*/
#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-unsigned int
-gen7_depth_format(struct brw_context *brw)
+static void emit_depthbuffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- struct intel_region *region = NULL;
- if (drb)
- region = drb->region;
- else
- return BRW_DEPTHFORMAT_D32_FLOAT;
-
- switch (region->cpp) {
- case 2:
- return BRW_DEPTHFORMAT_D16_UNORM;
- case 4:
- if (intel->depth_buffer_is_float)
- return BRW_DEPTHFORMAT_D32_FLOAT;
- else
- return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
- default:
- assert(!"Should not get here.");
- }
- return 0;
-}
-
-static void prepare_depthbuffer(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
+ /* _NEW_BUFFERS */
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
if (drb)
- brw_add_validated_bo(brw, drb->region->buffer);
- if (srb)
- brw_add_validated_bo(brw, srb->region->buffer);
-}
+ depth_mt = drb->mt;
-static void emit_depthbuffer(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- /* _NEW_BUFFERS */
- struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ if (srb) {
+ stencil_mt = srb->mt;
+ if (stencil_mt->stencil_mt)
+ stencil_mt = stencil_mt->stencil_mt;
- intel_emit_depth_stall_flushes(intel);
+ assert(stencil_mt->format == MESA_FORMAT_S8);
+ }
/* Gen7 doesn't support packed depth/stencil */
- assert(srb == NULL || srb != drb);
+ assert(stencil_mt == NULL || depth_mt != stencil_mt);
+ assert(!depth_mt || !_mesa_is_format_packed_depth_stencil(depth_mt->format));
+
+ intel_emit_depth_stall_flushes(intel);
- if (drb == NULL) {
+ if (depth_mt == NULL) {
uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
uint32_t dw3 = 0;
- if (srb == NULL) {
+ if (stencil_mt == NULL) {
dw1 |= (BRW_SURFACE_NULL << 29);
} else {
- struct intel_region *region = srb->region;
+ struct intel_region *region = stencil_mt->region;
/* _NEW_STENCIL: enable stencil buffer writes */
dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
- struct intel_region *region = drb->region;
+ struct intel_region *region = depth_mt->region;
uint32_t tile_x, tile_y, offset;
offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
- (gen7_depth_format(brw) << 18) |
+ (brw_depthbuffer_format(brw) << 18) |
(0 << 22) /* no HiZ buffer */ |
- ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) |
+ ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(BRW_SURFACE_2D << 29));
- OUT_RELOC(region->buffer,
+ OUT_RELOC(region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18));
OUT_BATCH(0);
ADVANCE_BATCH();
- if (srb == NULL) {
+ if (stencil_mt == NULL) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
} else {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- OUT_BATCH(srb->region->pitch * srb->region->cpp - 1);
- OUT_RELOC(srb->region->buffer,
+ OUT_BATCH(stencil_mt->region->pitch * stencil_mt->region->cpp - 1);
+ OUT_RELOC(stencil_mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
.brw = BRW_NEW_BATCH,
.cache = 0,
},
- .prepare = prepare_depthbuffer,
.emit = emit_depthbuffer,
};