i965: Set Broadwell MOCS values everywhere it's possible.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
index 668a99e503dcf8e7a251f720f7ac35350f51af0a..e1c1b3cb060a4f5268f807f68f4c556857cbdcd0 100644 (file)
@@ -26,6 +26,7 @@
  * Code to initialize the binding table entries used by transform feedback.
  */
 
+#include "main/bufferobj.h"
 #include "main/macros.h"
 #include "brw_context.h"
 #include "intel_batchbuffer.h"
 static void
 gen6_update_sol_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_TRANSFORM_FEEDBACK */
    struct gl_transform_feedback_object *xfb_obj =
       ctx->TransformFeedback.CurrentObject;
    /* BRW_NEW_VERTEX_PROGRAM */
    const struct gl_shader_program *shaderprog =
-      ctx->Shader.CurrentVertexProgram;
+      ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    const struct gl_transform_feedback_info *linked_xfb_info =
       &shaderprog->LinkedTransformFeedback;
    int i;
 
    for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
-      const int surf_index = SURF_INDEX_SOL_BINDING(i);
+      const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
       if (_mesa_is_xfb_active_and_unpaused(ctx) &&
           i < linked_xfb_info->NumOutputs) {
          unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
@@ -56,11 +57,11 @@ gen6_update_sol_surfaces(struct brw_context *brw)
             xfb_obj->Offset[buffer] / 4 +
             linked_xfb_info->Outputs[i].DstOffset;
          brw_update_sol_surface(
-            brw, xfb_obj->Buffers[buffer], &brw->gs.surf_offset[surf_index],
+            brw, xfb_obj->Buffers[buffer], &brw->ff_gs.surf_offset[surf_index],
             linked_xfb_info->Outputs[i].NumComponents,
             linked_xfb_info->BufferStride[buffer], buffer_offset);
       } else {
-         brw->gs.surf_offset[surf_index] = 0;
+         brw->ff_gs.surf_offset[surf_index] = 0;
       }
    }
 
@@ -85,10 +86,10 @@ const struct brw_tracked_state gen6_sol_surface = {
 static void
 brw_gs_upload_binding_table(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_VERTEX_PROGRAM */
    const struct gl_shader_program *shaderprog =
-      ctx->Shader.CurrentVertexProgram;
+      ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    bool has_surfaces = false;
    uint32_t *bind;
 
@@ -101,9 +102,9 @@ brw_gs_upload_binding_table(struct brw_context *brw)
 
    /* Skip making a binding table if we don't have anything to put in it. */
    if (!has_surfaces) {
-      if (brw->gs.bind_bo_offset != 0) {
+      if (brw->ff_gs.bind_bo_offset != 0) {
         brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
-        brw->gs.bind_bo_offset = 0;
+        brw->ff_gs.bind_bo_offset = 0;
       }
       return;
    }
@@ -112,11 +113,11 @@ brw_gs_upload_binding_table(struct brw_context *brw)
     * space for the binding table.
     */
    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                         sizeof(uint32_t) * BRW_MAX_GS_SURFACES,
-                         32, &brw->gs.bind_bo_offset);
+                         sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
+                         32, &brw->ff_gs.bind_bo_offset);
 
    /* BRW_NEW_SURFACES */
-   memcpy(bind, brw->gs.surf_offset, BRW_MAX_GS_SURFACES * sizeof(uint32_t));
+   memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
 
    brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
 }
@@ -132,42 +133,56 @@ const struct brw_tracked_state gen6_gs_binding_table = {
    .emit = brw_gs_upload_binding_table,
 };
 
-static void
-gen6_update_sol_indices(struct brw_context *brw)
+struct gl_transform_feedback_object *
+brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
 {
-   struct intel_context *intel = &brw->intel;
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_transform_feedback_object *brw_obj =
+      CALLOC_STRUCT(brw_transform_feedback_object);
+   if (!brw_obj)
+      return NULL;
 
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
-   OUT_BATCH(0);
-   OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
-   OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
-   ADVANCE_BATCH();
+   _mesa_init_transform_feedback_object(&brw_obj->base, name);
+
+   brw_obj->offset_bo =
+      drm_intel_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
+   brw_obj->prim_count_bo =
+      drm_intel_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
+
+   return &brw_obj->base;
 }
 
-const struct brw_tracked_state gen6_sol_indices = {
-   .dirty = {
-      .mesa = 0,
-      .brw = (BRW_NEW_CONTEXT |
-              BRW_NEW_SOL_INDICES),
-      .cache = 0
-   },
-   .emit = gen6_update_sol_indices,
-};
+void
+brw_delete_transform_feedback(struct gl_context *ctx,
+                              struct gl_transform_feedback_object *obj)
+{
+   struct brw_transform_feedback_object *brw_obj =
+      (struct brw_transform_feedback_object *) obj;
+
+   for (unsigned i = 0; i < Elements(obj->Buffers); i++) {
+      _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+   }
+
+   drm_intel_bo_unreference(brw_obj->offset_bo);
+   drm_intel_bo_unreference(brw_obj->prim_count_bo);
+
+   free(brw_obj);
+}
 
 void
 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
                             struct gl_transform_feedback_object *obj)
 {
    struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = &brw->intel;
    const struct gl_shader_program *vs_prog =
-      ctx->Shader.CurrentVertexProgram;
+      ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    const struct gl_transform_feedback_info *linked_xfb_info =
       &vs_prog->LinkedTransformFeedback;
    struct gl_transform_feedback_object *xfb_obj =
       ctx->TransformFeedback.CurrentObject;
 
+   assert(brw->gen == 6);
+
    /* Compute the maximum number of vertices that we can write without
     * overflowing any of the buffers currently being used for feedback.
     */
@@ -175,22 +190,28 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
       = _mesa_compute_max_transform_feedback_vertices(xfb_obj,
                                                       linked_xfb_info);
 
-   /* Initialize the SVBI 0 register to zero and set the maximum index.
-    * These values will be sent to the hardware on the next draw.
+   /* 3DSTATE_GS_SVB_INDEX is non-pipelined. */
+   intel_emit_post_sync_nonzero_flush(brw);
+
+   /* Initialize the SVBI 0 register to zero and set the maximum index. */
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+   OUT_BATCH(0); /* SVBI 0 */
+   OUT_BATCH(0); /* starting index */
+   OUT_BATCH(max_index);
+   ADVANCE_BATCH();
+
+   /* Initialize the rest of the unused streams to sane values.  Otherwise,
+    * they may indicate that there is no room to write data and prevent
+    * anything from happening at all.
     */
-   brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
-   brw->sol.svbi_0_starting_index = 0;
-   brw->sol.svbi_0_max_index = max_index;
-
-   if (intel->gen >= 7) {
-      /* Reset the SOL buffer offset register. */
-      for (int i = 0; i < 4; i++) {
-         BEGIN_BATCH(3);
-         OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
-         OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
-         OUT_BATCH(0);
-         ADVANCE_BATCH();
-      }
+   for (int i = 1; i < 4; i++) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+      OUT_BATCH(i << SVB_INDEX_SHIFT);
+      OUT_BATCH(0); /* starting index */
+      OUT_BATCH(0xffffffff);
+      ADVANCE_BATCH();
    }
 }
 
@@ -205,6 +226,5 @@ brw_end_transform_feedback(struct gl_context *ctx,
     * simplicity, just do a full flush.
     */
    struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = &brw->intel;
-   intel_batchbuffer_emit_mi_flush(intel);
+   intel_batchbuffer_emit_mi_flush(brw);
 }