#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void
upload_vs_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &intel->ctx;
+ struct gl_context *ctx = &intel->ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
unsigned int nr_params = vp->program.Base.Parameters->NumParameters;
BEGIN_BATCH(6);
OUT_BATCH(CMD_3D_VS_STATE << 16 | (6 - 2));
OUT_RELOC(brw->vs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
+ OUT_BATCH(GEN6_VS_SPF_MODE | (0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
(brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
OUT_BATCH(0); /* scratch space base offset */
OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |