#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
-#include "glsl/glsl_parser_extras.h"
-
-/**
- * Creates a streamed BO containing the push constants for the VS or GS on
- * gen6+.
- *
- * Push constants are constant values (such as GLSL uniforms) that are
- * pre-loaded into a shader stage's register space at thread spawn time.
- *
- * Not all GLSL uniforms will be uploaded as push constants: The hardware has
- * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
- * uploaded as push constants, while GL 4.4 requires at least 1024 components
- * to be usable for the VS. Plus, currently we always use pull constants
- * instead of push constants when doing variable-index array access.
- *
- * See brw_curbe.c for the equivalent gen4/5 code.
- */
-void
-gen6_upload_push_constants(struct brw_context *brw,
- const struct gl_program *prog,
- const struct brw_stage_prog_data *prog_data,
- struct brw_stage_state *stage_state,
- enum aub_state_struct_type type)
-{
- struct gl_context *ctx = &brw->ctx;
-
- /* Updates the ParamaterValues[i] pointers for all parameters of the
- * basic type of PROGRAM_STATE_VAR.
- */
- /* XXX: Should this happen somewhere before to get our state flag set? */
- _mesa_load_state_parameters(ctx, prog->Parameters);
-
- if (prog_data->nr_params == 0) {
- stage_state->push_const_size = 0;
- } else {
- gl_constant_value *param;
- int i;
-
- param = brw_state_batch(brw, type,
- prog_data->nr_params * sizeof(gl_constant_value),
- 32, &stage_state->push_const_offset);
-
- STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
-
- /* _NEW_PROGRAM_CONSTANTS
- *
- * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
- * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
- * wouldn't be set for them.
- */
- for (i = 0; i < prog_data->nr_params; i++) {
- param[i] = *prog_data->param[i];
- }
-
- if (0) {
- fprintf(stderr, "%s constants:\n",
- _mesa_shader_stage_to_string(stage_state->stage));
- for (i = 0; i < prog_data->nr_params; i++) {
- if ((i & 7) == 0)
- fprintf(stderr, "g%d: ",
- prog_data->dispatch_grf_start_reg + i / 8);
- fprintf(stderr, "%8f ", param[i].f);
- if ((i & 7) == 7)
- fprintf(stderr, "\n");
- }
- if ((i & 7) != 0)
- fprintf(stderr, "\n");
- fprintf(stderr, "\n");
- }
-
- stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
- /* We can only push 32 registers of constants at a time. */
-
- /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
- *
- * "The sum of all four read length fields (each incremented to
- * represent the actual read length) must be less than or equal to
- * 32"
- *
- * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
- *
- * "The sum of all four read length fields must be less than or
- * equal to the size of 64"
- *
- * The other shader stages all match the VS's limits.
- */
- assert(stage_state->push_const_size <= 32);
- }
-}
static void
gen6_upload_vs_push_constants(struct brw_context *brw)
/* _BRW_NEW_VERTEX_PROGRAM */
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
- /* CACHE_NEW_VS_PROG */
+ /* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
gen6_upload_push_constants(brw, &vp->program.Base, prog_data,
const struct brw_tracked_state gen6_vs_push_constants = {
.dirty = {
- .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_PUSH_CONSTANT_ALLOCATION),
- .cache = CACHE_NEW_VS_PROG,
+ .mesa = _NEW_PROGRAM_CONSTANTS |
+ _NEW_TRANSFORM,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_PUSH_CONSTANT_ALLOCATION |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = gen6_upload_vs_push_constants,
};
static void
upload_vs_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
const struct brw_stage_state *stage_state = &brw->vs.base;
uint32_t floating_point_mode = 0;
* flush can be executed by sending a PIPE_CONTROL command with CS
* stall bit set and a post sync operation.
*
- * Although we don't disable the VS during normal drawing, BLORP sometimes
- * disables it. To be safe, do the flush here just in case.
+ * We've already done such a flush at the start of state upload, so we
+ * don't need to do another one here.
*/
- intel_emit_post_sync_nonzero_flush(brw);
if (stage_state->push_const_size == 0) {
/* Disable the push constant buffers. */
ADVANCE_BATCH();
}
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw->vs.prog_data->base.base.use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(6);
* bug reports that led to this workaround, and may be more than
* what is strictly required to avoid the issue.
*/
- intel_emit_post_sync_nonzero_flush(brw);
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_STALL |
- PIPE_CONTROL_INSTRUCTION_FLUSH |
+ PIPE_CONTROL_INSTRUCTION_INVALIDATE |
PIPE_CONTROL_STATE_CACHE_INVALIDATE);
}
const struct brw_tracked_state gen6_vs_state = {
.dirty = {
- .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_BATCH |
- BRW_NEW_PUSH_CONSTANT_ALLOCATION),
- .cache = CACHE_NEW_VS_PROG
+ .mesa = _NEW_PROGRAM_CONSTANTS |
+ _NEW_TRANSFORM,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_CONTEXT |
+ BRW_NEW_PUSH_CONSTANT_ALLOCATION |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,
};