i965: Use sample barycentric coordinates with per sample shading
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
index 9d21ec978193456364ea133c75327c4c311b0605..4bf93964a82f43716b7405d0082a08ae34d900c6 100644 (file)
 #include "brw_defines.h"
 #include "brw_state.h"
 
-#include "gen6_blorp.h"
+#include "brw_blorp.h"
 #include "gen7_blorp.h"
 
-/**
- * \copydoc gen6_hiz_exec()
+
+/* 3DSTATE_URB_VS
+ * 3DSTATE_URB_HS
+ * 3DSTATE_URB_DS
+ * 3DSTATE_URB_GS
+ *
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
+ *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
+ *     programmed in order for the programming of this state to be
+ *     valid.
  */
 static void
-gen7_hiz_exec(struct intel_context *intel,
-              struct intel_mipmap_tree *mt,
-              unsigned int level,
-              unsigned int layer,
-              enum gen6_hiz_op op)
+gen7_blorp_emit_urb_config(struct brw_context *brw,
+                           const brw_blorp_params *params)
 {
-   struct gl_context *ctx = &intel->ctx;
-   struct brw_context *brw = brw_context(ctx);
-   uint32_t draw_x, draw_y;
-   uint32_t tile_mask_x, tile_mask_y;
-
-   assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
-   assert(mt->hiz_mt != NULL);
-   intel_miptree_check_level_layer(mt, level, layer);
-
-   uint32_t depth_format;
-   switch (mt->format) {
-   case MESA_FORMAT_Z16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
-   case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
-   case MESA_FORMAT_X8_Z24:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
-   default:                    assert(0); break;
-   }
+   unsigned urb_size = (brw->is_haswell && brw->gt == 3) ? 32 : 16;
+   gen7_emit_push_constant_state(brw,
+                                 urb_size / 2 /* vs_size */,
+                                 0 /* gs_size */,
+                                 urb_size / 2 /* fs_size */);
+
+   /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
+    * 1.15:0 "VS Number of URB Entries".
+    */
+   gen7_emit_urb_state(brw,
+                       32 /* num_vs_entries */,
+                       2 /* vs_size */,
+                       2 /* vs_start */,
+                       0 /* num_gs_entries */,
+                       1 /* gs_size */,
+                       2 /* gs_start */);
+}
 
-   {
-      /* Construct a dummy renderbuffer just to extract tile offsets. */
-      struct intel_renderbuffer rb;
-      rb.mt = mt;
-      rb.mt_level = level;
-      rb.mt_layer = layer;
-      intel_renderbuffer_set_draw_offset(&rb);
-      draw_x = rb.draw_x;
-      draw_y = rb.draw_y;
-   }
 
-   /* Compute masks to determine how much of draw_x and draw_y should be
-    * performed using the fine adjustment of "depth coordinate offset X/Y"
-    * (dw5 of 3DSTATE_DEPTH_BUFFER).  See the emit_depthbuffer() function for
-    * details.
-    */
-   {
-      uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y;
-      intel_region_get_tile_masks(mt->region, &depth_mask_x, &depth_mask_y);
-      intel_region_get_tile_masks(mt->hiz_mt->region,
-                                  &hiz_mask_x, &hiz_mask_y);
+/* 3DSTATE_BLEND_STATE_POINTERS */
+static void
+gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
+                                    const brw_blorp_params *params,
+                                    uint32_t cc_blend_state_offset)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
+   OUT_BATCH(cc_blend_state_offset | 1);
+   ADVANCE_BATCH();
+}
 
-      /* Each HiZ row represents 2 rows of pixels */
-      hiz_mask_y = hiz_mask_y << 1 | 1;
 
-      tile_mask_x = depth_mask_x | hiz_mask_x;
-      tile_mask_y = depth_mask_y | hiz_mask_y;
-   }
+/* 3DSTATE_CC_STATE_POINTERS */
+static void
+gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
+                                 const brw_blorp_params *params,
+                                 uint32_t cc_state_offset)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
+   OUT_BATCH(cc_state_offset | 1);
+   ADVANCE_BATCH();
+}
 
