#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
+#include "main/framebuffer.h"
#include "main/viewport.h"
/* The clip VP defines the guardband region where expensive clipping is skipped
gen6_upload_sf_vp(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- struct brw_sf_viewport *sfv;
+ struct gen6_sf_viewport *sfv;
GLfloat y_scale, y_bias;
- double scale[3], translate[3];
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
- sizeof(*sfv), 32, &brw->sf.vp_offset);
- memset(sfv, 0, sizeof(*sfv));
+ sizeof(*sfv) * ctx->Const.MaxViewports,
+ 32, &brw->sf.vp_offset);
+ memset(sfv, 0, sizeof(*sfv) * ctx->Const.MaxViewports);
/* _NEW_BUFFERS */
if (render_to_fbo) {
y_scale = 1.0;
- y_bias = 0;
+ y_bias = 0.0;
} else {
y_scale = -1.0;
- y_bias = ctx->DrawBuffer->Height;
+ y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer);
}
- /* _NEW_VIEWPORT */
- _mesa_get_viewport_xform(ctx, 0, scale, translate);
- sfv->viewport.m00 = scale[0];
- sfv->viewport.m11 = scale[1] * y_scale;
- sfv->viewport.m22 = scale[2];
- sfv->viewport.m30 = translate[0];
- sfv->viewport.m31 = translate[1] * y_scale + y_bias;
- sfv->viewport.m32 = translate[2];
+ for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+ float scale[3], translate[3];
+
+ /* _NEW_VIEWPORT */
+ _mesa_get_viewport_xform(ctx, i, scale, translate);
+ sfv[i].m00 = scale[0];
+ sfv[i].m11 = scale[1] * y_scale;
+ sfv[i].m22 = scale[2];
+ sfv[i].m30 = translate[0];
+ sfv[i].m31 = translate[1] * y_scale + y_bias;
+ sfv[i].m32 = translate[2];
+
+ }
brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
}