/* _NEW_BUFFERS */
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
+ struct intel_mipmap_tree *depth_mt = NULL,
+ *stencil_mt = NULL,
+ *hiz_mt = NULL;
if (drb)
depth_mt = drb->mt;
+ if (depth_mt)
+ hiz_mt = depth_mt->hiz_mt;
+
if (srb) {
stencil_mt = srb->mt;
if (stencil_mt->stencil_mt)
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(brw_depthbuffer_format(brw) << 18) |
- (0 << 22) /* no HiZ buffer */ |
+ ((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(BRW_SURFACE_2D << 29));
ADVANCE_BATCH();
}
- BEGIN_BATCH(4);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ if (hiz_mt == NULL) {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(hiz_mt->region->pitch * hiz_mt->region->cpp - 1);
+ OUT_RELOC(hiz_mt->region->bo,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
if (stencil_mt == NULL) {
BEGIN_BATCH(3);