-   gen6_hiz_emit_batch_head(brw);
-   gen6_hiz_emit_vertices(brw, mt, level, layer);
+static void
+gen7_blorp_emit_cc_viewport(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   struct brw_cc_viewport *ccv;
+   uint32_t cc_vp_offset;
+
+   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
+                                                  sizeof(*ccv), 32,
+                                                  &cc_vp_offset);
+   ccv->min_depth = 0.0;
+   ccv->max_depth = 1.0;
+
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
+   OUT_BATCH(cc_vp_offset);
+   ADVANCE_BATCH();
+}
 
-   /* 3DSTATE_URB_VS
-    * 3DSTATE_URB_HS
-    * 3DSTATE_URB_DS
-    * 3DSTATE_URB_GS
-    *
-    * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
-    * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
-    *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
-    *     programmed in order for the programming of this state to be
-    *     valid.
+
+/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
+ *
+ * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
+ */
+static void
+gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
+                                             const brw_blorp_params *params,
+                                             uint32_t depthstencil_offset)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
+   OUT_BATCH(depthstencil_offset | 1);
+   ADVANCE_BATCH();
+}
+
+
+/* SURFACE_STATE for renderbuffer or texture surface (see
+ * brw_update_renderbuffer_surface and brw_update_texture_surface)
+ */
+static uint32_t
+gen7_blorp_emit_surface_state(struct brw_context *brw,
+                              const brw_blorp_params *params,
+                              const brw_blorp_surface_info *surface,
+                              uint32_t read_domains, uint32_t write_domain,
+                              bool is_render_target)
+{
+   uint32_t wm_surf_offset;
+   uint32_t width = surface->width;
+   uint32_t height = surface->height;
+   /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
+    * color surfaces, width and height are measured in pixels; we don't need
+    * to divide them by 2 as we do for Gen6 (see
+    * gen6_blorp_emit_surface_state).
     */
-   {
-      /* The minimum valid value is 32. See 3DSTATE_URB_VS,
-       * Dword 1.15:0 "VS Number of URB Entries".
-       */
-      int num_vs_entries = 32;
+   struct intel_region *region = surface->mt->region;
+   uint32_t tile_x, tile_y;
+   const uint8_t mocs = GEN7_MOCS_L3;
 
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
-      OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
-                0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
-                num_vs_entries);
-      ADVANCE_BATCH();
+   uint32_t tiling = surface->map_stencil_as_y_tiled
+      ? I915_TILING_Y : region->tiling;
 
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   uint32_t *surf = (uint32_t *)
+      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
+   memset(surf, 0, 8 * 4);
 
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+             surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
+             gen7_surface_tiling_mode(tiling);
 
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   if (surface->mt->align_h == 4)
+      surf[0] |= GEN7_SURFACE_VALIGN_4;
+   if (surface->mt->align_w == 8)
+      surf[0] |= GEN7_SURFACE_HALIGN_8;
 
-   /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
-    *
-    * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
-    */
-   {
-      uint32_t depthstencil_offset;
-      gen6_hiz_emit_depth_stencil_state(brw, op, &depthstencil_offset);
+   if (surface->array_spacing_lod0)
+      surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
+   else
+      surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
 
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
-      OUT_BATCH(depthstencil_offset | 1);
-      ADVANCE_BATCH();
-   }
+   /* reloc */
+   surf[1] =
+      surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset64;
 
-   /* 3DSTATE_VS
-    *
-    * Disable vertex shader.
+   /* Note that the low bits of these fields are missing, so
+    * there's the possibility of getting in trouble.
     */
-   {
-      BEGIN_BATCH(6);
-      OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   assert(tile_x % 4 == 0);
+   assert(tile_y % 2 == 0);
+   surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
+             SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
+             SET_FIELD(mocs, GEN7_SURFACE_MOCS);
+
+   surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
+             SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
+
+   uint32_t pitch_bytes = region->pitch;
+   if (surface->map_stencil_as_y_tiled)
+      pitch_bytes *= 2;
+   surf[3] = pitch_bytes - 1;
+
+   surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
+   if (surface->mt->mcs_mt) {
+      gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
+                                is_render_target);
    }
 
-   /* 3DSTATE_HS
-    *
-    * Disable the hull shader.
-    */
-   {
-      BEGIN_BATCH(7);
-      OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   surf[7] = surface->mt->fast_clear_color_value;
 
-   /* 3DSTATE_TE
-    *
-    * Disable the tesselation engine.
-    */
-   {
-      BEGIN_BATCH(4);
-      OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   if (brw->is_haswell) {
+      surf[7] |= (SET_FIELD(HSW_SCS_RED,   GEN7_SURFACE_SCS_R) |
+                  SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
+                  SET_FIELD(HSW_SCS_BLUE,  GEN7_SURFACE_SCS_B) |
+                  SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
    }
 
