedback_object *obj)
 {
    struct brw_context *brw = brw_context(ctx);
-   const struct gl_shader_program *vs_prog =
-      ctx->Shader.CurrentVertexProgram;
-   const struct gl_transform_feedback_info *linked_xfb_info =
-      &vs_prog->LinkedTransformFeedback;
+   const struct gl_shader_program *shaderprog;
+   const struct gl_transform_feedback_info *linked_xfb_info;
    struct gl_transform_feedback_object *xfb_obj =
       ctx->TransformFeedback.CurrentObject;
 
-   unsigned max_index = 0xffffffff;
+   assert(brw->gen == 6);
+
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+      /* BRW_NEW_GEOMETRY_PROGRAM */
+      shaderprog =
+         ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+   } else {
+      /* BRW_NEW_VERTEX_PROGRAM */
+      shaderprog =
+         ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+   }
+   linked_xfb_info = shaderprog->xfb_program->sh.LinkedTransformFeedback;
 
    /* Compute the maximum number of vertices that we can write without
     * overflowing any of the buffers currently being used for feedback.
     */
-   for (int i = 0; i < BRW_MAX_SOL_BUFFERS; ++i) {
-      unsigned stride = linked_xfb_info->BufferStride[i];
-
-      /* Skip any inactive buffers, which have a stride of 0. */
-      if (stride == 0)
-        continue;
+   unsigned max_index
+      = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
+                                                      linked_xfb_info);
 
-      unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
-      max_index = MIN2(max_index, max_for_this_buffer);
-   }
+   /* Initialize the SVBI 0 register to zero and set the maximum index. */
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+   OUT_BATCH(0); /* SVBI 0 */
+   OUT_BATCH(0); /* starting index */
+   OUT_BATCH(max_index);
+   ADVANCE_BATCH();
 
-   /* Initialize the SVBI 0 register to zero and set the maximum index.
-    * These values will be sent to the hardware on the next draw.
+   /* Initialize the rest of the unused streams to sane values.  Otherwise,
+    * they may indicate that there is no room to write data and prevent
+    * anything from happening at all.
     */
-   brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
-   brw->sol.svbi_0_starting_index = 0;
-   brw->sol.svbi_0_max_index = max_index;
+   for (int i = 1; i < 4; i++) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+      OUT_BATCH(i << SVB_INDEX_SHIFT);
+      OUT_BATCH(0); /* starting index */
+      OUT_BATCH(0xffffffff);
+      ADVANCE_BATCH();
+   }
 }
 
 void
@@ -145,6 +283,5 @@ brw_end_transform_feedback(struct gl_context *ctx,
     * simplicity, just do a full flush.
     */
    struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = &brw->intel;
-   intel_batchbuffer_emit_mi_flush(intel);
+   brw_emit_mi_flush(brw);
 }