if (xfb_active) {
/* BRW_NEW_TRANSFORM_FEEDBACK */
xfb_obj = ctx->TransformFeedback.CurrentObject;
- linked_xfb_info =
- xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
+ linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
}
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {