#include "brw_state.h"
#include "program/prog_statevars.h"
#include "compiler/glsl/ir_uniform.h"
+#include "main/shaderapi.h"
static void
brw_upload_cs_state(struct brw_context *brw)
struct brw_stage_state *stage_state = &brw->cs.base;
struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
- const struct brw_device_info *devinfo = brw->intelScreen->devinfo;
+ const struct gen_device_info *devinfo = brw->intelScreen->devinfo;
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- brw->vtbl.emit_buffer_surface_state(
+ brw_emit_buffer_surface_state(
brw, &stage_state->surf_offset[
prog_data->binding_table.shader_time_start],
brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
if (prog_data->total_scratch) {
if (brw->gen >= 8) {
/* Broadwell's Per Thread Scratch Space is in the range [0, 11]
- * where 0 = 1k, 1 = 4k, 2 = 8k, ..., 11 = 2M.
+ * where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
*/
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
/* CACHE_NEW_CS_PROG */
struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
+ _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE);
brw_upload_cs_push_constants(brw, &cp->program.Base, cs_prog_data,
stage_state, AUB_TRACE_WM_CONSTANTS);
}
/* BRW_NEW_CS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = &brw->cs.prog_data->base;
+ _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE);
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &cp->program.Base,
stage_state, prog_data);