#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
-#include "main/macros.h"
-#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "intel_batchbuffer.h"
constant_bo = drm_intel_bo_alloc(intel->bufmgr, "WM constant_bo",
nr_params * 4 * sizeof(float),
4096);
- intel_bo_map_gtt_preferred(intel, constant_bo, GL_TRUE);
+ drm_intel_gem_bo_map_gtt(constant_bo);
for (i = 0; i < nr_params; i++) {
memcpy((char *)constant_bo->virtual + i * 4 * sizeof(float),
fp->program.Base.Parameters->ParameterValues[i],
4 * sizeof(float));
}
- intel_bo_unmap_gtt_preferred(intel, constant_bo);
+ drm_intel_gem_bo_unmap_gtt(constant_bo);
BEGIN_BATCH(5);
OUT_BATCH(CMD_3D_CONSTANT_PS_STATE << 16 |