* 3DSTATE_URB_DS
* 3DSTATE_URB_GS
*
- * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
- * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
* 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
* programmed in order for the programming of this state to be
* valid.
gen7_blorp_emit_urb_config(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
/* The minimum valid value is 32. See 3DSTATE_URB_VS,
* Dword 1.15:0 "VS Number of URB Entries".
*/
int num_vs_entries = 32;
+ int vs_size = 2;
+ int vs_start = 2; /* skip over push constants */
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
- OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
- 0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
- num_vs_entries);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
}
const brw_blorp_params *params,
uint32_t cc_blend_state_offset)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_blend_state_offset | 1);
const brw_blorp_params *params,
uint32_t cc_state_offset)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_state_offset | 1);
gen7_blorp_emit_cc_viewport(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
struct brw_cc_viewport *ccv;
uint32_t cc_vp_offset;
const brw_blorp_params *params,
uint32_t depthstencil_offset)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(depthstencil_offset | 1);
gen7_blorp_emit_surface_state(struct brw_context *brw,
const brw_blorp_params *params,
const brw_blorp_surface_info *surface,
- uint32_t read_domains, uint32_t write_domain)
+ uint32_t read_domains, uint32_t write_domain,
+ bool is_render_target)
{
- struct intel_context *intel = &brw->intel;
-
uint32_t wm_surf_offset;
- uint32_t width, height;
- surface->get_miplevel_dims(&width, &height);
- if (surface->num_samples > 0) { /* TODO: wrong for 8x */
- width /= 2;
- height /= 2;
- }
- if (surface->map_stencil_as_y_tiled) {
- width *= 2;
- height /= 2;
- }
+ uint32_t width = surface->width;
+ uint32_t height = surface->height;
+ /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
+ * color surfaces, width and height are measured in pixels; we don't need
+ * to divide them by 2 as we do for Gen6 (see
+ * gen6_blorp_emit_surface_state).
+ */
struct intel_region *region = surface->mt->region;
+ uint32_t tile_x, tile_y;
+ const uint8_t mocs = GEN7_MOCS_L3;
- /* TODO: handle other formats */
- uint32_t format = surface->map_stencil_as_y_tiled
- ? BRW_SURFACEFORMAT_R8_UNORM : BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ uint32_t tiling = surface->map_stencil_as_y_tiled
+ ? I915_TILING_Y : region->tiling;
- struct gen7_surface_state *surf = (struct gen7_surface_state *)
- brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
- &wm_surf_offset);
- memset(surf, 0, sizeof(*surf));
+ uint32_t *surf = (uint32_t *)
+ brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
+ memset(surf, 0, 8 * 4);
+
+ surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+ surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
+ gen7_surface_tiling_mode(tiling);
if (surface->mt->align_h == 4)
- surf->ss0.vertical_alignment = 1;
+ surf[0] |= GEN7_SURFACE_VALIGN_4;
if (surface->mt->align_w == 8)
- surf->ss0.horizontal_alignment = 1;
+ surf[0] |= GEN7_SURFACE_HALIGN_8;
- surf->ss0.surface_format = format;
- surf->ss0.surface_type = BRW_SURFACE_2D;
+ if (surface->array_spacing_lod0)
+ surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
+ else
+ surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
/* reloc */
- surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
+ surf[1] =
+ surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
- surf->ss2.width = width - 1;
- surf->ss2.height = height - 1;
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 2 == 0);
+ surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
+ SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
+ SET_FIELD(mocs, GEN7_SURFACE_MOCS);
- uint32_t tiling = surface->map_stencil_as_y_tiled
- ? I915_TILING_Y : region->tiling;
- gen7_set_surface_tiling(surf, tiling);
+ surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
+ SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
- uint32_t pitch_bytes = region->pitch * region->cpp;
+ uint32_t pitch_bytes = region->pitch;
if (surface->map_stencil_as_y_tiled)
pitch_bytes *= 2;
- surf->ss3.pitch = pitch_bytes - 1;
+ surf[3] = pitch_bytes - 1;
+
+ surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
+ if (surface->mt->mcs_mt) {
+ gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
+ is_render_target);
+ }
- gen7_set_surface_num_multisamples(surf, surface->num_samples);
+ surf[7] = surface->mt->fast_clear_color_value;
- if (intel->is_haswell) {
- surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
- surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
- surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
- surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
+ if (brw->is_haswell) {
+ surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
+ SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
+ SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
+ SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
}
/* Emit relocation to surface contents */
- drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- wm_surf_offset +
- offsetof(struct gen7_surface_state, ss1),
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ wm_surf_offset + 4,
region->bo,
- surf->ss1.base_addr - region->bo->offset,
+ surf[1] - region->bo->offset,
read_domains, write_domain);
+ gen7_check_surface_setup(surf, is_render_target);
+
return wm_surf_offset;
}
}
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+static void
+gen7_blorp_emit_vs_disable(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+
/* 3DSTATE_HS
*
* Disable the hull shader.
gen7_blorp_emit_hs_disable(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
gen7_blorp_emit_te_disable(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
OUT_BATCH(0);
gen7_blorp_emit_ds_disable(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
ADVANCE_BATCH();
}
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+static void
+gen7_blorp_emit_gs_disable(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
/* 3DSTATE_STREAMOUT
*
gen7_blorp_emit_streamout_disable(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
OUT_BATCH(0);
gen7_blorp_emit_sf_config(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
/* 3DSTATE_SF
*
* Disable ViewportTransformEnable (dw1.1)
OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
OUT_BATCH(params->depth_format <<
GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
- OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
+ OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
const brw_blorp_params *params,
brw_blorp_prog_data *prog_data)
{
- struct intel_context *intel = &brw->intel;
-
uint32_t dw1 = 0, dw2 = 0;
switch (params->hiz_op) {
case GEN6_HIZ_OP_HIZ_RESOLVE:
dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
break;
+ case GEN6_HIZ_OP_NONE:
+ break;
default:
assert(0);
break;
}
- dw1 |= GEN7_WM_STATISTICS_ENABLE;
dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
}
- if (params->num_samples > 0) {
+ if (params->num_samples > 1) {
dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
if (prog_data && prog_data->persample_msaa_dispatch)
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
*
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
* that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
- * states that the valid range for this field is [0x3, 0x2f].
+ * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ * valid range for this field is [0x3, 0x2f].
* - A dispatch mode must be given; that is, at least one of the
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
* discovered through simulator error messages.
uint32_t prog_offset,
brw_blorp_prog_data *prog_data)
{
- struct intel_context *intel = &brw->intel;
uint32_t dw2, dw4, dw5;
- const int max_threads_shift = brw->intel.is_haswell ?
+ const int max_threads_shift = brw->is_haswell ?
HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
dw2 = dw4 = dw5 = 0;
dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
- dw4 |= GEN7_PS_32_DISPATCH_ENABLE;
- if (intel->is_haswell)
+
+ /* If there's a WM program, we need to do 16-pixel dispatch since that's
+ * what the program is compiled for. If there isn't, then it shouldn't
+ * matter because no program is actually being run. However, the hardware
+ * gets angry if we don't enable at least one dispatch mode, so just enable
+ * 16-pixel dispatch unconditionally.
+ */
+ dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
+
+ if (brw->is_haswell)
dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
if (params->use_wm_prog) {
dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
}
+ switch (params->fast_clear_op) {
+ case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
+ dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
+ break;
+ case GEN7_FAST_CLEAR_OP_RESOLVE:
+ dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
+ break;
+ default:
+ break;
+ }
+
BEGIN_BATCH(8);
OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
const brw_blorp_params *params,
uint32_t wm_bind_bo_offset)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(wm_bind_bo_offset);
const brw_blorp_params *params,
uint32_t sampler_offset)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(sampler_offset);
const brw_blorp_params *params,
uint32_t wm_push_const_offset)
{
- struct intel_context *intel = &brw->intel;
+ const uint8_t mocs = GEN7_MOCS_L3;
/* Make sure the push constants fill an exact integer number of
* registers.