-   /* 3DSTATE_DS
-    *
-    * Disable the domain shader.
-    */
-   {
-      BEGIN_BATCH(6);
-      OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   /* Emit relocation to surface contents */
+   drm_intel_bo_emit_reloc(brw->batch.bo,
+                           wm_surf_offset + 4,
+                           region->bo,
+                           surf[1] - region->bo->offset64,
+                           read_domains, write_domain);
 
-   /* 3DSTATE_GS
-    *
-    * Disable the geometry shader.
+   gen7_check_surface_setup(surf, is_render_target);
+
+   return wm_surf_offset;
+}
+
+
+/**
+ * SAMPLER_STATE.  See gen7_update_sampler_state().
+ */
+static uint32_t
+gen7_blorp_emit_sampler_state(struct brw_context *brw,
+                              const brw_blorp_params *params)
+{
+   uint32_t sampler_offset;
+
+   struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
+      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
+                      sizeof(struct gen7_sampler_state),
+                      32, &sampler_offset);
+   memset(sampler, 0, sizeof(*sampler));
+
+   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+
+   sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+   sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+   sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+
+   //   sampler->ss0.min_mag_neq = 1;
+
+   /* Set LOD bias:
     */
-   {
-      BEGIN_BATCH(7);
-      OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   sampler->ss0.lod_bias = 0;
+
+   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
+   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
 
-   /* 3DSTATE_STREAMOUT
+   /* Set BaseMipLevel, MaxLOD, MinLOD:
     *
-    * Disable streamout.
+    * XXX: I don't think that using firstLevel, lastLevel works,
+    * because we always setup the surface state as if firstLevel ==
+    * level zero.  Probably have to subtract firstLevel from each of
+    * these:
     */
-   {
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   sampler->ss0.base_level = U_FIXED(0, 1);
 
-   /* 3DSTATE_CLIP
-    *
-    * Disable the clipper.
+   sampler->ss1.max_lod = U_FIXED(0, 8);
+   sampler->ss1.min_lod = U_FIXED(0, 8);
+
+   sampler->ss3.non_normalized_coord = 1;
+
+   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
+      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
+      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
+   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
+      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
+      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
+
+   return sampler_offset;
+}
+
+
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+static void
+gen7_blorp_emit_vs_disable(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(6);
+   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_HS
+ *
+ * Disable the hull shader.
+ */
+static void
+gen7_blorp_emit_hs_disable(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_TE
+ *
+ * Disable the tesselation engine.
+ */
+static void
+gen7_blorp_emit_te_disable(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+
+/* 3DSTATE_DS
+ *
+ * Disable the domain shader.
+ */
+static void
+gen7_blorp_emit_ds_disable(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(6);
+   OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+static void
+gen7_blorp_emit_gs_disable(struct brw_context *brw,
+                           const brw_blorp_params *params)
+{
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   /**
+    * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
+    * Geometry > Geometry Shader > State:
     *
-    * The HiZ op emits a rectangle primitive, which requires clipping to
-    * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
-    * Section 1.3 "3D Primitives Overview":
-    *    RECTLIST:
-    *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
-    *    Mode should be set to a value other than CLIPMODE_NORMAL.
+    *     "Note: Because of corruption in IVB:GT2, software needs to flush the
+    *     whole fixed function pipeline when the GS enable changes value in
+    *     the 3DSTATE_GS."
     *
-    * Also disable perspective divide. This doesn't change the clipper's
-    * output, but does spare a few electrons.
+    * The hardware architects have clarified that in this context "flush the
+    * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
+    * Stall" bit set.
     */
-   {
-      BEGIN_BATCH(4);
-      OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
+   if (!brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
+      gen7_emit_cs_stall_flush(brw);
+
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+   brw->gs.enabled = false;
+}
 
