i965/fs: Rename demote_pull_constants to lower_constant_loads
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_vs_state.c
index e68c0ac261c963e1b30f9edd4df92645b068bb13..6653a6d759b431d4c8dfb1d81b808e006932bf52 100644 (file)
 #include "program/prog_parameter.h"
 #include "program/prog_statevars.h"
 #include "intel_batchbuffer.h"
+#include "glsl/glsl_parser_extras.h"
 
-static void
-upload_vs_state(struct brw_context *brw)
+/**
+ * Creates a streamed BO containing the push constants for the VS or GS on
+ * gen6+.
+ *
+ * Push constants are constant values (such as GLSL uniforms) that are
+ * pre-loaded into a shader stage's register space at thread spawn time.
+ *
+ * Not all GLSL uniforms will be uploaded as push constants: The hardware has
+ * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
+ * uploaded as push constants, while GL 4.4 requires at least 1024 components
+ * to be usable for the VS.  Plus, currently we always use pull constants
+ * instead of push constants when doing variable-index array access.
+ *
+ * See brw_curbe.c for the equivalent gen4/5 code.
+ */
+void
+gen6_upload_push_constants(struct brw_context *brw,
+                           const struct gl_program *prog,
+                           const struct brw_stage_prog_data *prog_data,
+                           struct brw_stage_state *stage_state,
+                           enum aub_state_struct_type type)
 {
-   struct intel_context *intel = &brw->intel;
-   struct gl_context *ctx = &intel->ctx;
-   const struct brw_vertex_program *vp =
-      brw_vertex_program_const(brw->vertex_program);
-   unsigned int nr_params = brw->vs.prog_data->nr_params / 4;
-   drm_intel_bo *constant_bo;
-   int i;
+   struct gl_context *ctx = &brw->ctx;
 
-   if (brw->vs.prog_data->nr_params == 0 && !ctx->Transform.ClipPlanesEnabled) {
-      /* Disable the push constant buffers. */
-      BEGIN_BATCH(5);
-      OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   if (prog_data->nr_params == 0) {
+      stage_state->push_const_size = 0;
    } else {
-      int params_uploaded = 0, param_regs;
-      float *param;
-
-      if (brw->vertex_program->IsNVProgram)
-        _mesa_load_tracked_matrices(ctx);
-
       /* Updates the ParamaterValues[i] pointers for all parameters of the
        * basic type of PROGRAM_STATE_VAR.
        */
-      _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
+      /* XXX: Should this happen somewhere before to get our state flag set? */
+      _mesa_load_state_parameters(ctx, prog->Parameters);
 
-      constant_bo = drm_intel_bo_alloc(intel->bufmgr, "VS constant_bo",
-                                      (MAX_CLIP_PLANES + nr_params) *
-                                      4 * sizeof(float),
-                                      4096);
-      drm_intel_gem_bo_map_gtt(constant_bo);
-      param = constant_bo->virtual;
+      gl_constant_value *param;
+      unsigned i;
 
-      /* This should be loaded like any other param, but it's ad-hoc
-       * until we redo the VS backend.
-       */
-      for (i = 0; i < MAX_CLIP_PLANES; i++) {
-        if (ctx->Transform.ClipPlanesEnabled & (1 << i)) {
-           memcpy(param, ctx->Transform._ClipUserPlane[i], 4 * sizeof(float));
-           param += 4;
-           params_uploaded++;
-        }
-      }
-      /* Align to a reg for convenience for brw_vs_emit.c */
-      if (params_uploaded & 1) {
-        param += 4;
-        params_uploaded++;
-      }
+      param = brw_state_batch(brw, type,
+                             prog_data->nr_params * sizeof(gl_constant_value),
+                             32, &stage_state->push_const_offset);
 
