* Code to initialize the binding table entries used by transform feedback.
*/
+#include "main/bufferobj.h"
#include "main/macros.h"
#include "brw_context.h"
#include "intel_batchbuffer.h"
static void
gen6_update_sol_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
/* BRW_NEW_VERTEX_PROGRAM */
const struct gl_shader_program *shaderprog =
- ctx->Shader.CurrentVertexProgram;
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_transform_feedback_info *linked_xfb_info =
&shaderprog->LinkedTransformFeedback;
int i;
for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
- const int surf_index = SURF_INDEX_SOL_BINDING(i);
+ const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
if (_mesa_is_xfb_active_and_unpaused(ctx) &&
i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
xfb_obj->Offset[buffer] / 4 +
linked_xfb_info->Outputs[i].DstOffset;
brw_update_sol_surface(
- brw, xfb_obj->Buffers[buffer], &brw->gs.surf_offset[surf_index],
+ brw, xfb_obj->Buffers[buffer], &brw->ff_gs.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
linked_xfb_info->BufferStride[buffer], buffer_offset);
} else {
- brw->gs.surf_offset[surf_index] = 0;
+ brw->ff_gs.surf_offset[surf_index] = 0;
}
}
static void
brw_gs_upload_binding_table(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM */
const struct gl_shader_program *shaderprog =
- ctx->Shader.CurrentVertexProgram;
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
bool has_surfaces = false;
uint32_t *bind;
/* Skip making a binding table if we don't have anything to put in it. */
if (!has_surfaces) {
- if (brw->gs.bind_bo_offset != 0) {
+ if (brw->ff_gs.bind_bo_offset != 0) {
brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
- brw->gs.bind_bo_offset = 0;
+ brw->ff_gs.bind_bo_offset = 0;
}
return;
}
* space for the binding table.
*/
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * BRW_MAX_GS_SURFACES,
- 32, &brw->gs.bind_bo_offset);
+ sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
+ 32, &brw->ff_gs.bind_bo_offset);
/* BRW_NEW_SURFACES */
- memcpy(bind, brw->gs.surf_offset, BRW_MAX_GS_SURFACES * sizeof(uint32_t));
+ memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
}
.emit = brw_gs_upload_binding_table,
};
-static void
-gen6_update_sol_indices(struct brw_context *brw)
+struct gl_transform_feedback_object *
+brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
{
- struct intel_context *intel = &brw->intel;
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_transform_feedback_object *brw_obj =
+ CALLOC_STRUCT(brw_transform_feedback_object);
+ if (!brw_obj)
+ return NULL;
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
- OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
- ADVANCE_BATCH();
+ _mesa_init_transform_feedback_object(&brw_obj->base, name);
+
+ brw_obj->offset_bo =
+ drm_intel_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
+ brw_obj->prim_count_bo =
+ drm_intel_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
+
+ return &brw_obj->base;
}
-const struct brw_tracked_state gen6_sol_indices = {
- .dirty = {
- .mesa = 0,
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_SOL_INDICES),
- .cache = 0
- },
- .emit = gen6_update_sol_indices,
-};
+void
+brw_delete_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ struct brw_transform_feedback_object *brw_obj =
+ (struct brw_transform_feedback_object *) obj;
+
+ for (unsigned i = 0; i < Elements(obj->Buffers); i++) {
+ _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+ }
+
+ drm_intel_bo_unreference(brw_obj->offset_bo);
+ drm_intel_bo_unreference(brw_obj->prim_count_bo);
+
+ free(brw_obj);
+}
void
brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_context *intel = &brw->intel;
const struct gl_shader_program *vs_prog =
- ctx->Shader.CurrentVertexProgram;
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_transform_feedback_info *linked_xfb_info =
&vs_prog->LinkedTransformFeedback;
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
+ assert(brw->gen == 6);
+
/* Compute the maximum number of vertices that we can write without
* overflowing any of the buffers currently being used for feedback.
*/
= _mesa_compute_max_transform_feedback_vertices(xfb_obj,
linked_xfb_info);
- /* Initialize the SVBI 0 register to zero and set the maximum index.
- * These values will be sent to the hardware on the next draw.
+ /* 3DSTATE_GS_SVB_INDEX is non-pipelined. */
+ intel_emit_post_sync_nonzero_flush(brw);
+
+ /* Initialize the SVBI 0 register to zero and set the maximum index. */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(0); /* SVBI 0 */
+ OUT_BATCH(0); /* starting index */
+ OUT_BATCH(max_index);
+ ADVANCE_BATCH();
+
+ /* Initialize the rest of the unused streams to sane values. Otherwise,
+ * they may indicate that there is no room to write data and prevent
+ * anything from happening at all.
*/
- brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
- brw->sol.svbi_0_starting_index = 0;
- brw->sol.svbi_0_max_index = max_index;
-
- if (intel->gen >= 7) {
- /* Reset the SOL buffer offset register. */
- for (int i = 0; i < 4; i++) {
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
+ for (int i = 1; i < 4; i++) {
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(i << SVB_INDEX_SHIFT);
+ OUT_BATCH(0); /* starting index */
+ OUT_BATCH(0xffffffff);
+ ADVANCE_BATCH();
}
}
* simplicity, just do a full flush.
*/
struct brw_context *brw = brw_context(ctx);
- struct intel_context *intel = &brw->intel;
- intel_batchbuffer_emit_mi_flush(intel);
+ intel_batchbuffer_emit_mi_flush(brw);
}