BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_HS << 16 | (2 - 2));
- OUT_BATCH(0);
+ OUT_BATCH(brw->hw_bt_pool.next_offset);
ADVANCE_BATCH();
/* Disable the TE */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_DS << 16 | (2 - 2));
- OUT_BATCH(0);
+ OUT_BATCH(brw->hw_bt_pool.next_offset);
ADVANCE_BATCH();
}