break;
case GL_TEXTURE_3D:
assert(mt);
- depth = MAX2(mt->logical_depth0, 1);
+ depth = mt->surf.logical_level0_px.depth;
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
- width = mt->logical_width0;
- height = mt->logical_height0;
+ width = mt->surf.logical_level0_px.width;
+ height = mt->surf.logical_level0_px.height;
}
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
- OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
+ OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
(depthbuffer_format << 18) |
((hiz ? 1 : 0) << 22) |
- ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) |
- ((ctx->Depth.Mask != 0) << 28) |
+ ((stencil_mt != NULL && brw->stencil_write_enabled) << 27) |
+ (brw_depth_writes_enabled(brw) << 28) |
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
ADVANCE_BATCH();
} else {
assert(depth_mt);
- struct intel_miptree_hiz_buffer *hiz_buf = depth_mt->hiz_buf;
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH((mocs << 25) |
- (hiz_buf->aux_base.pitch - 1));
- OUT_RELOC(hiz_buf->aux_base.bo,
+ (depth_mt->hiz_buf->pitch - 1));
+ OUT_RELOC(depth_mt->hiz_buf->bo,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER,
0);
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- /* The stencil buffer has quirky pitch requirements. From the
- * Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER
- * dword 1 bits 16:0 - Surface Pitch):
- *
- * The pitch must be set to 2x the value computed based on width, as
- * the stencil buffer is stored with two rows interleaved.
- *
- * While the Ivybridge PRM lacks this comment, the BSpec contains the
- * same text, and experiments indicate that this is necessary.
- */
OUT_BATCH(enabled |
mocs << 25 |
- (2 * stencil_mt->pitch - 1));
+ (stencil_mt->surf.row_pitch - 1));
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
- OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
+ if (depth_mt) {
+ OUT_BATCH(brw_convert_depth_value(depth_mt->format,
+ depth_mt->fast_clear_color.f32[0]));
+ } else {
+ OUT_BATCH(0);
+ }
OUT_BATCH(1);
ADVANCE_BATCH();