+/* 3DSTATE_STREAMOUT
+ *
+ * Disable streamout.
+ */
+static void
+gen7_blorp_emit_streamout_disable(struct brw_context *brw,
+                                  const brw_blorp_params *params)
+{
+   BEGIN_BATCH(3);
+   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+
+static void
+gen7_blorp_emit_sf_config(struct brw_context *brw,
+                          const brw_blorp_params *params)
+{
    /* 3DSTATE_SF
     *
     * Disable ViewportTransformEnable (dw1.1)
@@ -278,8 +470,9 @@ gen7_hiz_exec(struct intel_context *intel,
    {
       BEGIN_BATCH(7);
       OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
-      OUT_BATCH(depth_format << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
-      OUT_BATCH(0);
+      OUT_BATCH(params->depth_format <<
+                GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
+      OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
       OUT_BATCH(0);
       OUT_BATCH(0);
       OUT_BATCH(0);
@@ -298,125 +491,277 @@ gen7_hiz_exec(struct intel_context *intel,
          OUT_BATCH(0);
       ADVANCE_BATCH();
    }
+}
 
-   /* 3DSTATE_WM
-    *
-    * Disable PS thread dispatch (dw1.29) and enable the HiZ op.
-    */
-   {
-      uint32_t dw1 = 0;
-
-      switch (op) {
-      case GEN6_HIZ_OP_DEPTH_CLEAR:
-         assert(!"not implemented");
-         dw1 |= GEN7_WM_DEPTH_CLEAR;
-         break;
-      case GEN6_HIZ_OP_DEPTH_RESOLVE:
-         dw1 |= GEN7_WM_DEPTH_RESOLVE;
-         break;
-      case GEN6_HIZ_OP_HIZ_RESOLVE:
-         dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
-         break;
-      default:
-         assert(0);
-         break;
+
+/**
+ * Disable thread dispatch (dw5.19) and enable the HiZ op.
+ */
+static void
+gen7_blorp_emit_wm_config(struct brw_context *brw,
+                          const brw_blorp_params *params,
+                          brw_blorp_prog_data *prog_data)
+{
+   uint32_t dw1 = 0, dw2 = 0;
+
+   switch (params->hiz_op) {
+   case GEN6_HIZ_OP_DEPTH_CLEAR:
+      dw1 |= GEN7_WM_DEPTH_CLEAR;
+      break;
+   case GEN6_HIZ_OP_DEPTH_RESOLVE:
+      dw1 |= GEN7_WM_DEPTH_RESOLVE;
+      break;
+   case GEN6_HIZ_OP_HIZ_RESOLVE:
+      dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
+      break;
+   case GEN6_HIZ_OP_NONE:
+      break;
+   default:
+      assert(0);
+      break;
+   }
+   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
+   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
+   dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
+   if (params->use_wm_prog) {
+      dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
+      dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
+   }
+
+      if (params->dst.num_samples > 1) {
+         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
+         if (prog_data && prog_data->persample_msaa_dispatch)
+            dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
+         else
+            dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
+      } else {
+         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
+         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
       }
 
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
-      OUT_BATCH(dw1);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   BEGIN_BATCH(3);
+   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
+   OUT_BATCH(dw1);
+   OUT_BATCH(dw2);
+   ADVANCE_BATCH();
+}
+
+
+/**
+ * 3DSTATE_PS
+ *
+ * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
+ * that, thread dispatch info must still be specified.
+ *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ *       valid range for this field is [0x3, 0x2f].
+ *     - A dispatch mode must be given; that is, at least one of the
+ *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
+ *       discovered through simulator error messages.
+ */
+static void
+gen7_blorp_emit_ps_config(struct brw_context *brw,
+                          const brw_blorp_params *params,
+                          uint32_t prog_offset,
+                          brw_blorp_prog_data *prog_data)
+{
+   uint32_t dw2, dw4, dw5;
+   const int max_threads_shift = brw->is_haswell ?
+      HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
+
+   dw2 = dw4 = dw5 = 0;
+   dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
+
+   /* If there's a WM program, we need to do 16-pixel dispatch since that's
+    * what the program is compiled for.  If there isn't, then it shouldn't
+    * matter because no program is actually being run.  However, the hardware
+    * gets angry if we don't enable at least one dispatch mode, so just enable
+    * 16-pixel dispatch unconditionally.
+    */
+   dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
+
+   if (brw->is_haswell)
+      dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
+   if (params->use_wm_prog) {
+      dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
+      dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
+      dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
    }
 
