#include "brw_defines.h"
static void
-prepare_urb( struct brw_context *brw )
+gen6_upload_urb( struct brw_context *brw )
{
- brw->urb.nr_vs_entries = 24;
- if (brw->gs.prog_bo)
- brw->urb.nr_gs_entries = 4;
- else
- brw->urb.nr_gs_entries = 0;
+ struct intel_context *intel = &brw->intel;
+ int nr_vs_entries;
+
/* CACHE_NEW_VS_PROG */
brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
- /* Check that the number of URB rows (8 floats each) allocated is less
- * than the URB space.
- */
- assert((brw->urb.nr_vs_entries +
- brw->urb.nr_gs_entries) * brw->urb.vs_size * 8 < 64 * 1024);
-}
+ /* Calculate how many VS URB entries fit in the total URB size */
+ nr_vs_entries = (brw->urb.size * 1024) / (brw->urb.vs_size * 128);
-static void
-upload_urb(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
+ if (nr_vs_entries > brw->urb.max_vs_entries)
+ nr_vs_entries = brw->urb.max_vs_entries;
+
+ /* According to volume 2a, nr_vs_entries must be a multiple of 4. */
+ brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
+
+ /* Since we currently don't support Geometry Shaders, we always put the
+ * GS unit in passthrough mode and don't allocate it any URB space.
+ */
+ brw->urb.nr_gs_entries = 0;
+ brw->urb.gs_size = 1; /* Incorrect, but with 0 GS entries it doesn't matter. */
+ assert(brw->urb.nr_vs_entries >= 24);
assert(brw->urb.nr_vs_entries % 4 == 0);
assert(brw->urb.nr_gs_entries % 4 == 0);
/* GS requirement */
- assert(!brw->gs.prog_bo || brw->urb.vs_size < 5);
+ assert(!brw->gs.prog_active || brw->urb.vs_size < 5);
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) |
((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT));
- OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
+ OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT));
ADVANCE_BATCH();
}
.brw = BRW_NEW_CONTEXT,
.cache = (CACHE_NEW_VS_PROG | CACHE_NEW_GS_PROG),
},
- .prepare = prepare_urb,
- .emit = upload_urb,
+ .emit = gen6_upload_urb,
};