(7 - 2));
OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
OUT_BATCH(0);
- OUT_BATCH(wm_push_const_offset);
+ OUT_BATCH(wm_push_const_offset | mocs);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
+static void
+gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
static void
gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
- uint32_t draw_x, draw_y;
- uint32_t tile_mask_x, tile_mask_y;
+ const uint8_t mocs = GEN7_MOCS_L3;
+ uint32_t surfwidth, surfheight;
+ uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
+ unsigned int min_array_element;
+ GLenum gl_target = params->depth.mt->target;
+ unsigned int lod;
+
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+ * situation, but experiments show that gl_Layer doesn't work when we do
+ * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
+ * equivalent.
+ */
+ surftype = BRW_SURFACE_2D;
+ depth *= 6;
+ break;
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
- if (params->depth.mt) {
- params->depth.get_draw_offsets(&draw_x, &draw_y);
- gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
+ min_array_element = params->depth.layer;
+ if (params->depth.mt->num_samples > 1) {
+ /* Convert physical layer to logical layer. */
+ min_array_element /= params->depth.mt->num_samples;
}
- /* 3DSTATE_DEPTH_BUFFER */
- {
- uint32_t width, height;
- params->depth.get_miplevel_dims(&width, &height);
-
- uint32_t tile_x = draw_x & tile_mask_x;
- uint32_t tile_y = draw_y & tile_mask_y;
- uint32_t offset =
- intel_region_get_aligned_offset(params->depth.mt->region,
- draw_x & ~tile_mask_x,
- draw_y & ~tile_mask_y);
-
- /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
- * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
- * Coordinate Offset X/Y":
- *
- * "The 3 LSBs of both offsets must be zero to ensure correct
- * alignment"
- *
- * We have no guarantee that tile_x and tile_y are correctly aligned,
- * since they are determined by the mipmap layout, which is only aligned
- * to multiples of 4.
- *
- * So, to avoid hanging the GPU, just smash the low order 3 bits of
- * tile_x and tile_y to 0. This is a temporary workaround until we come
- * up with a better solution.
+ lod = params->depth.level - params->depth.mt->first_level;
+
+ if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
+ /* HIZ ops for lod 0 may set the width & height a little
+ * larger to allow the fast depth clear to fit the hardware
+ * alignment requirements. (8x4)
*/
- tile_x &= ~7;
- tile_y &= ~7;
+ surfwidth = params->depth.width;
+ surfheight = params->depth.height;
+ } else {
+ surfwidth = params->depth.mt->physical_width0;
+ surfheight = params->depth.mt->physical_height0;
+ }
- intel_emit_depth_stall_flushes(intel);
+ /* 3DSTATE_DEPTH_BUFFER */
+ {
+ intel_emit_depth_stall_flushes(brw);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- uint32_t pitch_bytes =
- params->depth.mt->region->pitch * params->depth.mt->region->cpp;
- OUT_BATCH((pitch_bytes - 1) |
+ OUT_BATCH((params->depth.mt->region->pitch - 1) |
params->depth_format << 18 |
1 << 22 | /* hiz enable */
1 << 28 | /* depth write */
- BRW_SURFACE_2D << 29);
+ surftype << 29);
OUT_RELOC(params->depth.mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- offset);
- OUT_BATCH((width + tile_x - 1) << 4 |
- (height + tile_y - 1) << 18);
- OUT_BATCH(0);
- OUT_BATCH(tile_x |
- tile_y << 16);
+ 0);
+ OUT_BATCH((surfwidth - 1) << 4 |
+ (surfheight - 1) << 18 |
+ lod);
+ OUT_BATCH(((depth - 1) << 21) |
+ (min_array_element << 10) |
+ mocs);
OUT_BATCH(0);
+ OUT_BATCH((depth - 1) << 21);
ADVANCE_BATCH();
}
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
- uint32_t hiz_offset =
- intel_region_get_aligned_offset(hiz_region,