-   /* 3DSTATE_PS
-    *
-    * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
-    * that, thread dispatch info must still be specified.
-    *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
-    *       states that the valid range for this field is [0x3, 0x2f].
-    *     - A dispatch mode must be given; that is, at least one of the
-    *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
-    *       discovered through simulator error messages.
+   switch (params->fast_clear_op) {
+   case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
+      dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
+      break;
+   case GEN7_FAST_CLEAR_OP_RESOLVE:
+      dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
+      break;
+   default:
+      break;
+   }
+
+   BEGIN_BATCH(8);
+   OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
+   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
+   OUT_BATCH(dw2);
+   OUT_BATCH(0);
+   OUT_BATCH(dw4);
+   OUT_BATCH(dw5);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+
+static void
+gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
+                                          const brw_blorp_params *params,
+                                          uint32_t wm_bind_bo_offset)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
+   OUT_BATCH(wm_bind_bo_offset);
+   ADVANCE_BATCH();
+}
+
+
+static void
+gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
+                                          const brw_blorp_params *params,
+                                          uint32_t sampler_offset)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
+   OUT_BATCH(sampler_offset);
+   ADVANCE_BATCH();
+}
+
+
+static void
+gen7_blorp_emit_constant_ps(struct brw_context *brw,
+                            const brw_blorp_params *params,
+                            uint32_t wm_push_const_offset)
+{
+   const uint8_t mocs = GEN7_MOCS_L3;
+
+   /* Make sure the push constants fill an exact integer number of
+    * registers.
     */
-   {
-      BEGIN_BATCH(8);
-      OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(((brw->max_wm_threads - 1) << IVB_PS_MAX_THREADS_SHIFT) |
-               GEN7_PS_32_DISPATCH_ENABLE);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
+   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
+
+   /* There must be at least one register worth of push constant data. */
+   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
+
+   /* Enable push constant buffer 0. */
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
+             (7 - 2));
+   OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+   OUT_BATCH(0);
+   OUT_BATCH(wm_push_const_offset | mocs);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
+                                    const brw_blorp_params *params)
+{
+   BEGIN_BATCH(7);
+   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
+                                     const brw_blorp_params *params)
+{
+   const uint8_t mocs = GEN7_MOCS_L3;
+   uint32_t surfwidth, surfheight;
+   uint32_t surftype;
+   unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
+   unsigned int min_array_element;
+   GLenum gl_target = params->depth.mt->target;
+   unsigned int lod;
+
+   switch (gl_target) {
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_CUBE_MAP:
+      /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+       * situation, but experiments show that gl_Layer doesn't work when we do
+       * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
+       * equivalent.
+       */
+      surftype = BRW_SURFACE_2D;
+      depth *= 6;
+      break;
+   default:
+      surftype = translate_tex_target(gl_target);
+      break;
    }
 
-   /* 3DSTATE_DEPTH_BUFFER */
-   {
-      uint32_t width = mt->level[level].width;
-      uint32_t height = mt->level[level].height;
-
-      uint32_t tile_x = draw_x & tile_mask_x;
-      uint32_t tile_y = draw_y & tile_mask_y;
-      uint32_t offset = intel_region_get_aligned_offset(mt->region,
-                                                        draw_x & ~tile_mask_x,
-                                                        draw_y & ~tile_mask_y);
-
-      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
-       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
-       * Coordinate Offset X/Y":
-       *
-       *   "The 3 LSBs of both offsets must be zero to ensure correct
-       *   alignment"
-       *
-       * We have no guarantee that tile_x and tile_y are correctly aligned,
-       * since they are determined by the mipmap layout, which is only aligned
-       * to multiples of 4.
-       *
-       * So, to avoid hanging the GPU, just smash the low order 3 bits of
-       * tile_x and tile_y to 0.  This is a temporary workaround until we come
-       * up with a better solution.
+   min_array_element = params->depth.layer;
+   if (params->depth.mt->num_samples > 1) {
+      /* Convert physical layer to logical layer. */
+      min_array_element /= params->depth.mt->num_samples;
+   }
+
+   lod = params->depth.level - params->depth.mt->first_level;
+
+   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
+      /* HIZ ops for lod 0 may set the width & height a little
+       * larger to allow the fast depth clear to fit the hardware
+       * alignment requirements. (8x4)
        */
-      tile_x &= ~7;
-      tile_y &= ~7;
+      surfwidth = params->depth.width;
+      surfheight = params->depth.height;
+   } else {
+      surfwidth = params->depth.mt->logical_width0;
+      surfheight = params->depth.mt->logical_height0;
+   }
 
