#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
+#include "main/fbobject.h"
/* The clip VP defines the guardband region where expensive clipping is skipped
* and fragments are allowed to be generated and clipped out cheaply by the SF.
- *
- * By setting it to NDC bounds of [-1,1], we don't do GB clipping. It's
- * supposed to cause seams to become visible in apps due to shared edges taking
- * different clip/no clip paths depending on whether the rest of the prim ends
- * up in the guardband or not.
*/
static void
-prepare_clip_vp(struct brw_context *brw)
+gen6_upload_clip_vp(struct brw_context *brw)
{
+ struct gl_context *ctx = &brw->ctx;
struct brw_clipper_viewport *vp;
vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE,
sizeof(*vp), 32, &brw->clip.vp_offset);
- vp->xmin = -1.0;
- vp->xmax = 1.0;
- vp->ymin = -1.0;
- vp->ymax = 1.0;
+ /* According to the "Vertex X,Y Clamping and Quantization" section of the
+ * Strips and Fans documentation, objects must not have a screen-space
+ * extents of over 8192 pixels, or they may be mis-rasterized. The maximum
+ * screen space coordinates of a small object may larger, but we have no
+ * way to enforce the object size other than through clipping.
+ *
+ * If you're surprised that we set clip to -gbx to +gbx and it seems like
+ * we'll end up with 16384 wide, note that for a 8192-wide render target,
+ * we'll end up with a normal (-1, 1) clip volume that just covers the
+ * drawable.
+ */
+ const float maximum_post_clamp_delta = 8192;
+ float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width;
+ float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height;
+
+ vp->xmin = -gbx;
+ vp->xmax = gbx;
+ vp->ymin = -gby;
+ vp->ymax = gby;
- brw->state.dirty.cache |= CACHE_NEW_CLIP_VP;
+ brw->state.dirty.brw |= BRW_NEW_CLIP_VP;
}
const struct brw_tracked_state gen6_clip_vp = {
.dirty = {
- .mesa = 0,
+ .mesa = _NEW_VIEWPORT,
.brw = BRW_NEW_BATCH,
- .cache = 0,
},
- .prepare = prepare_clip_vp,
+ .emit = gen6_upload_clip_vp,
};
static void
-prepare_sf_vp(struct brw_context *brw)
+gen6_upload_sf_vp(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
- const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+ const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*sfv), 32, &brw->sf.vp_offset);
sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
- brw->state.dirty.cache |= CACHE_NEW_SF_VP;
+ brw->state.dirty.brw |= BRW_NEW_SF_VP;
}
const struct brw_tracked_state gen6_sf_vp = {
.dirty = {
- .mesa = _NEW_VIEWPORT | _NEW_BUFFERS,
+ .mesa = _NEW_BUFFERS |
+ _NEW_VIEWPORT,
.brw = BRW_NEW_BATCH,
- .cache = 0,
},
- .prepare = prepare_sf_vp,
+ .emit = gen6_upload_sf_vp,
};
static void upload_viewport_state_pointers(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
GEN6_CC_VIEWPORT_MODIFY |
const struct brw_tracked_state gen6_viewport_state = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_STATE_BASE_ADDRESS),
- .cache = (CACHE_NEW_CLIP_VP |
- CACHE_NEW_SF_VP |
- CACHE_NEW_CC_VP)
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_CC_VP |
+ BRW_NEW_CLIP_VP |
+ BRW_NEW_SF_VP |
+ BRW_NEW_STATE_BASE_ADDRESS,
},
.emit = upload_viewport_state_pointers,
};