gen6_update_sol_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- const struct gl_shader_program *shaderprog;
- const struct gl_transform_feedback_info *linked_xfb_info;
- int i;
-
- if (brw->geometry_program) {
- /* BRW_NEW_GEOMETRY_PROGRAM */
- shaderprog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
- } else {
- /* BRW_NEW_VERTEX_PROGRAM */
- shaderprog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+ bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
+ struct gl_transform_feedback_object *xfb_obj;
+ const struct gl_transform_feedback_info *linked_xfb_info = NULL;
+
+ if (xfb_active) {
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ xfb_obj = ctx->TransformFeedback.CurrentObject;
+ linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
}
- linked_xfb_info = &shaderprog->LinkedTransformFeedback;
- for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
+ for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
- if (_mesa_is_xfb_active_and_unpaused(ctx) &&
- i < linked_xfb_info->NumOutputs) {
+ if (xfb_active && i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
unsigned buffer_offset =
xfb_obj->Offset[buffer] / 4 +
brw, xfb_obj->Buffers[buffer],
&brw->gs.base.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
- linked_xfb_info->BufferStride[buffer], buffer_offset);
+ linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
} else {
brw_update_sol_surface(
brw, xfb_obj->Buffers[buffer],
&brw->ff_gs.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
- linked_xfb_info->BufferStride[buffer], buffer_offset);
+ linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
}
} else {
if (!brw->geometry_program)
}
}
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
+ brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
const struct brw_tracked_state gen6_sol_surface = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_GEOMETRY_PROGRAM |
- BRW_NEW_TRANSFORM_FEEDBACK),
- .cache = 0
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_TRANSFORM_FEEDBACK,
},
.emit = gen6_update_sol_surfaces,
};
if (shaderprog) {
/* Skip making a binding table if we don't have anything to put in it */
const struct gl_transform_feedback_info *linked_xfb_info =
- &shaderprog->LinkedTransformFeedback;
+ shaderprog->xfb_program->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0;
}
if (!need_binding_table) {
if (brw->ff_gs.bind_bo_offset != 0) {
- brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
+ brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
brw->ff_gs.bind_bo_offset = 0;
}
return;
/* Skip making a binding table if we don't have anything to put in it */
struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
const struct gl_transform_feedback_info *linked_xfb_info =
- &shaderprog->LinkedTransformFeedback;
+ shaderprog->xfb_program->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0 ||
prog_data->binding_table.size_bytes > 0;
}
if (!need_binding_table) {
if (brw->gs.base.bind_bo_offset != 0) {
brw->gs.base.bind_bo_offset = 0;
- brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
+ brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
}
return;
}
BRW_MAX_SURFACES * sizeof(uint32_t));
}
- brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
+ brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
}
const struct brw_tracked_state gen6_gs_binding_table = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_GEOMETRY_PROGRAM |
- BRW_NEW_SURFACES),
- .cache = 0
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_GEOMETRY_PROGRAM |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_SURFACES,
},
.emit = brw_gs_upload_binding_table,
};
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
- for (unsigned i = 0; i < Elements(obj->Buffers); i++) {
+ for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
_mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
}
assert(brw->gen == 6);
- if (brw->geometry_program) {
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
/* BRW_NEW_GEOMETRY_PROGRAM */
shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
}
- linked_xfb_info = &shaderprog->LinkedTransformFeedback;
+ linked_xfb_info = shaderprog->xfb_program->sh.LinkedTransformFeedback;
/* Compute the maximum number of vertices that we can write without
* overflowing any of the buffers currently being used for feedback.
*/
unsigned max_index
- = _mesa_compute_max_transform_feedback_vertices(xfb_obj,
+ = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
linked_xfb_info);
- /* 3DSTATE_GS_SVB_INDEX is non-pipelined. */
- intel_emit_post_sync_nonzero_flush(brw);
-
/* Initialize the SVBI 0 register to zero and set the maximum index. */
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
* simplicity, just do a full flush.
*/
struct brw_context *brw = brw_context(ctx);
- intel_batchbuffer_emit_mi_flush(brw);
+ brw_emit_mi_flush(brw);
}