/* _NEW_BUFFERS */
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ struct intel_mipmap_tree *depth_mt = NULL,
+ *stencil_mt = NULL,
+ *hiz_mt = NULL;
- intel_emit_depth_stall_flushes(intel);
+ if (drb)
+ depth_mt = drb->mt;
+
+ if (depth_mt)
+ hiz_mt = depth_mt->hiz_mt;
+
+ if (srb) {
+ stencil_mt = srb->mt;
+ if (stencil_mt->stencil_mt)
+ stencil_mt = stencil_mt->stencil_mt;
+
+ assert(stencil_mt->format == MESA_FORMAT_S8);
+ }
/* Gen7 doesn't support packed depth/stencil */
- assert(srb == NULL || srb != drb);
+ assert(stencil_mt == NULL || depth_mt != stencil_mt);
+ assert(!depth_mt || !_mesa_is_format_packed_depth_stencil(depth_mt->format));
- if (drb == NULL) {
+ intel_emit_depth_stall_flushes(intel);
+
+ if (depth_mt == NULL) {
uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
uint32_t dw3 = 0;
- if (srb == NULL) {
+ if (stencil_mt == NULL) {
dw1 |= (BRW_SURFACE_NULL << 29);
} else {
- struct intel_region *region = srb->mt->region;
+ struct intel_region *region = stencil_mt->region;
/* _NEW_STENCIL: enable stencil buffer writes */
dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
/* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
dw1 |= (BRW_SURFACE_2D << 29);
- dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
+ dw3 = ((srb->Base.Width - 1) << 4) |
+ ((srb->Base.Height - 1) << 18);
}
BEGIN_BATCH(7);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
- struct intel_region *region = drb->mt->region;
+ struct intel_region *region = depth_mt->region;
uint32_t tile_x, tile_y, offset;
offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(brw_depthbuffer_format(brw) << 18) |
- (0 << 22) /* no HiZ buffer */ |
- ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) |
+ ((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
+ ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(BRW_SURFACE_2D << 29));
OUT_RELOC(region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
- OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18));
+ OUT_BATCH(((drb->Base.Width - 1) << 4) |
+ ((drb->Base.Height - 1) << 18));
OUT_BATCH(0);
OUT_BATCH(tile_x | (tile_y << 16));
OUT_BATCH(0);
ADVANCE_BATCH();
}
- BEGIN_BATCH(4);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ if (hiz_mt == NULL) {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(hiz_mt->region->pitch * hiz_mt->region->cpp - 1);
+ OUT_RELOC(hiz_mt->region->bo,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
- if (srb == NULL) {
+ if (stencil_mt == NULL) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
} else {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- OUT_BATCH(srb->mt->region->pitch * srb->mt->region->cpp - 1);
- OUT_RELOC(srb->mt->region->bo,
+ OUT_BATCH(stencil_mt->region->pitch * stencil_mt->region->cpp - 1);
+ OUT_RELOC(stencil_mt->region->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();