-      for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
-        if (brw->vs.constant_map[i] != -1) {
-           memcpy(param + brw->vs.constant_map[i] * 4,
-                  vp->program.Base.Parameters->ParameterValues[i],
-                  4 * sizeof(float));
-           params_uploaded++;
-        }
+      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
+
+      /* _NEW_PROGRAM_CONSTANTS
+       *
+       * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
+       * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
+       * wouldn't be set for them.
+      */
+      for (i = 0; i < prog_data->nr_params; i++) {
+         param[i] = *prog_data->param[i];
       }
 
       if (0) {
-        printf("VS constant buffer:\n");
-        for (i = 0; i < params_uploaded; i++) {
-           float *buf = (float *)constant_bo->virtual + i * 4;
-           printf("%d: %f %f %f %f\n",
-                  i, buf[0], buf[1], buf[2], buf[3]);
+        fprintf(stderr, "%s constants:\n",
+                 _mesa_shader_stage_to_string(stage_state->stage));
+        for (i = 0; i < prog_data->nr_params; i++) {
+           if ((i & 7) == 0)
+              fprintf(stderr, "g%d: ",
+                       prog_data->dispatch_grf_start_reg + i / 8);
+           fprintf(stderr, "%8f ", param[i].f);
+           if ((i & 7) == 7)
+              fprintf(stderr, "\n");
         }
+        if ((i & 7) != 0)
+           fprintf(stderr, "\n");
+        fprintf(stderr, "\n");
       }
 
-      drm_intel_gem_bo_unmap_gtt(constant_bo);
+      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
+      /* We can only push 32 registers of constants at a time. */
+
+      /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
+       *
+       *     "The sum of all four read length fields (each incremented to
+       *      represent the actual read length) must be less than or equal to
+       *      32"
+       *
+       * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
+       *
+       *     "The sum of all four read length fields must be less than or
+       *      equal to the size of 64"
+       *
+       * The other shader stages all match the VS's limits.
+       */
+      assert(stage_state->push_const_size <= 32);
+   }
+}
+
+static void
+gen6_upload_vs_push_constants(struct brw_context *brw)
+{
+   struct brw_stage_state *stage_state = &brw->vs.base;
+
+   /* _BRW_NEW_VERTEX_PROGRAM */
+   const struct brw_vertex_program *vp =
+      brw_vertex_program_const(brw->vertex_program);
+   /* BRW_NEW_VS_PROG_DATA */
+   const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
+
+   gen6_upload_push_constants(brw, &vp->program.Base, prog_data,
+                              stage_state, AUB_TRACE_VS_CONSTANTS);
+
+   if (brw->gen >= 7) {
+      if (brw->gen == 7 && !brw->is_haswell && !brw->is_baytrail)
+         gen7_emit_vs_workaround_flush(brw);
 
-      param_regs = (params_uploaded + 1) / 2;
-      assert(param_regs <= 32);
+      gen7_upload_constant_state(brw, stage_state, true /* active */,
+                                 _3DSTATE_CONSTANT_VS);
+   }
+}
+
+const struct brw_tracked_state gen6_vs_push_constants = {
+   .dirty = {
+      .mesa  = _NEW_PROGRAM_CONSTANTS |
+               _NEW_TRANSFORM,
+      .brw   = BRW_NEW_BATCH |
+               BRW_NEW_PUSH_CONSTANT_ALLOCATION |
+               BRW_NEW_VERTEX_PROGRAM |
+               BRW_NEW_VS_PROG_DATA,
+   },
+   .emit = gen6_upload_vs_push_constants,
+};
 
+static void
+upload_vs_state(struct brw_context *brw)
+{
+   const struct brw_stage_state *stage_state = &brw->vs.base;
+   uint32_t floating_point_mode = 0;
+
+   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
+    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+    *
+    *   [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
+    *   command that causes the VS Function Enable to toggle. Pipeline
+    *   flush can be executed by sending a PIPE_CONTROL command with CS
+    *   stall bit set and a post sync operation.
+    *
+    * We've already done such a flush at the start of state upload, so we
+    * don't need to do another one here.
+    */
+
+   if (stage_state->push_const_size == 0) {
+      /* Disable the push constant buffers. */
+      BEGIN_BATCH(5);
+      OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      ADVANCE_BATCH();
+   } else {
       BEGIN_BATCH(5);
       OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
                GEN6_CONSTANT_BUFFER_0_ENABLE |
                (5 - 2));
-      OUT_RELOC(constant_bo,
-               I915_GEM_DOMAIN_RENDER, 0, /* XXX: bad domain */
-               param_regs - 1);
+      /* Pointer to the VS constant buffer.  Covered by the set of
+       * state flags from gen6_upload_vs_constants
+       */
+      OUT_BATCH(stage_state->push_const_offset +
+               stage_state->push_const_size - 1);
       OUT_BATCH(0);
       OUT_BATCH(0);
       OUT_BATCH(0);
       ADVANCE_BATCH();
-
-      drm_intel_bo_unreference(constant_bo);
    }
 