- draw_x & ~tile_mask_x,
- (draw_y & ~tile_mask_y) / 2);
BEGIN_BATCH(3);
OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
- OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
+ OUT_BATCH((mocs << 25) |
+ (hiz_region->pitch - 1));
OUT_RELOC(hiz_region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- hiz_offset);
+ 0);
ADVANCE_BATCH();
}
gen7_blorp_emit_depth_disable(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
+ intel_emit_depth_stall_flushes(brw);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_CLEAR_PARAMS
*
- * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
+ * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
* 3DSTATE_CLEAR_PARAMS:
- * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
+ * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
* with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
*/
gen7_blorp_emit_clear_params(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
gen7_blorp_emit_primitive(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(7);
OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
* \copydoc gen6_blorp_exec()
*/
void
-gen7_blorp_exec(struct intel_context *intel,
+gen7_blorp_exec(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct gl_context *ctx = &intel->ctx;
- struct brw_context *brw = brw_context(ctx);
brw_blorp_prog_data *prog_data = NULL;
uint32_t cc_blend_state_offset = 0;
uint32_t cc_state_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
gen6_blorp_emit_batch_head(brw, params);
gen6_emit_3dstate_multisample(brw, params->num_samples);
- gen6_emit_3dstate_sample_mask(brw, params->num_samples);
+ gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);
gen6_blorp_emit_vertices(brw, params);
gen7_blorp_emit_urb_config(brw, params);
depthstencil_offset);
if (params->use_wm_prog) {
uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture;
+ uint32_t wm_surf_offset_texture = 0;
wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
+ intel_miptree_used_for_rendering(params->dst.mt);
wm_surf_offset_renderbuffer =
gen7_blorp_emit_surface_state(brw, params, ¶ms->dst,
I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER);
- wm_surf_offset_texture =
- gen7_blorp_emit_surface_state(brw, params, ¶ms->src,
- I915_GEM_DOMAIN_SAMPLER, 0);
+ I915_GEM_DOMAIN_RENDER,
+ true /* is_render_target */);
+ if (params->src.mt) {
+ wm_surf_offset_texture =
+ gen7_blorp_emit_surface_state(brw, params, ¶ms->src,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ false /* is_render_target */);
+ }
wm_bind_bo_offset =
gen6_blorp_emit_binding_table(brw, params,
wm_surf_offset_renderbuffer,
wm_surf_offset_texture);
sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
}
- gen6_blorp_emit_vs_disable(brw, params);
+ gen7_blorp_emit_vs_disable(brw, params);
gen7_blorp_emit_hs_disable(brw, params);
gen7_blorp_emit_te_disable(brw, params);
gen7_blorp_emit_ds_disable(brw, params);
- gen6_blorp_emit_gs_disable(brw, params);
+ gen7_blorp_emit_gs_disable(brw, params);
gen7_blorp_emit_streamout_disable(brw, params);
gen6_blorp_emit_clip_disable(brw, params);
gen7_blorp_emit_sf_config(brw, params);
wm_bind_bo_offset);
gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
+ } else {
+ gen7_blorp_emit_constant_ps_disable(brw, params);
}
gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
gen7_blorp_emit_cc_viewport(brw, params);
gen7_blorp_emit_clear_params(brw, params);
gen6_blorp_emit_drawing_rectangle(brw, params);
gen7_blorp_emit_primitive(brw, params);
-
- /* See comments above at first invocation of intel_flush() in
- * gen6_blorp_emit_batch_head().
- */
- intel_flush(ctx);
-
- /* Be safe. */
- brw->state.dirty.brw = ~0;
- brw->state.dirty.cache = ~0;
}