-      intel_emit_depth_stall_flushes(intel);
+   /* 3DSTATE_DEPTH_BUFFER */
+   {
+      intel_emit_depth_stall_flushes(brw);
 
       BEGIN_BATCH(7);
       OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
-      OUT_BATCH(((mt->region->pitch * mt->region->cpp) - 1) |
-                depth_format << 18 |
+      OUT_BATCH((params->depth.mt->region->pitch - 1) |
+                params->depth_format << 18 |
                 1 << 22 | /* hiz enable */
                 1 << 28 | /* depth write */
-                BRW_SURFACE_2D << 29);
-      OUT_RELOC(mt->region->bo,
+                surftype << 29);
+      OUT_RELOC(params->depth.mt->region->bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                offset);
-      OUT_BATCH((width + tile_x - 1) << 4 |
-                (height + tile_y - 1) << 18);
-      OUT_BATCH(0);
-      OUT_BATCH(tile_x |
-                tile_y << 16);
-      OUT_BATCH(0);
+                0);
+      OUT_BATCH((surfwidth - 1) << 4 |
+                (surfheight - 1) << 18 |
+                lod);
+      OUT_BATCH(((depth - 1) << 21) |
+                (min_array_element << 10) |
+                mocs);
+      OUT_BATCH(0);
+      OUT_BATCH((depth - 1) << 21);
       ADVANCE_BATCH();
    }
 
    /* 3DSTATE_HIER_DEPTH_BUFFER */
    {
-      struct intel_region *hiz_region = mt->hiz_mt->region;
-      uint32_t hiz_offset =
-         intel_region_get_aligned_offset(hiz_region,
-                                         draw_x & ~tile_mask_x,
-                                         (draw_y & ~tile_mask_y) / 2);
+      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
 
       BEGIN_BATCH(3);
       OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
-      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
+      OUT_BATCH((mocs << 25) |
+                (hiz_region->pitch - 1));
       OUT_RELOC(hiz_region->bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                hiz_offset);
+                0);
       ADVANCE_BATCH();
    }
 
@@ -428,74 +773,159 @@ gen7_hiz_exec(struct intel_context *intel,
       OUT_BATCH(0);
       ADVANCE_BATCH();
    }
+}
 
-   /* 3DSTATE_CLEAR_PARAMS
-    *
-    * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
-    * 3DSTATE_CLEAR_PARAMS:
-    *    [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
-    *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
-    *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
-    */
-   {
-      BEGIN_BATCH(3);
-      OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
-
-   /* 3DSTATE_DRAWING_RECTANGLE */
-   {
-      BEGIN_BATCH(4);
-      OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(((mt->level[level].width - 1) & 0xffff) |
-                ((mt->level[level].height - 1) << 16));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
 
-   /* 3DPRIMITIVE */
-   {
-     BEGIN_BATCH(7);
-     OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
-     OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
-               _3DPRIM_RECTLIST);
-     OUT_BATCH(3); /* vertex count per instance */
-     OUT_BATCH(0);
-     OUT_BATCH(1); /* instance count */
-     OUT_BATCH(0);
-     OUT_BATCH(0);
-     ADVANCE_BATCH();
-   }
+static void
+gen7_blorp_emit_depth_disable(struct brw_context *brw,
+                              const brw_blorp_params *params)
+{
+   intel_emit_depth_stall_flushes(brw);
+
+   BEGIN_BATCH(7);
+   OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
+   OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(3);
+   OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(3);
+   OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
 
-   /* See comments above at first invocation of intel_flush() in
-    * gen6_hiz_emit_batch_head().
-    */
-   intel_flush(ctx);
 
-   /* Be safe. */
-   brw->state.dirty.brw = ~0;
-   brw->state.dirty.cache = ~0;
+/* 3DSTATE_CLEAR_PARAMS
+ *
+ * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
+ * 3DSTATE_CLEAR_PARAMS:
+ *    3DSTATE_CLEAR_PARAMS must always be programmed in the along
+ *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
+ *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
+ */
+static void
+gen7_blorp_emit_clear_params(struct brw_context *brw,
+                             const brw_blorp_params *params)
+{
+   BEGIN_BATCH(3);
+   OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
+   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
+   OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
+   ADVANCE_BATCH();
 }
 