+   if (brw->vs.prog_data->base.base.use_alt_mode)
+      floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
+
    BEGIN_BATCH(6);
    OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
-   OUT_RELOC(brw->vs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
-   OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
-            GEN6_VS_FLOATING_POINT_MODE_ALT |
-            (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
-   OUT_BATCH(0); /* scratch space base offset */
-   OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |
-            (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
+   OUT_BATCH(stage_state->prog_offset);
+   OUT_BATCH(floating_point_mode |
+            ((ALIGN(stage_state->sampler_count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT) |
+             ((brw->vs.prog_data->base.base.binding_table.size_bytes / 4) <<
+              GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+
+   if (brw->vs.prog_data->base.base.total_scratch) {
+      OUT_RELOC(stage_state->scratch_bo,
+               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+               ffs(brw->vs.prog_data->base.base.total_scratch) - 11);
+   } else {
+      OUT_BATCH(0);
+   }
+
+   OUT_BATCH((brw->vs.prog_data->base.base.dispatch_grf_start_reg <<
+              GEN6_VS_DISPATCH_START_GRF_SHIFT) |
+            (brw->vs.prog_data->base.urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
             (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
-   OUT_BATCH((0 << GEN6_VS_MAX_THREADS_SHIFT) |
+
+   OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
             GEN6_VS_STATISTICS_ENABLE |
             GEN6_VS_ENABLE);
    ADVANCE_BATCH();
+
+   /* Based on my reading of the simulator, the VS constants don't get
+    * pulled into the VS FF unit until an appropriate pipeline flush
+    * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
+    * references to them into a little FIFO.  The flushes are common,
+    * but don't reliably happen between this and a 3DPRIMITIVE, causing
+    * the primitive to use the wrong constants.  Then the FIFO
+    * containing the constant setup gets added to again on the next
+    * constants change, and eventually when a flush does happen the
+    * unit is overwhelmed by constant changes and dies.
+    *
+    * To avoid this, send a PIPE_CONTROL down the line that will
+    * update the unit immediately loading the constants.  The flush
+    * type bits here were those set by the STATE_BASE_ADDRESS whose
+    * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
+    * bug reports that led to this workaround, and may be more than
+    * what is strictly required to avoid the issue.
+    */
+   brw_emit_pipe_control_flush(brw,
+                               PIPE_CONTROL_DEPTH_STALL |
+                               PIPE_CONTROL_INSTRUCTION_INVALIDATE |
+                               PIPE_CONTROL_STATE_CACHE_INVALIDATE);
 }
 
 const struct brw_tracked_state gen6_vs_state = {
    .dirty = {
-      .mesa  = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
-      .brw   = (BRW_NEW_CURBE_OFFSETS |
-                BRW_NEW_NR_VS_SURFACES |
-               BRW_NEW_URB_FENCE |
-               BRW_NEW_CONTEXT),
-      .cache = CACHE_NEW_VS_PROG
+      .mesa  = _NEW_PROGRAM_CONSTANTS |
+               _NEW_TRANSFORM,
+      .brw   = BRW_NEW_BATCH |
+               BRW_NEW_CONTEXT |
+               BRW_NEW_PUSH_CONSTANT_ALLOCATION |
+               BRW_NEW_VERTEX_PROGRAM |
+               BRW_NEW_VS_PROG_DATA,
    },
    .emit = upload_vs_state,
 };