-/** \copydoc gen6_resolve_hiz_slice() */
-void
-gen7_resolve_hiz_slice(struct intel_context *intel,
-                       struct intel_mipmap_tree *mt,
-                       uint32_t level,
-                       uint32_t layer)
+
+/* 3DPRIMITIVE */
+static void
+gen7_blorp_emit_primitive(struct brw_context *brw,
+                          const brw_blorp_params *params)
 {
-   gen7_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
+   BEGIN_BATCH(7);
+   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
+   OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
+             _3DPRIM_RECTLIST);
+   OUT_BATCH(3); /* vertex count per instance */
+   OUT_BATCH(0);
+   OUT_BATCH(1); /* instance count */
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
 }
 
-/** \copydoc gen6_resolve_depth_slice() */
+
+/**
+ * \copydoc gen6_blorp_exec()
+ */
 void
-gen7_resolve_depth_slice(struct intel_context *intel,
-                         struct intel_mipmap_tree *mt,
-                         uint32_t level,
-                         uint32_t layer)
+gen7_blorp_exec(struct brw_context *brw,
+                const brw_blorp_params *params)
 {
-   gen7_hiz_exec(intel, mt, level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
+   if (brw->gen >= 8)
+      return;
+
+   brw_blorp_prog_data *prog_data = NULL;
+   uint32_t cc_blend_state_offset = 0;
+   uint32_t cc_state_offset = 0;
+   uint32_t depthstencil_offset;
+   uint32_t wm_push_const_offset = 0;
+   uint32_t wm_bind_bo_offset = 0;
+   uint32_t sampler_offset = 0;
+
+   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
+   gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
+   gen6_emit_3dstate_sample_mask(brw,
+                                 params->dst.num_samples > 1 ?
+                                 (1 << params->dst.num_samples) - 1 : 1);
+   gen6_blorp_emit_state_base_address(brw, params);
+   gen6_blorp_emit_vertices(brw, params);
+   gen7_blorp_emit_urb_config(brw, params);
+   if (params->use_wm_prog) {
+      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
+      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
+      gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
+      gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
+   }
+   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
+   gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
+                                                depthstencil_offset);
+   if (params->use_wm_prog) {
+      uint32_t wm_surf_offset_renderbuffer;
+      uint32_t wm_surf_offset_texture = 0;
+      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
+      intel_miptree_used_for_rendering(params->dst.mt);
+      wm_surf_offset_renderbuffer =
+         gen7_blorp_emit_surface_state(brw, params, &params->dst,
+                                       I915_GEM_DOMAIN_RENDER,
+                                       I915_GEM_DOMAIN_RENDER,
+                                       true /* is_render_target */);
+      if (params->src.mt) {
+         wm_surf_offset_texture =
+            gen7_blorp_emit_surface_state(brw, params, &params->src,
+                                          I915_GEM_DOMAIN_SAMPLER, 0,
+                                          false /* is_render_target */);
+      }
+      wm_bind_bo_offset =
+         gen6_blorp_emit_binding_table(brw, params,
+                                       wm_surf_offset_renderbuffer,
+                                       wm_surf_offset_texture);
+      sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
+   }
+   gen7_blorp_emit_vs_disable(brw, params);
+   gen7_blorp_emit_hs_disable(brw, params);
+   gen7_blorp_emit_te_disable(brw, params);
+   gen7_blorp_emit_ds_disable(brw, params);
+   gen7_blorp_emit_gs_disable(brw, params);
+   gen7_blorp_emit_streamout_disable(brw, params);
+   gen6_blorp_emit_clip_disable(brw, params);
+   gen7_blorp_emit_sf_config(brw, params);
+   gen7_blorp_emit_wm_config(brw, params, prog_data);
+   if (params->use_wm_prog) {
+      gen7_blorp_emit_binding_table_pointers_ps(brw, params,
+                                                wm_bind_bo_offset);
+      gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
+      gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
+   } else {
+      gen7_blorp_emit_constant_ps_disable(brw, params);
+   }
+   gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
+   gen7_blorp_emit_cc_viewport(brw, params);
+
+   if (params->depth.mt)
+      gen7_blorp_emit_depth_stencil_config(brw, params);
+   else
+      gen7_blorp_emit_depth_disable(brw, params);
+   gen7_blorp_emit_clear_params(brw, params);
+   gen6_blorp_emit_drawing_rectangle(brw, params);
+   gen7_blorp_emit_primitive(brw, params);
 }